Jaron Galarn
Jaron Galarn was a tour guide of the Seolfar Strake (Lysierian Hills) in the Second Era of the Shadow World history, who made money showing visitors to the settlement of Velaskar the famed equines of Silver Valley. His fate was less than fortunate due to running afoul of a mining operation with a sorcerous headmaster named Muylari who probably served Lorgalis. He wiped Jaron Galarn's memory which eventually wore off by accident, and found that no one in town remembered him, or that Silver Valley even existed. Jaron returned to the valley to discover the horses in bondage to the mining crew.
Jaron Galarn was buried alive by the miners. His coffin supposedly fell through a subterranean chasm and may have woken up the dormant serpent demon in the process. His name is still relevant to a puzzle in the game today. Velaskar would not have survived the Wars of Dominion regardless, and would have been subsumed by The Dark Path, or destroyed by Bandur or else Lorgalis after 6521 S.E. It is worth considering the possibility, even the probability, that the great underground portal of the serpent demon was implicitly the gateway to The Broken Lands due to the similarities and location.
Behind The Scenes
The Silver Valley story has a heavy basis in "The Mound" by H.P. Lovecraft. Features include the spectral horses and miners, ominous herds, the unnatural immortality reflected in Muylari, the dust plains, valleys, the serpent demon, partly phased mining equipment, headless body, the subterranean world, the eagle claws on the moaning spirits, and the legend pieced together from tales by local villagers. This story includes a process of ascents and descents that open up into an underground realm with sky and an illimitable plain shrouded in a glowing mist, with the last person to be there scared off by the sounds of the spectral horse things. The steep descent to the plain was strikingly loud, like the puzzle in the game, because it was otherwise so extremely silent. This was actually a Spanish conquistador searching for legendary huge deposits of gold, whereas for us it was silver, creating the implication that the miners were seeking out mythical underground realms (akin to El Dorado) of silver which were actually based on the demonic legends of Silver Valley (though there were silver mines later in the Seolfar Strake.) "The Shadow out of Time" and "The Call of Cthulhu" also matter.
"The Mound" had a phenomenon where time passed at different rates compared to the surface world, which is also part of the isles of transfer phenomenon. The settlement of Velaskar was abandoned by the time Selias Jodame returned to it, which may reflect the immortalized Old One race of the story, where outlying areas of the underground world became abandoned as people were subsumed. The buried alive motif may have been influenced by "The Fall of the House of Usher", which has a dragon in a palace with silver floors, as well as auditory hallucinations and some other similarities.
Velaskar itself likely has some intentional linguistic significance, considering its apparent underlying ties with The Broken Lands, which was heavily based on numerous language games. Vela is the Latin for "sleeplessness" and "watcher", while "watcher" is the meaning of "Muylari" in the Elven language of Erlini. Likewise, the Demon Lords were Ordainers called "Death Watchers", the most powerful one widely known to exist was Maleskari. The story also spelled it as "Valaskar", where "Vala" is the cave enclosing a Vedic serpent demon, translated as slaying a dragon which liberated the blocked rivers. The story releases the "ushas", conspicuously close to "usher", which were the sacred cows (trapped by watcher demons) who warded off the evil. Valaskar itself is Swedish for "prophetic rock".
See Also
- "Silver Valley" on Play.net
- Selias Jodame
- Muylari
- Maleskari
- Kadaena ("The Shadow")