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Gemstones
Overview
Gemstones are powerful character-boosting artifacts that creatures in Ascension hunting areas can drop upon being looted by characters who have defeated the wyrm and completed the ensuing quest. Gemstones can be equipped through the GEM interface, starting with one equipment slot upon completing the quest and upgrading to as many as five slots.
Gemstone Slot Unlocks | |||||||
---|---|---|---|---|---|---|---|
Slot | AEXP | Silver | |||||
Slot 1 | Quest | Quest | |||||
Slot 2 | 1,000,000 | 5,000,000 | |||||
Slot 3 | 2,500,000 | 10,000,000 | |||||
Slot 4 | 4,500,000 | 25,000,000 | |||||
Slot 5 | 7,500,000 | 50,000,000 |
- Total of 90,000,000 silver to unlock all five slots.
A Gemstone generates with up to three properties, each categorized as common, regional, rare, or legendary.
Properties | Qualities |
---|---|
First Property | Common or Regional |
Second Property | Common, Regional or Rare |
Third Property | Legendary |
The first property can only be common or regional. If it generates with a second property, that property can be common, regional, or rare. The third property can only be legendary and only has a chance to generate on the Gemstone if that Gemstone's second property is rare.
- Players may only equip one Gemstone with a legendary property at a time.
Ultimately, characters maximizing all five slots of the Gemstone system may have a maximum of 11 equipped properties: one Gemstone will have a common/regional property, a common/regional/rare property, and a legendary property while the other four Gemstones will have a common/regional and a common/regional/rare property.
Properties | Qualities |
---|---|
1st Gemstone | Common/Regional plus Common/Regional/Rare plus Legendary |
2nd Gemstone | Common/Regional plus Common/Regional |
3rd Gemstone | Common/Regional plus Common/Regional |
4th Gemstone | Common/Regional plus Common/Regional |
5th Gemstone | Common/Regional plus Common/Regional |
Drop Rates
- You can obtain a maximum of 1 Gemstone per week and 3 per month.
- The chance for a gemstone to drop is reset on Sunday. (TBD)
- There is no limit on the amount of dust you can find, but the chance of finding it will go down as you find more. This chance is reset each week.
FAQ:
- Q. Can you equip and unequip Gemstones at will?
- A. Yes. Only upgrading or rerolling a gemstone will bind it.
- Q. How much does it cost to unbind a gemstone?
- A. 1-4m. [Gemstones]
- Q. Can you Shatter a Gemstone without unbinding it?
- A. No. It must be unbound first.
- Q. How much does it cost to Shatter a Gemstone?
- A. Shattering a gemstone is free, but it must be unbound.
- Q. If you unbind a soft bind, and you pass it to someone, can they use it, and give it back, or does it soft bind every time it's equipped?
- A. ?
Gemstone Modifications:
Costs
NOTE: Prices are currently based on information provided during testing and may be inaccurate for the release.
Reshape
Reshaping a gemstone will cause all properties of said gemstone to reroll into new properties.
Reshape costs double for every additional reroll. This count resets weekly.
Premium Accounts get a 25% Discount.
Rariety | Dust | Regular Cost | Premium Cost |
---|---|---|---|
Common/Regional | 10 | 250,000 | - |
2 Common/Regional | 20 | 500,000 | - |
Common/Regional + Rare | 40 | 750,000 | 562,500 |
Common/Regional + Rare + Legendary | 90 | 1,750,000 |
Amplify
The amplify option will upgrade a gemstone. This will permanently bind the gemstone to that character.
Tier | Dust | Silvers |
---|---|---|
2/5 | 15 | 1,000,000 |
3/5 | 30 | 1,500,000 |
4/5 | 45 | 2,000,000 |
5/5 | ? | ? |
2/3 | ? | ? |
3/3 | ? | ? |
Unbind
The Unbind cost of a gem is the total of each rarity cost on the gem.
A gemstone soft bound to someone else, must be unbound before shattering.
A gemstone soft bound to yourself, can be shattered for free.
Rariety | Silvers |
---|---|
Common/Regional | 1,000,000 |
2 Common/Regional | 2,000,000 |
Common plus Rare | 3,000,000 |
Common/Regional + Rare + Legendary | 7,000,000 |
Shatter
Shatting a gemstone will turn it into dust, there is no cost for this service.
Rarity | Dust |
---|---|
Common/Regional | 10 |
2 Common/Regional | 20 |
Common/Regional + Rare | ? |
Common/Regional + Rare + Legendary | 90 |
Dust
Your first dust costs 500k. Every additional dust costs 2.5x the previous one. This count resets weekly.
Count | Silvers |
---|---|
1 | 500,000 |
2 | 1,250,000 |
3 | 3,125,000 |
4 | 7,812,500 |
5 | 19,531,250 |