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Phytomorphic Weapons and Shields are scripted combat equipment with a nature theme, which come in the form of both weapons and shields. Imbued with the power of nature, these armaments are able to draw essence from the flora around them and channel it into "Phytomorphic Putrescence" flares, a script flare with disintegrate damage. They are additionally able to absorb the essence of Foraged Items you PUSH into them, allowing their appearance to change. Random flora from the area you are in, as well as whatever Forged Item may be fused with the weapon/shield, appears in the flare's messaging. The foraged items you PUSH into the item work like Veolas - you can customize the look of the weapon/shield when types of foraged items are added to it.
Phytomorphic gear has different unlock options available for its different properties as well as for fluff verb messaging. It was first released at Duskruin in August 2025 at the Petal to the Metal shop by GameMaster Avaluka.
Analyze
-- Phytomorphic Weapon/Shield--
This vultite maul is able to use the essence of the flora around it into Phytomorphic Putrescence flares.
Foraged items can also be PUSHed into the vultite maul to become incorporated into the maul's essence, changing its appearance.
==Alteration Guidelines==
* Alterations to the 15/15/15, long, and show of this vultite maul are fine, though the 15/15/15 should remain something that makes sense with all designs.
* Any merchant who is comfortable with this script can alter any of the designs; designs work like Veolas and can also take a long description and/or a show.
==Features==
* Phytomorphic Putrescence flares [T1/4- Disintegrate Damage]
Flares: OFF [RUB to toggle]
The flora in the area, or the last flora absorbed by the maul, rises up to attack the target. The more tiers of this ability, the stronger the flare is.
You can CLENCH the maul to lock the random flora in place so the next flare does not change it, otherwise it will absorb the essence of a local forageable with every flare.
* Arboreal Agony [Locked]
When unlocked, this will add a SMRv2 attack to successful Phytomorphic Putrescence flares that have a chance to make the target Disoriented. The power of this ability is tied to the Phytomorphic Putrescence flare tiers.
* Deciduous Decay [Locked]
When unlocked, this adds a separate SMRv2 flare that will debuff the target and simultaneously buff the wielder's next strike. If set to "Floral Focus," the target's debuffed TD gets channeled into the wielder's CS, while if set to "Botanical Brutality," the target's debuffed DS gets channeled into the wielder's AS.
The buff lasts until the next applicable strike or 2 minutes, whichever comes first.
You can change the focus of this ability while not in combat.
* Fluff Actions [T1/2]
At this tier, this maul has access to the following actions: PUSH (add forageable), PULL (remove forageable), RUB (flares on/off), CLENCH (lock random flora choice).
==Current Settings==
* Flare Color: verdant-hued
* Random Flora: a razor-edged leaf [Unlocked]
* Attached Flora: None
Tier 1/OTS
Off the shelf, Phytomorphic gear has Tier 1 Phytomorphic Putrescence flares, which cause disintegration damage. Flares can be toggled on or off via RUB. Off the shelf Phytomorphic gear has Tier 1 fluff messaging associated with foraged items and the flares.Usage
| Verb
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First
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Third
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| CLENCH
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Your (Weapon/shield) will no longer select random flora from its surroundings and will always use "(current setting selected)"
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No visible third person messaging.
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| Locks the random flora chance associated with the Phytomorphic Putrescence flares.
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| PULL
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With a deft twist of your wrist, you pull a (foraged item) free from your orase runestaff. A shriveled (foraged item) falls away from the (weapon/shield) and disappears as its appearance changes back to normal.
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With a deft twist of (pronoun) wrist, (playername) pulls a (foraged item) free from his (weapon/shield). A shriveled (foraged item) falls away from the (weapon/shield) and disappears as its appearance changes back to normal.
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| Remove the current foraged item.
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| PUSH
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(flare color)-hued motes rise in a flurry as you press a handful of (foraged item) against a (weapon/shield full). A handful of (foraged items) become incorporated into the (weapon/shield), a shower of ghostly versions falling away from it.
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(Flared color)-hued motes rise in a flurry as (playername) presses a handful of (foraged item) against a (weapon/shield full). A handful of (foraged item) become incorporated into the (weapon/shield), a shower of ghostly versions falling away from it.
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| Add a foraged item.
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| RUB
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Moving in a practiced way, you run the palm of one hand over the surface of your (weapon/shield). Ethereal (foraged item) fall away from the (weapon/shield) in a shower of (flare color)-hued light, the pieces decaying into disappearing motes as the phytomorphic power dies.
