Sonreeva/saved posts
Discord Message Link: [1]
Author: PM Wyrom
Date: 10/15/2022
The Dungeon Crawl Primer
Hey gang, I just wanted to take a moment to talk about the dungeon crawl, the goals, and give you some helpful tips before jumping right in. Sonreeva is the name of mausoleum and crypt in the Graveyard Temporalis. The cost to enter is a single entry on the enruned stone cubes. You will need to figure out how to gain entry though (it’s not too hard). There are no timers once inside, so you can go as fast or as slow as you need.
You are thrown right into a puzzle that you must figure out to proceed. From there you must battle your way to the end, solving many more puzzles and possibly finding secrets inside. There are no true skill checks, but perception will come in handy. If you get stuck, there are a few exits that you can locate throughout Sonreeva that will give you a warning should you really want to leave. You will forfeit your entry entirely if you do. Toward the end, the only way out is to finish or to die.
Death in Sonreeva will teleport you out. Creature spawns are a bit tamer here than the previous incarnation at Feywrot Mire/Caligos if you did it. There are some instant-death traps, as well as some damage producing things happening in the area, but there are ways to avoid it all together or reduce your chances of taking damage/dying. Strategy, tactics, and reading what’s happening are all very important.
Speaking of spawns, Sonreeva also is not instanced in any way. That means you’re in the same area as everyone else. Creatures will not attack anyone but the person who spawns it (outside any boss), but you may get whacked by AoE attacks. I’ll keep an eye on this to make sure it’s not an issue. This also means others can kill your creatures. There will be a way to be able to know how many adventurers are in Sonreeva before entering if you want to go at a less crowded time. Because of the nature of the dungeon crawl, please use the spoiler tags on Discord about any puzzles, as once most are solved, it will be fairly easy to push through. There are secrets that maybe no one ever finds in here, and I’m not going to tell anyone either.
I highly recommend going with a group or go with enough stuff to be self-sufficient. Herbs, magic items, and anything else that may help you. If puzzles aren’t your thing, I honestly don’t recommend being one of the first people to try it out. I spent a lot of time designing some of these, I even removed some of the harder ones.
Lastly, there is a quest reward at the end. You may only grab one per character forever. Whichever item you select is the one you’re locked into for now. Each year you will be able to improve this item for 5 years. If you miss a year, no worries, you won’t be locked out from catching up.
The item is a magical trinket that when activated will provide a bonus to AS, DS, CS, or TD. You will select which one at the time you get the reward. Each year you will be able to gain +1, so the first year will be +1 to the strength or defense you select. At the end, it will be +5. There is a 25% chance that it will cost 1 spirit point to activate, but then it will double the bonus. The effect lasts for 15 minutes, but you can activate unlimited times. You cannot get multiples. You cannot change which bonus it is. If something changes with this, it will be at a future EG.
The plan is that this launches either later Saturday night or in the afternoon Sunday. I will create a thread on Discord for specific chatter about this new experience shortly after this announcement.