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Saved posts pertaining to fusion.

Category: Game Design Discussions
Topic: Fusion
Message #: 213
Author: SIMU-WYROM
Date: 10/06/2016 03:40 PM EDT
Subject: The State of Fusion

At long last, I have information to share with you.

Fusion will be separated into "old style" and "new style."

Old-style Fusion

Currently "old-style" has a chance to lose potency if pried too often, and will shatter when the bonus becomes 0. Moving forward, old-style orbs, when damaged, will become new-style orbs. This will result in the removal of the shattering chance (complete destruction of orbs). Instead pried-out orbs can be damaged. Damage chance of 5% when pried.

New-style Fusion

New-style fusion will never degrade their potency when pried from fusion, but will degrade at a rate of 4% a month (real time) to a maximum degradation of 50%. For example, +10 would lose 0.4 bonus points per month (becoming effective only when a full -1 value is reached, so only after 3 months in the case of the +10 item would any degradation of the bonus actually occur). It would take 13 months to reach max degradation in most cases. Values of 1 would round down to 0.

New-style fusion orbs can be refurbished to full base bonus as a future merchant option.

Prying new-style orbs will have a chance to damage the orb, similar to old-style. When damaged it will uncap the max degradation (i.e. can degrade to zero in all cases). Further damage would increase degradation rate by 1% per month per damage cycle.

Fusion Extraction Cost

Fusion extraction costs will be changing so that more potent (higher bonus) orb creation scales upward.

Increasing Stamina Regen costs that are over +10 by 5% per point above (so +15 would be 25% more, +25 would be 75% more). Mana Regen by 3% per point over +10. Spirit Regen by +10%, +25%, +50% per point. Max spirit by the same. No changes to max mana/health/stamina.

Stat Bonuses over +5 would be +10% per point and Base Stats over 10 would be +5% per point. Skill Ranks/Bonuses would also be +5% per point over +10.

If an enhancive property is extracted from an item with a negative enhancive effect also on it (in the event of a +10 Strength item that also gives you -5 Dex, for instance), then the item is subject to a (further) 2x multiplier.

Items can now be marked so that they cannot be used with the fusion system moving forward.

Fusion Recharging - Both Styles

Fusion items will cost 125% the value in BPs to recharge, or 150% in silvers (during that time of the year).