Talk:Icemule Trace Shops
I wrote a script to make wiki-ready tables of shop inventories. You can see the first stab with this article. I'd like to do every town and have a rough list of which shops I'd like to add. I'm not finished. I'm just kind of flag-planting. Based upon the quantity and scale of data here, I may wipe the whole table and post updated versions as I get the format just right. Just a possible caution towards any single-item edits. And if you decide to duplicate this effort manually for another shop, you may shortly find that you're wasting your time! I'm open to suggestions on how to make this a bit better. Though I think the format and information is fairly comprehensive (sortable tables are awesome). I'm drawing weight/properties from INSPECT and price from ORDER. The one problem with prices is that it's stat/race/training dependent (no base prices are shown). So I may roll up a trade-neutral character to get correct base prices. Also, I think the It may make [Category:Icemule Trace Shops] largely obsolete (oh well). EASTMANM2 (talk) 05:15, 8 May 2015 (CDT)
- Better for them all to have their own page I think. The Mist Harbor cumulative one that someone did in the past is painful to look at. VANKRASN39 (talk) 09:30, 8 May 2015 (CDT)
- Also I think linking to the weapon base vs. skill is more beneficial. Very cool that the code is script generated. VANKRASN39 (talk) 09:56, 8 May 2015 (CDT)
- I added corrections to item weights (bolded values in parentheses) but kept your original numbers in place for comparison. When used in shops, the INSPECT (verb) will give results +/- 10% of actual weight. I also included corrections for AG 3 armor that still show as AG 5. I can manually correct item weights for each shop after you post them. Some item weights are affected by material weight mods (iron 1.25, mithril 0.90, vultite 0.80, imflass 0.70 etc.) but these mods are not uniformly applied to all items, especially weapons.
inspect 37You carefully examine the display sample for some vultite scalemail and determine that the weight is about 18 pounds. Your careful inspection of some vultite scalemail allows you to conclude that it is rigid leather armor that covers the torso, arms, legs, neck, and head. inspect 37You carefully examine the display sample for some vultite scalemail and determine that the weight is about 22 pounds.
- The log above shows the lowest and highest results using the INSPECT (verb) for an item with an actual weight of 20 lbs. Standard AsG 12 has a base weight of 25 lbs. Vultite material, with a weight mod of 0.80 lightens the armor from 25 to (25 * 0.80 = 20 lbs). Mark (talk) 15:55, 8 May 2015 (CDT)
- That is severely disappointing. I was thinking that these numbers would be actually usable. To be honest, noting the weight in the INSPECT line was half of my motivation. I suppose I could write in an average of like 20 INSPECTs and/or get a little more clever by taking a careful look at the max/min. The AG/AsG error was some silliness on my part (was trying to match "hard leather" instead of "rigid leather" for some reason). Thanks, Mark. Also, with regards to full listings, I was only thinking about doing the main functional shops which have more predictable inventory (weapon, armor, general store, locksmith, alchemist, fletcher). Seeing some of those other shop listings does indeed get pretty nuts. So I'm open to thoughts there. Personally, I don't see any real merit in indexing candle shops and every pint of ale in the game. I'm not sure that there's a clear categorical line to be drawn, though. Once again, open to ideas, I guess. EASTMANM2 (talk) 23:48, 8 May 2015 (CDT)
- Love me some candles :) Do what you think is right in terms of data gathering and we'll see how it looks. Things can always be moved around. I would add the cleric shop to the list. VANKRASN39 (talk) 00:51, 10 May 2015 (CDT)