Alchemy dyes: Difference between revisions

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| align="center" style="background:#f0f0f0;"|'''Clear dye base'''
| align="center" style="background:#f0f0f0;"|'''Clear dye base'''
|-
|-
| Black||Azure||Brilliant dye additive
| [[Black dye]]||[[Azure dye]]||[[Brilliant dye additive]]
|-
|-
| Bright yellow||Chartreuse yellow||Glimmering dye additive
| [[Bright yellow dye]]||[[Chartreuse yellow dye]]||[[Glimmering dye additive]]
|-
|-
| Brown||Cerulean blue||Glittering dye additive
| [[Brown dye]]||[[Cerulean blue dye]]||[[Glittering dye additive]]
|-
|-
| Cream white||Cobalt blue||Glowing dye additive
| [[Cream white dye]]||[[Cobalt blue dye]]||[[Glowing dye additive]]
|-
|-
| Dark blue||Cranberry red||Radiant dye additive
| [[Dark blue dye]]||[[Cranberry red dye]]||[[Radiant dye additive]]
|-
|-
| Darn green||Goldenrod yellow||Shimmering dye additive
| [[Dark green dye]]||[[Goldenrod yellow dye]]||[[Shimmering dye additive]]
|-
|-
| Dark red||Light ginger||Shining dye additive
| [[Dark red dye]]||[[Light ginger dye]]||[[Shining dye additive]]
|-
|-
| Grey||Periwinkle blue||Sparkling dye additive
| [[Grey dye]]||[[Periwinkle blue dye]]||[[Sparkling dye additive]]
|-
|-
| Indigo||Rosy pink||Amethyst violet
| [[Indigo dye]]||[[Rosy pink dye]]||[[Amethyst violet dye]]
|-
|-
| Lavender blue||Scarlet||Coppery
| [[Lavender blue dye]]||[[Scarlet dye]]||[[Coppery dye]]
|-
|-
| Light blue||Slate grey||Emerald green
| [[Light blue dye]]||[[Slate grey dye]]||[[Emerald green dye]]
|-
|-
| Light green||Tawny brown||Golden
| [[Light green dye]]||[[Tawny brown dye]]||[[Golden dye]]
|-
|-
| Light red||Turquoise blue||Olivine
| [[Light red dye]]||[[Turquoise blue dye]]||[[Olivine dye]]
|-
|-
| Orange||||Rainbow
| [[Orange dye]]||||[[Rainbow dye]]
|-
|-
| Pale yellow||||Ruby red
| [[Pale yellow dye]]||||[[Ruby red dye]]
|-
|-
| Pink||||Sapphire blue
| [[Pink dye]]||||[[Sapphire blue dye]]
|-
|-
| Purple||||Silvery
| [[Purple dye]]||||[[Silvery dye]]
|-
|-
| Tan||||
| [[Tan dye]]||||
|-
|-
| White||||
| [[White dye]]||||
|}
|}



[[Category:Alchemy]]
[[Category:Alchemy]]

Revision as of 19:50, 28 June 2014

Colored dyes can be made through the General Alchemy subskill of Alchemy. These formulas were released on 09/16/08 as part of Alchemy Phase II.

Colors Available
Dye Base Dye Additive Red Orange & Yellow Green Blue Pink & Purple Brown Monochrome
Translucent Brilliant Cranberry red Bright yellow Dark green Azure Amethyst violet Brown Grey
Limpid Glimmering Dark red Chartreuse yellow Emerald green Cerulean blue Pink Tan Silvery
Clear Glittering Light red Golden Light green Cobalt blue Purple Tawny brown Slate grey
Glowing Ruby red Goldenrod yellow Olivine Dark blue Rainbow Coppery Cream white
Radiant Scarlet Honey yellow Indigo Rosy pink White
Shimmering Light ginger Lavender blue Black
Shining Orange Light blue
Sparkling Pale yellow Periwinkle blue
Sapphire blue
Turquoise blue

Some of the colors are independent from those available in the Dyer's tents; others overlap. This is an oversight that will eventually be resolved with the removal of any alchemy color from the dyer's tents. For most formulas, it is faster and less expensive to purchase the dyes in the tent than to make these dyes.

Example:

You pour a few test drops of white vial of dye on your leather tome. The results are good, and you can tell the dye will transform it into a cream white leather tome if you poured some more on it.

>pour my dye on my tome
You pour your white vial of dye on your leather tome, completely coating the item. The liquid soon dries, leaving you with a cream white leather tome.
That was the last of the dye.

>tap tome
You tap a cream white leather tome, which is in your right hand.

The item will retain the material it INSPECTs as.

If the item is scripted or otherwise special and will not take the dye; it will run off during the initial pour. The dye will not be wasted.

Alteration Rules

Some of the additives create colors that are typically against alteration rules.

