Category:Sailor's Grief creatures
Story
Talon Isle was a location used by Volgust in 5109 to raise Solhaven from the depths during events from Solhaven Cataclysm.
It was rediscovered as Hoorne was negotiating trade routes, which stirred the ire of Merfolk and denizens of Talon's Isle when they attacked Solhaven and Kraken Fall's after leaving odd statues in both locations and the Frostmein docks near Icemule with a mysterious note and other details.
Once the attacks were expelled from both regions and the paper was reviewed adventurers from each region made their way via ship to the Talon Isle docks discovering the region for the world in general.
Transportation
It has been reported (Courtesy of Wolfloner) that it takes the approximate times from the following ports to reach the port located on Talon Isle.
* Kraken's Fall -> 4 minutes or 13 rooms * Teras Isle -> 7 minutes or 20 rooms * Solhaven -> 6 minutes or 18 rooms * River's Rest -> 9 minutes or 26 rooms * Wehnimer's Landing -> 15 minutes
You can use the Shipbroker located in Vornavis and Kraken Falls by INQUIRE similar to the Sleigh system in Sylvaerend near Ta'Illistim and the Stable in the Abbey near Icemule Trace for Hinterwilds. Surde's Pier in Marshtown (4744009), Lich #1270 and on the Kraken Fall's, Second Pier (7118250), Lich # XXX for 20,000 silver.
[Marshtown, Surde's Pier] The pier is long and wide, but is utilized primarily by small rowboats and skiffs used for shallow-water fishing. The dock is packed with anglers who are busy trying to catch dinner or fish to sell at market. Splatters and stains on the dock show that the fish caught here are often cleaned here. Obvious paths: north
[Kraken's Fall, Second Pier] Stretching like long fingers towards the ocean, the docking structure has five distinct piers that provide ample room for portage. A large sign provides directions to the various berths, the instructions painted in several colors upon a black background, while a constantly burning lantern rests above. Three tie pilings border the western edge of the platform, while two more are arranged upon the east. You also see a sturdy oak catwalk. Obvious paths: east, south, west (You can INQUIRE with a shipbroker here for a list of travel destinations.) You inquire with the shipbroker about chartering a vessel. The shipbroker says, "I can currently connect you to the following destinations: 1) Talon Isle If you would like to ORDER a trip to any of these destinations, please do so by its number now."
Areas
The zone consists of four distinct hunting areas connected by an oceanic expanse that you are required to traverse to reach each area. There is also a ship called "The Contempt" that serves the role of "town" by providing similar amenities.
In regard to hunting and loot pressure, Sailor's Grief is considered its own realm.
The Contempt
Adventurer's Guild
[The Contempt, Main Deck - 35596] (u7150604) Beneath the engulfing shadow of the foremast, a heavy capstan of black iron rises from salted planks. Thick spokes, scabbed with rust from exposure to the sea air, extend well past an arm's length from its center. The mast's shrouds are anchored to the deck nearby with heavy chainplates of the same material, but a few are rusted through, leaving their rigging to flap aimlessly in the breeze. With each of the sea's swells, the ship's ancient lines protest and the mechanism groans mournfully. You also see First Mate Seldit. Obvious paths: east, southwest
Bank
[The Contempt, Hold - 35592] (u7150616) Dim lamplight from a scratched iron lantern casts wavering shadows across the hold, reflected in rippling puddles scattered across the deck. Within a loose semicircle of crates and barrels, an unvarnished oak table holds brass scales, a chisel, and neat piles of coin. Damp burlap sacks slump along the hull. Most exhale a sweet-must aroma of spoiled grain, but a few clink tantalizingly with every pitch of the ship. You also see a skeletal black-robed moneychanger. Obvious exits: east (You can CHECK BALANCE, DEPOSIT, WITHDRAW silvers and notes here.)
Gemshop
[The Contempt, Trader's Cabin - 35602] (u7150622) A narrow cabin lined with oaken shelves is secured by a carved black oak hatch. Glass jars atop the shelving hold powdered indigo, starfruit seeds, and a few drying specimens of coral. Tanned leather pouches and crates stamped with foreign seals occupy a polished walnut counter over a bunk that, while narrow, has sheets of jewel-toned silk. Lanterns of hammered bronze cast warm light over a thick rug softening the floorboards, weighted in place by a footlocker made from polished teak. You also see a plump purple-robed trader. Obvious exits: none
Pawnshop
[The Contempt, Quartermaster's - 35585] (u7150621) An ebony door studded with golden rivets opens onto a precisely ordered chamber. Brass-bound ledgers are stacked atop a mahogany table, joined by polished scales and stacks of silver coins. Canvas sacks and labeled crates line the far bulkhead beneath racks that hold well-secured inkpots and parchments. The compartment smells strongly of parchment and sharp preservatives. You also see a luminous spectral quartermaster. Obvious exits: none
Tables
[The Contempt, Mess Hall - 35587] (u7150617) Opposite an uneven arch, strands of faded bunting in teal and saffron hang where the beams of the overhead meet a half-wall of grated steel separating the galley from the wider mess. Beyond the grating, the galley is lit by lanterns of patinated brass, its ovens the source of the aroma of spiced bread and salt-cured meat infusing the air. Several tables stand within the mess, each flanked by benches studded with copper nails. You also see an ecstatic luck spirit that is flying around. Obvious exits: none Ebb Tide Table Seaspray Table Leviathan's Table
Supernode
[The Contempt, Crow's Nest - 35603] (u7150608) Atop the main mast, a circular wooden crow's nest sways in the ocean breeze, its timbers held together by the feeble efforts of rusting nails and splintered planks. Frayed lines dangle from the masthead, their fibers stiff and tacky from decades of disuse. They sway in the wind like ragged pennants, but are overshadowed by the ship's flag, which is embroidered with a scarlet siren on faded black cloth. Obvious paths: none
Spicers' Sea
Spicer's Sea is an oceanic expanse that connects the various zones of the area.
