Talk:Call Swarm (615)

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Revision as of 09:45, 31 March 2015 by VANKRASN39 (talk | contribs) (Created page with "Old log showing out of date info ~~~~ Until 10/27/09, only a ranger could harness nature in the manner necessary to control Call Swarm. While this is no longer accurate, it ...")
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Old log showing out of date info VANKRASN39 (talk) 10:45, 31 March 2015 (CDT)

Until 10/27/09, only a ranger could harness nature in the manner necessary to control Call Swarm. While this is no longer accurate, it is fun to see:

You gesture at a horned vor'taz.
 CS: +223 - TD: +182 + CvA: +25 + d100: +68 == +134
 Warding failed!
[Rune Strength 44 - 23 Steal Spell Difficulty = 21]
As you concentrate and begin chanting, a luminescent aura lashes out to encircle a horned vor'taz.

The horned vor'taz gasps in agony as the aura completely envelops her.
 ... 5 points of damage!
 Mild electric jolt sends the horned vor'taz into spasms.
 The horned vor'taz is stunned!
The aura grows brighter then disappears in a brilliant flash. You seem to glow with power and the knowledge of Call Swarm.
Cast Roundtime 3 Seconds.
>
You beam!
>
You gesture at a horned vor'taz.
As the swarm of insects forms around you, you realize that you lack the Ranger's instincts needed to control it!
Cast Roundtime 3 Seconds.
>
A faint buzzing sound begins then grows louder as a small dark cloud forms and begins to move about wildly!
The swarm zips behind you and charges into you, knocking you to the ground!
Roundtime: 6 sec.