Player run shop

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Originally titled as "Trade Shops," player run shops were introduced during HSN 2004. The landing shopping districts opened 7/25/2004 and each town was quickly added thereafter.

How to own a shop

  • Citizenship in the town is required
  • A shop deed must be purchased (one room for standard, up to three rooms for premium). A one-room deed costs 100k, a two-room deed costs 150k, and a three-room deed costs 200k. Deeds can only be purchased when there is an available space in the shop area, but the shopkeeper does not limit his selling of deeds to the number of open spaces. Someone else may use their deed to claim that slot before you use your new deed, leaving you without a shop.
  • An available slot must be claimed by standing in the room you want your shop in, holding your shop deed or shop permit in your right hand, and using SHOP CLAIM.
River's Rest claiming messaging
>shop claim
As you hold up your permit, a shifty-looking human notices. He gives a shrill whistle, alerting several of his seedier-looking friends to come help him erect your new shop. Two of the group are wearing eyepatches, one wears a brass dancing turtle medallion, and one almost looks to have some krolvin in her heritage, judging by the cast of her features, but they do work swiftly and, in a surprisingly short amount of time, the shop is up and the group has vanished toward the bank with your permit to claim the construction fee.

Once a shop is claimed, the owner can go to the local Shop furniture merchant to choose furniture and décor, including a sign, door, roof and interior items. Interior items consist of display cases, tables, and other furniture décor for each room of the shop. When purchasing furniture, indicate which room of your shop it should go. The Shop Furniture merchant will indicate what piece it replaces. While inventory containers, signs, and decorative items can be purchased anywhere, large building materials such as facades, roofs, walls, floors, and ceilings can only be bought locally, due to the difficulty of transport.

How shops work

Rent

Shops maintain their own bank accounts, from which rent is collected monthly. Rent must come from the shop owner's balance at the cost of 10,000 silvers per room, and must be available on the 1st of every month. Each partner in a shop maintains separate books, and rent is only drawn from the primary shop owner's account. Failure to pay the shop maintenance for 90 days will result in repossession of the shop.

Tax

A 3% sales tax is automatically deducted from your sale price on each purchase. No more than 1,000,000 silvers in tax will be deducted from any one item.

Partnership

A shop can have up to 4 partners. Each partner can sell items in the shop and access their own profits. The shop owner does not have any access to the partners’ profits, nor does the partners' balance count toward rent. The shop owner has the ability to disband the partnership at any time. If this happens, the partners’ items will be available in closed boxes at the Shop Permit Authority for pick-up, including any profits due.

Visitation

Each shop must be visited regularly by the shop owner. Visitation by shop partners does not count toward upkeep of the shop. Failure to visit for 180 days will result in the loss of your shop. This upkeep requires the shop owner to pass through the portal (the door) either alone or as the leader of a group. Inside the shop, the shop owner must use one of the SHOP verb options to check on its status.

Inventory

Shop inventories are limited by two factors: counter space and room size. Each room is able to hold up to 25 items. Each container is unique and holds a different amount. The Shop furniture merchant will provide information on the containers. A shop owner can set up multiple containers such that the total meets or exceeds the 25 item per room limit. A shop may have up to three rooms, though this is limited to one on a non-premium account. A three-room shop can have a maximum of 75 items for sale at a time.

Inventory in shops is available while in the shop via the SHOP INVENTORY command, while outside of a shop via a shop manifest (available from the shopping district warehouse for 50,000 silvers), or via playershops.com (though not in real-time).

Repossession

In the event that a shop is reclaimed by the Shop Permit Authority, the inventory will be held by the permit clerk (in a box identified by name on the floor of the Shop Permit Authority office) for a maximum of 90 days, after which it will be permanently lost. A note for the shop balance will also be in the box.

Shop Commands

SHOP CLAIM will set up a shop in the room you're in.
SHOP EXTEND allows you to add rooms to your shop or rearrange their connections.
Usage: SHOP EXTEND <PERMIT | direction> <direction>
You must be standing in your shop's main room to do this.
If you have a permit for extending your shop, use SHOP EXTEND PERMIT <direction> to indicate the direction you want the new room to extend towards.
If you want to change an existing connection, first specify the room's current direction, then specify the new direction.
For example, to change your room that is currently EAST of your main room to extend NORTH instead, use SHOP EXTEND EAST NORTH.
SHOP PARTNER lets you give others access to your shop for selling items.
SHOP TRANSFER allows you to transfer ownership to one of your partners. You will be removed from the shop entirely, with no further claim to the location or contents.
SHOP BAN lets you restrict others from entering your shop. Up to 15 people can be banned from each shop. You can close your Shop to all public by closing the portal when standing outside the shop. You'll be able to let yourself and group members in, even while it is closed. Closing the shop will not stop anyone inside from purchasing items, which makes it possible to hold private sales.
SHOP SIGN allows you to place a sign in your shop to describe your wares. Each room can have one column-formatted sign, which can be purchased at the Shop Furniture merchant. Use ]] (two right brackets) to insert a return into the sign text.
SHOP SELL will let you sell items in your shop. Hold the item in your right hand and use SHOP SELL <price> to put the item for sale on your display. If you want to remove it from sale, simply PULL the item from the display.
SHOP INVENTORY will display a list of items and prices in your current room.
SHOP WITHDRAW ### -- If omitted, gives shop balance, otherwise returns a local note for ### silvers
SHOP DEPOSIT will allow you to add silvers to your shop's account.
SHOP HAGGLE lets you adjust bias towards any race or profession.
Usage: SHOP HAGGLE <all|race|profession> [percent]
Note that race bias takes precedence over profession bias if the race modifier is not 100%.
Valid races: human, giantman, halfelf, sylvan, darkelf, elf, dwarf, halfling, forestgnome, burghalgnome, halfkrolvin, erithian, aelotoi.
Valid professions: warrior, rogue, wizard, cleric, empath, sorcerer, ranger, bard, paladin.
SHOP HAGGLE ALL will show you the list of your bias standings.
SHOP ARRANGE lets you select how you want your room to look.
SHOP ROOF toggles the visibility of your shop's roof.
SHOP DEED creates a deed for your shop (inventory must be removed first).
SHOP POLICY contains IMPORTANT information you really should know.

Related Links

http://www.play.net/gs4/info/playershops.asp

http://www.playershops.com/

http://www.geocities.com/ladynilandia/roleplaying/shops.htm

http://www.mularos.com/prsref.html