Abandoned Inn crystal

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Revision as of 13:11, 5 May 2007 by PRICKLIES (talk | contribs) (Added some of the exact messaging. This could really use some snazzy tables or something.)
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The AI Crystal, located in the Abandoned Inn public workshop, is a clear blue crystal set in dented brass, used to determine the magical properties of items. It is used by the character first holding the item to be divined in the left hand, then TOUCHing the crystal with his other. The resulting message is determined by the properties of the item.

Messaging

No message -- not magical.

Tiny sparks of brilliant golden light dance across your [item]. -- Item is magical.

A golden scintillating light (exact messaging unknown) -- Item is imbeddable.

Shadow (exact messaging unknown) -- Item is cursed.

A [color] beam shoots up from your [item] toward the ceiling. -- Item has a bonus, determined by the color of the beam, as below:

Red: +1-+5

Orange: +6-+10

Yellow: +11-+15

Green: +16-+20

Blue: +21-+25

Indigo: +26-+30

Violet: +31-+35


Additionally, there are other visuals that are displayed that show different bonuses for different types of items. These are:


A silver nimbus glows for a moment around your [item]. -- Indicates blessing or sanctity with a weapon, or an imbedded holy spell in an imbeddable.

Shrill piercing note sounds, echoing through the room. -- Indicates more than 32 charges remaining in an imbeddable, and that the item is enchanted by a wizard for anything but a weapon, in which it indicates that it is either enchanted by a wizard or possesses elemental criticals.

A high ringing note sounds, echoing through the room. -- Indicates 17 to 32 charges remaining in an imbeddable.

A pure high note sounds, echoing through the room. -- Indicates 9 to 16 charges remaining in an imbeddable, or that the item is voln- or pure-potion-blessed if it is a weapon.

A clear even note sounds, echoing through the room. -- Indicates 5 to 8 charges remaining in an imbeddable.

Low mellow tone sounds, echoing through the room. -- Indicates 3 to 4 charges remaining in an imbeddable, a defensive weapon (adding DS in stance offensive), or TD-enhancing armor.

Low resonant tone sounds, echoing through the room. -- Indicates 2 charges remaining in an imbeddable, a crit-weighted weapon, or crit-padded armor.

A deep bass note sounds, echoing through the room. -- Indicates 1 charge remaining in an imbeddable, a damage-weighted weapon, or damage-padded armor.

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