EHShop:Starlit Cavern/2024

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a freshly dug hole in the ground, [Map Room 57], Room# 8083335, Lich# L31727, go freshly hole

Murky Tunnel

[Murky Tunnel - 8084704]
A dark, cramped tunnel unwinds, ever-constricting as it continues, progressively more and more narrow as it descends steeply beneath the cemetery. Inky black silence blankets everything, broken only by the occasional soft whisper of a sepulchral breeze.
Obvious exits: down, out

Murky Tunnel

[Murky Tunnel - 8084705]
Rough, uneven surfaces press in from all sides, and spectral strands of cobwebs drape from the ceiling like decaying lace. The ground continues its precipitous decline, and the air grows cooler, suffused with a strange, otherworldly glow as faint, dusky light spills from a dimly glowing fissure far ahead.
Obvious exits: up

Starlit Cavern, Lakeshore

[Starlit Cavern, Lakeshore - 8084706]
Riven from the subterranean as if clawed by some monstrous beast, a massive cavern unfurls, revealing a preternaturally still underground lake. Far overhead, tiny arcane lights wink in and out of existence, looking for all the world like a vast night sky twinkling and reflecting off the lake. At the water's edge, a vine-choked gazebo sits, its entrance flanked by a half-moon ebonwood table piled high with a gallimaufry of wares. You also see a fissure in the cavern wall.
Obvious exits: none

On the ebonwood table you see: a blackworked spidersilk reticule, a pale silver haversack, a carmine and jet silk bag, a knobby blue thanot broomstick, a vivid crimson leather whip, a rat fur cap, some rusty iron claws, a crystal-inset steel ring, a heavy black gauze shroud, and a pair of fake yellowed fangs.

Item Type Info Details Price
a blackworked spidersilk reticule 4 lbs
Pocketed: A slightly large amount (in)
shoulder-slung (functional)
Spider bag
Analyze
Analyze:
--------- SPIDER CONTAINERS - ANALYZE INFO ---------

Spider bags house living spiders that can be customized.  Tier 2+ items are also part of the Ghule family of scripts.

You get a strong sense that the reticule can be altered by any merchant.  The reticule must always be:
    (1) a "regular" container of some sort (no clothing, jewelry, etc.)
    (2) made out of webs or spidersilk.
    Long descriptions are fine; no shows.

When altering the spiders inside, bear in mind the following:
    (1) the article will always be a/an (for 1 spider) or a number such as 'two' (for multiple spiders)
    (2) the noun can be pretty much any type of spider, but note that descriptors go into the
         adjective field (eg. for 'brown recluse', 'brown' goes into the adjective field).
    (3) Spiders can have a long description tacked on after the base 15/15/15 but no show.

This item is currently Tier 1 (of 3) with 1 (of 10) spider(s).
Features supported: WEAR, REMOVE, POINT my reticule at {target}.
-----------------------------------------------------
1,500
a pale silver haversack 8 lbs
Pocketed: A very large amount (in)
back-worn (functional)
Spider bag
Analyze
Analyze:
--------- SPIDER CONTAINERS - ANALYZE INFO ---------

Spider bags house living spiders that can be customized.  Tier 2+ items are also part of the Ghule family of scripts.

You get a strong sense that the haversack can be altered by any merchant.  The haversack must always be:
    (1) a "regular" container of some sort (no clothing, jewelry, etc.)
    (2) made out of webs or spidersilk.
    Long descriptions are fine; no shows.

When altering the spiders inside, bear in mind the following:
    (1) the article will always be a/an (for 1 spider) or a number such as 'two' (for multiple spiders)
    (2) the noun can be pretty much any type of spider, but note that descriptors go into the
         adjective field (eg. for 'brown recluse', 'brown' goes into the adjective field).
    (3) Spiders can have a long description tacked on after the base 15/15/15 but no show.

This item is currently Tier 1 (of 3) with 1 (of 10) spider(s).
Features supported: WEAR, REMOVE, POINT my haversack at {target}.
-----------------------------------------------------
1,500
a carmine and jet silk bag 3 lbs
Pocketed: A medium amount (in)
belt-attached (functional)
Spider bag
Analyze
Analyze:
--------- SPIDER CONTAINERS - ANALYZE INFO ---------

Spider bags house living spiders that can be customized.  Tier 2+ items are also part of the Ghule family of scripts.

You get a strong sense that the bag can be altered by any merchant.  The bag must always be:
    (1) a "regular" container of some sort (no clothing, jewelry, etc.)
    (2) made out of webs or spidersilk.
    Long descriptions are fine; no shows.

When altering the spiders inside, bear in mind the following:
    (1) the article will always be a/an (for 1 spider) or a number such as 'two' (for multiple spiders)
    (2) the noun can be pretty much any type of spider, but note that descriptors go into the
         adjective field (eg. for 'brown recluse', 'brown' goes into the adjective field).
    (3) Spiders can have a long description tacked on after the base 15/15/15 but no show.