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Moving in a practiced way, (playername) runs the palm of one hand over the surface of (pronoun) (weapon/shield). Ethereal (foraged item) fall away from the (weapon/shield) in a shower of (flare color)-hued light, the pieces decaying into disappearing motes as the phytomorphic power dies.
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| Toggle Phytomorphic Putrescence flares on/off.
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Phytomorphic Putrescence Flare Increase
The Tier 1 Phytomorphic Putrescence can be increased via automated certificate. Each unlock increases the strength of Phytomorphic Putrescence flares by one tier, to a maximum of Tier 5. The flares always have a normal flare rate. Each flare will pull a random flora from the room unless you lock the flora in via CLENCH.
Arboreal Agony
When unlocked, this adds a SMRv2 attack to a successful Phytomorphic Putrescence flare that, when it hits, will make the target "Disoriented". The power of this ability is tied to the tier of Phytomorphic Putrescence.
Boreal Block
Unlocking this adds the ability for Phytomorphic Putrescence flares to go off on a successful block in a forward or greater stance. Available for shields only.
Deciduous Decay FlaresWhen unlocked, this adds an additional SMRv2 flare that, when successful, debuffs the target and adds the debuffed stats as a buff to the wielder of the Weapon/Shield. While not in combat, you can switch between "Floral Focus" (TD debuff/CS buff) or "Botanical Brutality" (DS debuff, AS buff) Each tier buffs the SMRv2 roll and adds -3 TD/-5 DS to the debuff: a full -15 TD (or -25 DS) at T5.
The buff to the wielder lasts until the next applicable strike or 2 minutes, whichever comes first.
Fluff Unlock
The Tier 2 fluff unlock includes a way to force the item to absorb a random flora from the current room without having to make a flare go off.Usage
| Verb
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First
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Third
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| WAVE (no target)
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Wrapping one hand tightly around your (weapon/shield), you bring the tip of it down against the ground. (flare color)-hued light sprinkles on the (weapon/shield) in the form of ethereal (foraged item) pieces.
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Wrapping one hand tightly around (pronoun) (Weapon/shield), (playername) brings the tip of it down against the ground. (flare color)-hued light sprinkles on the (weapon/shield) in the form of ethereal (foraged item) pieces.
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| Can select a random foraged item from the environment.
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| WAVE (target)
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Wrapping one hand tightly around your (weapon/shield), you bring the tip of it down against the ground in front of (target name). (flare color)-hued light sprinkles on the (weapon/shield) in the form of ethereal (foraged item) pieces.
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Wrapping one hand tightly around (pronoun) (weapon/shield), (playername) brings the tip of it down against the ground in front of you. (flare color)-hued light sprinkles on the (weapon/shield) in the form of ethereal (foraged item) pieces.
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| Can select a random foraged item from the environment.
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| EXHALE
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Holding your (weapon/shield) horizontally out in front of you, you lean forward and exhale along its length. Ethereal (foraged item) and (attached flora) burst into existence with a spray of (flare color)-hued light and fall languidly to the ground before disappearing.
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Holding (pronoun) (weapon/shield) horizontally out in front of him, (playername) leans forward and exhales along its length. Ethereal (foraged item) and (attached flora) burst into existence with a spray of (flare color)-hued light and fall languidly to the ground before disappearing.
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| Fluff action.
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| GET
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You remove a (weapon/shield) carved with a handful of (attached flora) from in your (container). Ripples of (flare color)-hued light burst into life across the (weapon/shield), coalescing into a plethora of ethereal (foraged item) and (attached flora) that fly into the air before dissipating.
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(playername) removes a (weapon/shield) carved with a handful of (attached flora) from in (pronoun) (container). Ripples of (flare color)-hued light burst into life across the (weapon/shield), coalescing into a plethora of ethereal (foraged item) and (attached flora) that fly into the air before dissipating.
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| Place the item into a container with additional description
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| DROP/PUT
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You put a (weapon/shield description) carved with a handful of (attached flora) in your (container). Ethereal (foraged item) and (attached flora) erupt from the (container) before dissolving into (flare color)-hued light.
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(playername) put a (weapon/shield description) carved with a handful of (attached flora) in (pronoun) (container). Ethereal (foraged item) and (attached flora) erupt from the (container) before dissolving into (flare color)-hued light.
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| Places the item into a container with additional description.
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| Phytomorphic Weapon-Shield Information
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| Type
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Mechanical
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| Item Classification
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Shield Weapon
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| Item(s) Applied to
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Shield Weapon
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| Alterable
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Yes
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| Light/Deep
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| Customizable
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Yes
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| Custom
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Flare color
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| Original Release Venue
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Duskruin
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| Original Release Year
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2025
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| Tiered
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Yes
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| How to Unlock
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Certificate
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