Soft and hard caps were implemented to limit the amount of treasure an account can earn in a given month. The amounts were set to primarily impact the top 5% of income earners. The soft cap begins at 16 million with very low impact to treasure generated and progresses slowly to the hard cap at 35 million in a month. Impacts can gradually be felt while generating new silver/treasure when hunting, whereby individual return slowly decreases past the soft cap until the hard cap is achieved. If an account has hit the hard cap, they are ineligible for the Legendary Feeder.
The following activities are not subject to the loot cap:
- Pay event and pay quest treasure generation (including gear finds)
- Tips from lockpicking at the locksmith pool
- Purifying gems
- Money exchanged between characters and accounts