PvP and CvC Conflict

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What is CvC?

CvC stands for character versus character, and is used to describe in-character roleplay conflicts. If a valid roleplay scenario warrants violence, two players may engage in mutually agreed upon combat without violating policy.

The key to engaging in CvC combat is consent, and both parties should agree to the combat prior to engagement. Players are encouraged to use the CHALLENGE verb to enact CvC combat or duels, and to read POLICY 4 prior to engagement.

Players may also use the ACCUSE verb if they have been a victim of an in-character roleplay crime such as pickpocketing or assault.

Examples of CvC combat:

  • A character has besmirched the good name of your fiancé, and you wish to challenge them to a duel!
  • Dueling for fun on the boulder.
  • A character is aligned with an evil NPC or faction in a GM-run storyline, and your character feels compelled to use violence to stop their malevolent plotting.
  • You catch a character attempting to steal from you, and initiate a CHALLENGE to seek your revenge.

What is PvP?

PvP stands for player versus player, and is used to describe out of character conflicts. Violence or combat towards players without a valid roleplay reason is strictly against POLICY 4 and POLICY 2.

If you have been the victim of PvP violence, you are encouraged to use the REPORT verb. If you experience harassment or a significant disruption of enjoyment by another player, you are encouraged to use the WARN INTERACT verb. Note that using this verb will require both parties to avoid ALL contact and interaction with each other.

Examples of PvP combat:

  • You call someone on LNET a ninny, and they attack you while you are hunting.
  • A character lost in a valid duel with you, and so they login their capped wizard to kill you.
  • Roleplaying an evil character who attacks helpless townies on-site without their permission.

CHALLENGE Verb Usage

Challenging may be seen as a way to settle disputes to which both parties agree. Challenge rules other than death will often protect you from dying. However, if you die as a result of a challenge, pressing charges against your opponent will be difficult, no matter what rules were chosen.

LOCAL LAWS AND RESTRICTIONS STILL APPLY. You may challenge someone in town but if you kill them, you might well be arrested.

Using this verb will help staff to know which player-caused deaths are consensual. If you kill or attack someone without their consent, you may be dealt with in the manner set forth in POLICY 4. If you receive an injury during the course of a challenge, empaths and clerics will not receive experience for healing you for a period of time afterwards.

You may not issue a challenge for murder or theft on a whim. You must have proof. However, a valid charge cannot be denied by your assailant. If you are seeking to avenge someone, name that person after your reason. You may only act as a proxy on someone's behalf for reasons of honor, murder, or justice, and they must be present when the challenge is issued.

Once accepted, a challenge lasts ten minutes or until a victory is determined.

CHALLENGE Verb Syntax

To issue a challenge:

    CHALLENGE {PLAYER} {RULES} {REASON} [On Behalf Of]

To accept/refuse an issued challenge or a request to stop an ongoing one:

    CHALLENGE {PLAYER} {ACCEPT|REFUSE}

To end or stop a challenge (or plead for mercy if it comes to that):

    CHALLENGE {PLAYER} {STOP|MERCY}

To toggle your ability to be challenged:

    CHALLENGE {ON|OFF}

Challenge Verb Options

RULES

  • Blood: Challenge ends at first blood.
  • Stun: Challenge ends when one combatant is stunned.
  • Pain: The challenge ends when one of the combatant falls below 30% of their total health.
  • Death: Challenge ends when one of the combatants is dead.

REASONS

  • Honor: Your honor was violated by your opponent and you seek satisfaction.
  • Murder: You or a friend were murdered recently.
  • Justice: You seek justice for crimes committed against yourself or others.
  • Theft: You seek justice for a theft you have witnessed.
  • Contest: You wish to engage in a duel of skills.

CHALLENGE THEFT

While the challenge verb is to be used to settle consensual PvP disputes, if you are caught stealing by someone, or kill someone without utilizing the challenge system, that person will have a limited time to find you and issue a challenge which you will have no option to refuse. They may choose to challenge you to the death if they so desire.

In these instances, you are agreeing to CvC WHEN you engage in stealing or murder. If you are not willing to risk death through these circumstances, don't get caught stealing and don't kill other players non-consensually.

Players cannot be wrongly challenged. If they are caught in the act by the challenger, they are marked as the perpetrator.

WARN INTERACT verb usage:

Usage: WARN <player> [of <HARASSMENT | INTERACTION>]

HARASSMENT

Suitable when someone's actions have transgressed beyond the boundaries of acceptable, normal roleplay and are disrupting your enjoyment of the game. This should not be used lightly. You will be expected to behave yourself as well as the person to whom you issued such a statement.

INTERACTION

Suitable for expressing to the other party that you wish to have NO INTERACTION WHATSOEVER with them. This option should not be used unless you are willing to remove yourself from the presence of the person to whom you issue it. Upon issuance, both players should immediately go their separate ways and cease all interaction with each other, including (but not limited to) conversations regarding the other player with third parties (besides staff members).

Note that in all cases, this command is simply for improved communication. Policy and handling of situations remains unchanged, and under no circumstances should the WARN command be viewed as an excuse or license to take matters into your own hands, should the other party ignore your wishes. As always, your best course of action in such a situation is to place an ASSIST and speak with a GameHost.