Health

The official GemStone IV encyclopedia.
Revision as of 12:58, 24 July 2015 by ZHOUY1 (talk | contribs) (Reworded mentions of hitpoints for consistency.)
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A character's health point value is a number which represents how much damage the character can receive before dying. There are certain critical hits that will kill a character regardless of what this value is.

A character's maximum health value is based on their constitution and their race. For example, a dark elf has a maximum health value of 120. A dark elf character with a constitution bonus of +15 would have a maximum health value of 135.

Maximum hitpoints based on Race
Aelotoi Burghal Gnome Dark Elf Dwarf Elf Erithian Forest Gnome Giantman Half-Elf Half- Krolvin Halfling Human Sylvan- kind
Base 120 90 120 140 130 120 100 200 135 165 100 150 130
+CON
Bonus
145 125 140 180 155 155 135 235 160 200 135 175 155
+Health
Bonus
195 175 190 230 205 205 185 285 210 250 185 225 205

The Combat Toughness combat maneuver can increase maximum health for warriors, rogues, monks, and paladins by 15, 25, or 35 hitpoints depending on rank.

The paladin spell Vigor (1616) can also increase maximum constitution and health.

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References