Specific rooms in the area will present monster bold messaging indicating that you may enter the sea from that room.
You can SWIM out to sea here.
You can JUMP into the ocean here.
In the ocean you can move by using the standard directions. Don't type SWIM NORTH, just type NORTH.
It is possible to traverse the sea with ZERO ranks of swimming but it will cost you more stamina per movement if you fail the swim check.
- Having 0(zero) Ranks of Swimming will cost 15 stamina per movement.
- At least 20 Ranks of Swimming will reduce the stamina cost to 10 stamina per movement.
- Having 101 Ranks of Swimming will reduce the stamina cost to 5 stamina per movement.
- There are no additional benefits for swimming at this time.
- Corroded doubloons (Sailor's Grief equivalent of Gigas Fragments) will be used for the purchase of a stamina potion that will ONLY work while swimming in the Spicers' Sea.
- Water walking is intended for calmer waters and not a wrathful ocean. Water walking provides no benefit in the Spicers' Sea.
It is also necessary to discern your location by using SENSE (talon, contempt, seat, sailor) to determine the direction you need to move towards each area.
It appears that survival is the key here with more survival skill increasing your odds to correctly discern your whereabouts in the ocean and determine which way to move.
Encumbrance does not currently impact any SMR results or stamina costs while swimming in Spicer's Sea. Tested while holding 68,146,739 coins.
Moghreb Jungle (Talon Isle)
Moghreb Jungle consists of an island rainforest and white sand beaches which include an ancient ruins left behind by early civilization.
- a gigantic lightning whelk (107)
- a scaly needle-toothed trenchling (107)
- a kelp-tangled coral golem (109)
- a fulminating stormborn primordial (109)
Singing Crags (Talon Isle)
The Singing Crags consists of rocky cliffs that 'sing' when the whind blows which include a primitive village on the ground and in the giant trees.
- a hapless charmed corsair (105)
- a gigantic lightning whelk (107)
- a fulminating stormborn primordial (109)
- a grey-plumed steelwing harpy (111)
Ship Graveyard (Sailor's Grief)
The Ship Graveyard (also known as Sailor's Grief) consists of an ever-growing collection of shipwrecks.
- a brackish bilge mass (104)
- a milky-eyed drowned mariner (106)u
- a garish revenant buccaneer (108)u
- a tenebrific wraith shark (110)u
- a blubbery humpbacked merrow (111)
- a pallid fog-cloaked kelpie (112)u
- an amaranthine kraken tentacle (113)
Seat of Storms
- a scaly needle-toothed trenchling (107)
- a kelp-tangled coral golem (109)
- a blubbery humpbacked merrow (111)
- an algae-draped merrow oracle (115)
The Seat of Storms is an ancient disc of stone that used to be hidden beneath the water but now waters have been peeled back by magic.
Weather Effects
Similar to Hinterwilds cold potentially.
Lightning crackles across the sky, illuminating the gravid bellies of sinister black clouds driven on foul winds. The air is thick with strangling humidity that makes every breath a labor. Thunder rolls through the night, a furious and erratic drumbeat heralding nothing good. The screeching winds awaken an insistent, sorrowful moan from the surrounding rocks, a forlorn lament that makes the sticky air feel even heavier and more burdensome.
Bolts of forking green-white lightning rain down from the heavens in a devastating chain of blinding thunderstrokes! [SMR result: 37 (Open d100: 14)] A bolt of lightning strikes just inches away from Murp! [SMR result: -4 (Open d100: 11)] A bolt of lightning strikes just inches away from Missoni! You hear the soft tinkle of rolling dice, followed by a faint lucky feeling. [SMR result: 48 (Open d100: 37, Penalty: 1)] A bolt of lightning strikes just inches away from you! [SMR result: 16 (Open d100: 37)] A bolt of lightning strikes just inches away from Perigourd!
Pages in category "Sailor's Grief creatures"
The following 13 pages are in this category, out of 13 total.