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Lock and Key
Overview
The Lock and Key system is a new treasure system mechanic that has multiple components and rewards to help facilitate trade and make treasure more fun. The system composes of various locks, keys, baubles, and rewards. You combine a lock and key to be rewarded with a bauble that has the reward inside. The system components are all trade-able. Lock and Key component drop rate is affected by Loot cap and there are limited amount released per week into the treasure system.
The system currently is two-tiered system components:
- Common: vibrant (level 30+)
- Rare: radiant (level 60+)
Current system has four color components allowing for 8 combinations of locks and keys you can find.
- Blood Red
- Forest Green
- Frosty White
- Royal Blue
You can combine two of any color tier and type component to create a rainbow-hued component. Rainbow-hued locks and keys can be used on any color of similar tier lock and key.
Locks
Locks are found via SEARCHing creatures and are not box-found items. These come pre-marked to not be sold. To open a lock, you'll need the matching tier color key or a rainbow-hued key of the same tier in order to open it.
Keys
Keys are found via SEARCHing creatures and are not box-found items. These come pre-marked to not be sold. To use the key on a lock, you'll need a matching tier color lock or a rainbow-hued lock of the same tier in order to open it.
Baubles
Baubles are the result of unlocking a lock with a key. Radiant baubles having a higher tier loot than vibrant baubles.
Rewards
Rewards vary, but the ultimate reward is a new rune system that allow you to enhance your RUNE POWER. Each rune grants a +1 bonus to the ability that it's created for. Other rewards are possible to be found, but while not as powerful as runes, still are quite valuable. All rewards are as follows:
Item Name | Tier | Description |
---|---|---|
glowing rune-incised stone | radiant | +1 bonus to Bolt Attack Strength |
glowing torn page | radiant | +50% experience for 3 day(s) |