Traveler's Song Travel Zones

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Revision as of 19:23, 17 October 2026 by SURIAL (talk | contribs) (Created page with "Traveler's Song (1020) guide: A breakdown of all realm boundaries, and all inns that are relevant. == West of the dragonspine == This is the largest teleportation zone in accessible Elanthia, covering essentially everything from the top of Mount Aenatumgana to Solhaven's Bonespear tower. This zone consists of many regions: ==== Wehnimer's Landing and Environs ==== This realm is very large: * Wehnimer's Landing itself, including the catacombs below it and Burrow...")
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Traveler's Song (1020) guide: A breakdown of all realm boundaries, and all inns that are relevant.

West of the dragonspine

This is the largest teleportation zone in accessible Elanthia, covering essentially everything from the top of Mount Aenatumgana to Solhaven's Bonespear tower.

This zone consists of many regions:

Wehnimer's Landing and Environs

This realm is very large:

  • Wehnimer's Landing itself, including the catacombs below it and Burrow Way.
  • The Coastal Cliffs.
  • All of the graveyard except the Shadow Valley.
  • All of the Lysierian Hills.
  • All of the Mine Road area, including the Spider Temple.
  • All of Wehntoph (minotaurs), Thanatoph (including the bowels), Cavernhold, Danjirland.
  • Upper Trollfang, up to the vornavis trail (up to Lich ID 1294).
  • Small segments of Darkstone: The old path to it just outside the gates, as well as most of the bleaklands just outside the new location of Darkstone (up to Lich ID 34493).
  • The landing version of the Red Forest.
  • The Glatoph glacier, up to the icemule path (up to Lich ID 2558).
  • The vipershroud forest, up to the bridge over the Locksmehr river (Lich ID 1191).

... and such a large area has plenty of inns you can land/anchor in:

Lich room ID Description Location
14497 Brewery, Vat Room in Wehnimer's Landing
8910 Brewery, Entry Hall in Wehnimer's Landing
1263 Frith's Inn, Main Saloon in Wehnimer's Landing
1262 Frith's Inn, Parlour in Wehnimer's Landing
1194 Raging Thrak Inn, Dining Room in Wehnimer's Landing
1259 Raging Thrak Inn, Trophy Room in Wehnimer's Landing
1195 Raging Thrak Inn, Barroom in Wehnimer's Landing
3619 Wayside Inn, Dining Room just outside Landing's north gate
23836 Baile Dragan, The Wyrm's Rest outside the Landing
26104 The Blue Phoenix Pub Hendoran Outpost, outside the Landing

Failure tends to teleport you to the bar in the Reiver village. You can order a drink here, but reivers will also appear.

A few rooms in this realm cannot be teleported out of:

  • Top of the colossus in the badlands (Lich ID 6853).
  • Abandoned Workshop in the Hanging Inn (Lich ID 6928).
  • Shrine at Glatoph Glacier (Lich ID 7866).
  • Inside the tree between the Landing and Zul Logoth (Lich ID 30523).
  • The Grave in the Temple of Love in the Trollfang (Lich ID 8507).

Central Caravansary

This is a smaller realm representing the road between the Landing and Solhaven. It has no inns (so, you cannot sing/cast Traveller's Song here, but you can evoke it). It ranges from Lich ID 1392 to 1295, and includes the northern caravansary post itself.

Solhaven

This realm encompasses Solhaven and most of its various hunting areas:

  • Solhaven, the town itself.
  • Vornavis caravansary.
  • All of trail to the coast.
  • The coast itself, and the north beach.
  • The trail to the landing up to and including the bridge over the river Cairnfang (Lich ID 1412 to 1392).
  • All of the foggy vally, including the shan ruined estate, and bonespear tower.

Solhaven has plenty of inns:

Lich room ID Description Location
5715 Solhaven Inn, Taproom in Solhaven
14104 Captain's Rest, Common Room in Solhaven
629 Spirits of the Delta in Solhaven
5717 The Tentacled Tavern, Barroom in Solhaven
9380 Trading Post, Common Room Peasant Holdings just outside Solhaven
14308 The Inn of the Krawling Kraken seedy south side of Solhaven

Icemule Trail

This realm encompasses the trail between the Landing and Icemule Trace. It has no inns (so, you cannot sing/cast Traveller's Song here, but you can evoke it). It ranges from just beyond the Glatoph glacier (Lich ID 2557) and goes up to nearly Icemule Trace itself (Lich ID 2498). LOCATION reports you are on the 'icemule trail'.

