Gswiki:Style guide/Creatures

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This article is a work in progress!

Creature pages have two sets of templates, one on the top, one on the bottom, and specified sections in between. In 2016 a new set of creature templates was made to slowly phase out the old ones.

Right Side Infoboxes

Creature attack attributes2

This template DOES NOT use the old Creature Ability template. Each category of ability has a number of built-in fields that will automatically add links to appropriate spells/weapons/maneuvers. Each section is abbreviated and all but misc. offensive spells and combat maneuvers have two fields, one for the name and one for the number, or range of numbers, or misc. info in the case of special abilities. Misc. offensive spells are non-bolt and non-warding spells. Special abilities are for creature maneuvers and other creature-specific abilities.

DO NOT ADD FIELDS THAT WILL NOT BE USED

Field Abbreviation 1 Abbreviation 2
Physical Attacks PA1 through PA10 PAA through PAJ
Bolt Spells BT1 through BT10 BTA through BTJ
Warding Spells WD1 through WD10 WDA through WDJ
Misc. Offensive
Spells
OS1 through OS10 N/A
Maneuvers MN1 through MN10 N/A
Abilities AB1 through AB10 ABA through ABJ

Copy/Paste Code

Text within <!-- and --> will not appear on the page; these notes are hidden instructions and should be left in the pages to inform future editors.

{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from existing creature page may result in missing fields -->
| picture = <!-- Delete this field if there is no picture -->
| level = 
| family =
| type =  
| undead = 
| area = <!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints = 
| asg = <!-- Insert asg # and template will automatically convert to include type of armor -->
}}
{{Creature attack attributes2 <!-- REMOVE ALL UNUSED FIELDS. ALL WEAPONS, SPELLS AND MANEUVERS WILL LINK AUTOMATICALLY.  SPECIAL ABILITIES WILL NEED TO BE MANUALLY LINKED -->
| PA1 =  <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| PAA = 
| BT1 =  <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| BTA = 
| WD1 =  <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WDA = 
| OS1 =  <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 =  <!-- Combat Maneuvers insert up to MN10 -->
| AB1 =  <!-- Special abilities insert up to AB10 -->
| ABA =  <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
| Melee = ? <!-- DO NOT REMOVE ANY OF THE FIELDS WITH DEFENSIVE NUMBERS -->
| Ranged = ?
| Bolt = ?
| UDF = ?
| BarTD = ?
| CleTD = ?
| EmpTD = ?
| PalTD = ?
| RanTD = ?
| SorTD = ?
| WizTD = ?
| MjETD = ?
| MnETD = ?
| MjSTD = ?
| MnSTD = ?
| MnMTD = ? <!-- END OF FIELDS THAT SHOULD NOT BE REMOVED -->
| DSP1 =  <!-- Defensive spells insert up to DSP15, they will automatically link, REMOVE DSP1 IF THERE ARE NO DEFENSIVE SPELLS -->
| SDA1 =  <!-- Special defensive abilities list insert up to SDA10, these will not link automatically, REMOVE SDA1 IF THERE ARE NO SPECIAL DEFENSIVE ABILITIES -->
}}
{{Creature treasure
 | coins = 
 | magic items = 
 | gems = 
 | boxes = 
 | other = 
 | skin = 
 | nobox =
 | noskinvalue =
}}
{{Creature end}}

Creature Description

This will appear at the top of the article. Paste the in-game description of the creature.

Other Sections

Copy/Paste Code

==Hunting Strategies==
{{addmetext}}

==Other Information==
{{addmetext}}

<!-- Logs should be added using: <pre{{log2|margin-right=26em}}>INSERT A RETURN AND  PASTE LOG HERE, NO FORMATTING NEEDED MOST OF THE TIME, close with /pre tag --> 

Near Level Creature Template

At the bottom of each creature page is the Near level creature template, which will display a table of same-level creatures and also within +/- 2 levels. Once the level of a creature is determined, it needs to be added to the appropriate Level X creature template.

Copy/Paste Code

{{Nearlevel
|levelm2 = 
|levelm1 = 
|level = 
|levelp1 = 
|levelp2 = 
}}

Categories

There is no need to add categories. The templates will automatically categorize the creatures, but the appropriate area names must be used.