This item is currently Tier 1 (of 3) with 1 (of 10) spider(s).
Features supported: WEAR, REMOVE, POINT my bag at {target}.
-----------------------------------------------------
1,500
a knobby blue thanot broomstick < 1 lb
Ghule Broomstick
Analyze
Analyze:
You get a strong sense that the broomstick can be altered by any merchant, but it must always be a "broomstick" by name.

Currently you are able to use PULL, PUSH, and LEAN with a knobby blue thanot broomstick.
250
a vivid crimson leather whip leather whip 5 lbs
Material: leather
Ghule Whip
Enchant: +20
Vacuum Flares
Analyze
Analyze:
You get a strong sense that this whip can be altered by any merchant.

Currently you are able to use WEAR, REMOVE, WAVE, SPIN, and SNAP with the whip.  If you happen to have special rings, cloaks, or fangs of similar build, you'll find that things may look a bit fancier when you use the whip.
2,000
a rat fur cap < 1 lb
Pocketed: A very small amount (a couple of very small items) (in)
head-worn (functional)
Ghule Hat
Analyze
Analyze:
Currently you are able to use TAP, TILT, BOW, and KICK.  If you happen to have special fangs or a ring of a similar build, you'll find that things may look a bit fancier when you use the cap.  Some merchants may be able to unlock this cap to a higher tier for you.

You get a strong sense that the aesthetics of cap can be altered by any merchant.  It must remain a hat or hatlike item -- something that can be worn on the head but still reasonably store small items and be "tipped." (as in tipping your hat to someone).

400
some rusty iron claws < 1 lb
pin-worn
Ghule Claws
Analyze
Analyze:
You get a strong sense that the claws can be altered by any merchant.  The claws must always be claws that are clearly hand-worn (i.e. not magically replacing your hands).

Currently you are able to use SCRATCH, EAT, POINT, and WAVE with the claws.  If you happen to have special fangs or a ring of a similar build, you'll find that things may look a bit fancier when you use the claws.
800
a crystal-inset steel ring < 1 lb
finger-worn
Ghule Ring
Analyze
Analyze:
This is a Ghule ring (modern-style).

You get the sense that this ring can be altered, though there are some restrictions.  Any merchant can change its base and long description, but it must remain a ring of some kind.  The only elements of its show description that can be altered are the material of the ring and the COLOR of 'glow' that the gem on it is giving off.

If altering the glow color: it must be a COLOR.  Stick to the actual hue/shade (not other things that it could be doing, like glowing, scintillating, or pulsing, for example), and specifically avoid "deep" in the color and "-hued" to prevent double wording in some messaging (-colored, etc. is fine).  Avoid going overboard on modifiers.

Your ring is currently set to the following color:  crimson.

Currently you are able to STARE/PEER/GAZE at the ring.  This ring may be unlocked further (to allow for more color options) within special, rare circumstances.
800
a heavy black gauze shroud 7 lbs
Pocketed: A significant amount (in)
cloak-worn (functional)
Ghule Cloak
Analyze
Analyze:
You get a strong sense that this shroud can be altered by any merchant.  However it is altered, it must logically make sense as something that can "billow" out easily (so avoid requesting tight-fitting or super short garments if possible).

Currently you are able to use OPEN, CLOSE, WAVE, BOW, WEAR, and REMOVE with the shroud.  If you happen to have special fangs of a similar build, you'll find that things may look a bit fancier when you use the shroud.
1,000
a pair of fake yellowed fangs < 1 lb
pin-worn
Ghule Fangs
Analyze
Analyze:
You get a strong sense that the fangs can be altered by any merchant.  The fangs must always be "fangs" and must clearly appear fake.

Currently you are able to use RUB, POINT AT, WEAR, and REMOVE with a pair of fake yellowed fangs.  If you happen to have a special ring of similar build, you'll find that some things may look a bit fancier when you use the fangs.
800

Starlit Cavern, Gazebo

[Starlit Cavern, Gazebo - 8084707]
Cat's claw vines snake through every gap in the latticework of pale linden that composes the spacious gazebo, smothering any light from outside. Wrought iron planters cling to the walls, each cradling an unusual miniature tree. Some pierced bronze lanterns shaped like pointed stars swing from the ceiling, casting a soft purple glow from the crystalline nodules within. Discreetly tucked in one corner, a smooth bloodletting basin rests on clawed feet, its surface slick with traces of a dark, viscous substance.
Obvious exits: out

In the wrought iron planters you see: a neat row of clotted weeping willow seedlings just past germination, a pint-sized thew bark tree, a small black apple tree sapling, and a miniature jet chokecherry tree.