Machtig (prime)

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Machtig
Drawing by Machtig in pen and ink
Race Human
Class warrior
Profession swordsman, explorer, cartographer, treasure hunter
Religion nihilist
Disposition friendly
Flaw stupid,lazy
Greatest Strength good with a sword
Hobbies smoking pipeweed and debating combat tactics with Weyrs and Casinoe
Likes turtles,swords,food,treasure

So, there's this place, Teras Island—lava flows, roaring volcano, the works. Really the sort of dramatic landscape that would make a fine backdrop for an epic saga or, at the very least, a decent vacation postcard. But Machtig isn't there for the views; he's there for the forge. He usually resides on Kraken's Fall, an island whose name promises more sea monsters than it delivers. But Teras Island has a forge and a dwarf community, which is a blacksmith's equivalent of a five-star resort.


The Man Himself: Cider > Rum

Let's talk Machtig. The man is as robust as a vintage barrel of cider, his preferred drink because rum is a bit too pirate-cliché for his taste. He's a walking paradox of muscle and contemplation, with eyes like molten steel and a beard that could double as a bristly weapon in dire situations, now peppered with gray.


Skills: Far More Useful than Juggling

Not only can he swing a kukri blade with unparalleled skill, but he can also forge one that'll make you question the very essence of metallurgy. What were you doing with your life before you owned a Machtig-original blade?


The Crew: Bound by a Silent Code

No enigma of a man would be complete without equally mystifying friends. Enter Weyrs the Druid, a man who can talk to plants and actually hears back from them. Then there's his brother Casinoe the Fire Wizard, whose magical skills are as masterful and dazzling as his inability to avoid death at the hands of Illumiada.


Life's Purpose: As Confusing as it is Clear

Machtig often claims his motto is 'Fortune and Glory,' though he'd settle for a fray and a drink afterward. Mostly, he amasses a treasure trove of misadventures and scars. While others quest for existential truths or to become the ultimate adventurer, Machtig finds profound joy in the clang of metal, the smell of freshly forged blades, and a toke from his pipe.


Conclusion: Where We Don't Really Conclude Anything

So, there you have it—the tale of Machtig, the sword-swinging, cider-swigging, swordsman blacksmith. He's an island-hopping enigma, bound neither by law nor logic, not the hero the world needs or deserves. Maybe not a hero at all.