Template talk:Bolt-channel

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Revision as of 15:31, 7 June 2018 by ZHOUY1 (talk | contribs) (change proposal)
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Proposed change using the following text with reference tables:

CHANNELing a bolt spell has the following effects:

  • Caster incurs 3 seconds hard roundtime that cannot be reduced by haste effects, concurrent with the cast roundtime.
  • On a successful hit, the chance to hit every body location is the same at 7.7%, resulting in an increased chance than non-channeled bolts to strike the head, neck, or eyes.
  • On a successful hit, there is less critical randomization (the minimum randomized rank is raised by 1-2 depending on the base critical).

A channeled bolt is therefore more likely to result in an immediately fatal critical rank on high endrolls.

Table: Critical Location Assignment
Location Base Hit % Channel Hit %
HEAD 5.4% 7.7%
L EYE 2.6% 7.7%
R EYE 2.6% 7.7%
NECK 7.0% 7.7%
CHEST 14.7% 7.7%
ABDOMEN 10.7% 7.7%
BACK 12.1% 7.7%
L ARM 9.9% 7.7%
R ARM 9.9% 7.7%
L HAND 4.7% 7.7%
R HAND 4.7% 7.7%
L LEG 7.8% 7.7%
R LEG 7.8% 7.7%
NERVE (*) 0.0% 0.0%

(*) Direct nervous system damage can result from non-bolt spell electrical damage with approximately 20% frequency.

Base values from player research.

Table: Critical Randomization
Base Rank Randomized Rank Channeled Rank
0 0 0
1 1 1
2 1 or 2 2 (?)
3 2 or 3 3 (?)
4 2, 3 or 4 3 or 4 (?)
5 3, 4 or 5 4 or 5 (?)
6 3, 4, 5 or 6 5 or 6 (?)
7 4, 5, 6 or 7 6 or 7 (?)
8 4, 5, 6, 7, or 8 6, 7, or 8 (?)
9 5, 6, 7, 8 or 9 7, 8, or 9 (?)

ZHOUY1 (talk) 16:31, 7 June 2018 (CDT)