Icemule

This realm encompasses the town of Icemule Trace itself as well as most of its environs.

It has only a single inn for Traveler's Song: The Thirsty Penguin Bar (Lich ID 3426).

It includes:

  • All of Icemule Trace, out the north gate, the Temple of Hope.
  • All of the Abandoned Farm, Snowflake vale, Icemule Pioneer Cemetery, and the Frozen Bramble.
  • All of Frozen Battlefield and the Ice Plains.
  • All of the Crawling Shore.
  • All of Moonsedge.
  • All of Olbin Pass, Northern Mountains, Quiet Forest - everything up and including the Nightmare Gorge (up to Lich ID 2795).

All of Vardar Lodge, and the entirety of the Den of Rot cannot be teleported out of.

Pinefar

This realm encompasses the Pinefar trading post as well as the top of the world (Mount Aenatumgana).

Pinefar has 2 inns: The Nine of Cups cafe and bar inside the Pinefar trading post (Lich ID 2778), and the Birthing Sands, beyond the Drake's Shrine and the entry to the rift(Lich ID 2635).

Failure in this area will cause you to teleport to the wilds in front of Pinefar (the Bluff on the Northern Slopes, Lich ID 2768).

The realm starts immediately after climing out of the Nightmare Gorge (Lich ID 2768), and includes all of Aenatumgana, all of Koar's temple, and the birthing sands.

Locksmehr Trail and Khazar's Hold

This realm encompasses the trail between the Landing and Zul Logoth. It has no inns (so, you cannot sing/cast Traveller's Song here, but you can evoke it). It ranges from the bridge over the river Locksmehr (Lich ID 1190) to the Khazar's Hold outpost, just before the entrance to the mine carts (up to Lich ID 1014).

It is possible the tavern at Khazar's Hold is meant to be an anchorable location: Attempting to anchor in this tavern results in a game bug message.

Special: The Rift

You cannot EVOKE out of the rift. Singing Traveller's Song will teleport you to the Birthing Sands, but this counts as a cross-realm teleport and therefore means you can get navved.

This applies to all 5 planes as well as the scatter.

Special: Darkstone

You cannot EVOKE out of darkstone. Singing Traveller's Song will teleport you to the moon. You can exit the moon and end up in Wehnimer's Landing. This area starts in the final 2 areas in the bleaklands on approach to the drawbridge (Lich ID 34516 is the first room in darkstone).

If you sing a corpse to the moon, they cannot exit it. Go back to town, find a cleric and a healer, travel with them to room 34516, then sing your group back to the moon so the corpse can be attended to.

Special: The Shadow Valley

This area encompasses the valley itself as well as the mine shaft and dark shaft that surround it.

Traveller's Song is of no use in this area: It has no inns, and cannot be evoked out of either.

Special: Broken Lands

Traveller's Song is of no use in this area: It has no inns, and cannot be evoked out of either.

Special: Sanctum of Scales

Traveller's Song is of no use in this area: It has no inns, and cannot be evoked out of either.

Zul Logoth

This is a small teleportation zone in the middle of the two major zones of the realms. It has only a single realm in it: Zul Logoth itself.

There's only one inn: The Bawdy Bard Inn, Tavern (Lich ID 16849).

The edges of the realm actually encompasses both mine cart rides and 2 rooms on the other side, but, unfortunately, the carts themselves and the 2 rooms before them cannot be teleported out of (Lich IDs 1013, 1266, 992, and 1261), so you cannot use Traveler's Song to skip a mine cart ride, unlike Spirit Guide (130) which can be used to skip the west mine cart ride.

The realm includes the town of Zul Logoth itself, all of Li'Aerion, all of stormpeak, all of the czeroth subterrain, the labyrinth, and The Hive.

East of the dragonspine (the Elven Nations)

Zhindel's Post

This realm encompasses only Zhindel's Post (Lich ID 991 to 973). It has no inns, but you can evoke out.

It is possible the tavern at Zhindel's Post is meant to be an anchorable location: Attempting to anchor in this tavern results in a game bug message.

Cysaegir and Whistler's Pass

Even though Cysaegir is a major town and has plenty of inns and taverns, this realm does not contain any inns that work with Traveler's Song. Hence, singing Traveler's Song does not work, but you can evoke out of the realm. This means the closest inn to Zul Logoth from the east is in Ta'Illistim.

This realm starts from just past Zhindel's Post (lich ID 972 and 971), includes all of Cysaegir, all of Whistler's Pass, and a small part of the Sapphire gate map (Lich IDs 776-780).

Ta'Illistim

This realm encompasses the city of Ta'Illistim and its immediate environs:

  • It starts just beyond Whistler's Pass (Lich ID 775 and onwards).
  • Includes all of the Gossamer Valley.
  • Dark Forest and all of Maaghara Tower.
  • All of the Skull Temple (Temple Wyneb) and the Griffin's Keen.
  • All of Seethe Naedal and the Maernstrike Caverns.
  • Sylvarraend.
  • The environs around Sylvarraend: Wraithenmist, Orcswold, Yegharren Plain, Yegharren Valley, and the Black Moor (even though the moor blocks Transference (225).
  • All of Gyldemar Forest, including just beyond the swim to Old Ta'Faendryl (up to 10835), but not Old Ta'Faendryl itself.
  • The north part of Aradhul Road, not including the river and the bridge (up to Lich ID 16726 and 16723).

The elven city has plenty of inns:

Lich room ID Description Location
15608 The Feystone Inn, Tavern in Ta'Illistim
13311 The Pig and Whistle in Ta'Illistim
10071 Hagatha's Brew and Barley in Ta'Illistim
13256 The Lost Home, Patio in Ta'Illistim
599 Shimmarglin Inn, Tavern in Ta'Illistim
146 Moonglae Inn, Kitchen in Ta'Illistim

Failure teleports you to the Ghost Town Town Center in the Wraithenmist (Lich ID 1782).

The docks of the Lake Fear ferry to Ta'Vaalor as well as the ferry itself (Lich ID 10117, 10118, 13977, 10119) cannot be teleported out of.

Ta'Vaalor

The Citadel of Ta'Vaalor is protected against many forms of teleportation magic. Hence, you cannot sing yourself to Ta'Vaalor, but the realm does have an inn: Lilly's Tavern in Ravelin. Both the Patio and the Terrace (Lich ID 13927 and 13964).

The realm includes:

  • The city of Ta'Vaalor, and all its environs.
  • Ravelin and Sorcerer's Isle.
  • Aradhul Road up to just before the climb up the rock (up to Lich ID 16746).

Aradhul Road

This small realm includes the road on the south side of the Aradhul river from past the rock (Lich ID 16745) as well as the river and the bridge itself. It has no inns, but you can evoke out. The river itself cannot be teleported out of.

SPECIAL: Old Ta'Faendryl

Includes all of Old Ta'Faendryl.

Traveller's Song is of no use in this area: It has no inns, and cannot be evoked out of either.

The sentinels (Lich ID 10835) is in the Ta'Illistim realm; this is the closest area to OTF itself you can sing yourself out of. No inn exists on the OTF side of the muddy swim; you cannot use Traveler's Song to skip the swim.

River's Rest

This zone contains only one realm: River's Rest and all its environs:

  • The town itself
  • the Citadel
  • All of maelstrom bay, even in or under the water, the ruined tower, the carrack, Oteska's Haven, and Marsh Keep.

It has two inns:

Lich room ID Description Location
10956 River's Rest Inn, Lobby in River's Rest
10951 Targon's Tavern, Tap Room in River's Rest

Teras Isle

This zone contains only one realm: Teras Isle and all its environs:

  • Kharam Dzu (the town), including its abandoned mines.
  • the Eye of V'Tull.
  • The Fhorian Village.
  • All of Nelemar.
  • All of the F'eyrie.

The Temple of Luukos cannot be teleported out of with Traveler's Song.

As can be expected for a dwarven stronghold, it has multiple inns:

Lich room ID Description Location
1842 Golden Helm, Lobby in Kharam Dzu
12505 Golden Helm, Bar in Kharam Dzu
1934 Adventurers' Rest, Foyer in Kharam Dzu
12492 Brewery, Burlitok's Showcase in Kharam Dzu

Failure will place you in the middle of the Fhorian Village (Lich ID 2075).

Four Winds Isle

This zone contains only one realm: Four Winds Isle and all its environs, including the town of Mist Harbor and the Monsoon jungle.

It has two inns:

Lich room ID Description Location
18258 Stumbling Pebble Bar II in Mist Harbor
17600 Scuttlebug Tavern in Mist Harbor

Kraken's Fall

This zone contains only one realm: Kraken's Fall and its environs:

  • the town itself.
  • the entire Atoll and Temple.
  • Widowmaker's Road.

It has two inns:

Lich room ID Description Location
28905 The Sea Hag's Roost, Tavern in Kraken's Fall
29012 The Captain's Cup, Entry in Kraken's Fall