Glowing scenarios
  1. Player A has "a glowing vermilion dye" and presents a dyeable item to a merchant and requests the item's color be glowing vermilion. The GM can do this. Whether or not they will depends on the particular merchant, of course, because some merchants might be anti-magical or whatever and not feel they can. That's an IC stance for a merchant. From a rules stance, this would be allowable and if that merchant denied it ICly, you can still go elsewhere and get it done.
  2. Player A has the same dye and item but wants the color to be glowing viridian. The GM cannot do this. The color you dye it must be the color of the dye you provide. From a rules stance, this is disallowed and going elsewhere to get it done would be considered inappropriate merchant hunting.
  3. Player A has "a glowing vermilion vultite sword" and presents it to the merchant, requesting only that the word vermilion be changed to viridian. The GM cannot do this. From a rules stance, this is disallowed and going elsewhere to get it done would be considered inappropriate merchant hunting.
  4. Player A has the same sword and the same request, but also has "a glowing viridian dye". The GM can do this. From a rules stance, this would be allowable and if that merchant denied it ICly, you can still go elsewhere and get it done.
  5. Player A has "a glowing green dye" and would like "a glowing viridian vultite sword". The GM can do this. From a rules stance, this would be allowable and if that merchant denied it ICly, you can still go elsewhere and get it done.
Rationale

Glowing is inherently magical, by our definitions, and thus requires certain circumstances for a sustained glow on an item. Creating a dye under the alchemy system is one of those circumstances and therefore, we will definitely allow our GMs to work with supplied dyes, but only in the color supplied - since the color is a part of the alchemical dye recipe. Otherwise, a savvy player could figure out the easiest and cheapest glowing dye to make, make it in quantity, sell it or dye lots of items with it, and then have merchants change that "glowing ochre" to "glowing chartreuse" and "glowing viridian" and "glowing cerulean" and so on and so forth. This devalues the alchemy process for dyes and circumvents the glowing alteration rules.

The alternative is to step back away from altering with the alchemy dyes entirely, which we had allowed based on player request. I know we don't want to stop working with the supplied dyes, but we will have to work within the rules. If you bring a glowing dye of whatever color you want, as long as the merchant wants to and the item can be dyed, we'll do it, whereas before, we couldn't. This is a positive move forward, and having to supply the color you want dyed is a logical requirement given the exception to the altering rules that is being made.

Dye Bases

Translucent dye base

Translucent dye base is the base that all simple dye recipes will start with. It needs to be made in order to make any of the simple colored dyes.

General Alchemy
Uses 3
Rank taught 2
Rank end
Location All
A translucent dye base
  1. Add water
  2. Add 2 doses of ground murdroot
  3. Add ayanad crystal
  4. Simmer

Limpid dye base

Limpid dye base is the base that the more complicated dye recipes will start with. It needs to be made in order to make any of the more complicated colored dyes.

General Alchemy
Uses 2
Rank taught 24
Rank end
Location Solhaven
River's Rest
A limpid dye base
  1. Add Water
  2. Add 2 doses of ground murdroot
  3. Add powdered lump of grey ambergris
  4. Boil
  5. Add s'ayanad crystal
  6. Add glowing mineral water
  7. Simmer

Clear dye base

Clear dye base is the base that the most complicated dye formulas and the dye additives will start with. It needs to be made in order to make any of the most complicated colored dyes or additives.

General Alchemy
Uses 1
Rank taught 54
Rank end 63
Location Ta'Illistim
A clear dye base
Grey ambergris version Waxy grey caederine version
  1. Add water
  2. Add 4 doses of ground murdroot
  3. Add powdered lump of grey ambergris
  4. Boil
  5. Add 2 doses of t'ayanad crystal
  6. Add farlook vitreous humor
  7. Infuse
  1. Add water
  2. Add 4 doses of ground murdroot
  3. Add 2 doses of t'ayanad crystal
  4. Simmer
  5. Add powdered waxy grey caederine
  6. Add s'ayanad crystal
  7. Boil
  8. Add farlook vitreous humor
  9. Infuse

Dye Additives

Brilliant dye additive

The formula for brilliant dye additive was learned in the Library; no rank information is known.

To create a brilliant dye, pour the brilliant dye additive in the completed dye. Both adjectives are combined (e.g. "a glittering light red vial of dye"). The dyed item will also have both adjectives

>pour add in my dye
You pour the additive into your green vial of dye. As the two substances blend together, the dye slowly transforms into a brilliant green vial of dye.
General Alchemy
Uses 1
Rank taught
Rank end
Location Travel
required
A brilliant dye additive
  1. Add clear dye base
  2. Add powdered waxy grey caederine
  3. Boil
  4. Add 3 doses of ground sponge mushroom
  5. Simmer
  6. Add powdered uncut star-of-Tamzyrr diamond - Not found in guild shops.
  7. Channel
Sponge mushroom on Roomdata

Glimmering dye additive

The formula for glimmering dye additive was found on a parchment; no rank information is known.

General Alchemy
Uses 1
Rank taught
Rank end
Location Travel
required
A glimmering dye additive
  1. Add clear dye base
  2. Add powdered waxy grey caederine
  3. Boil
  4. Add fetid black slime
  5. Simmer
  6. Add powdered uncut maernstrike diamond - Not found in guild shops.
  7. Channel
Fetid black slime on Roomdata

Glittering dye additive

The formula for glittering dye additive was found on a parchment; no rank information is known.

General Alchemy
Uses 1
Rank taught
Rank end
Location Travel
required
A glittering dye additive
  1. Add clear dye base
  2. Add powdered waxy grey caederine
  3. Boil
  4. Add mass of congealed slime
  5. Simmer
  6. Add powdered blue diamond - Not found in guild shops.
  7. Channel
Congealed slime can be foraged for in indoor Rift rooms
Blue diamonds are found exclusively on Teras Isle

Glowing dye additive

General Alchemy
Uses 1
Rank taught 54
Rank end 63
Location West
A glowing dye additive
  1. Add clear dye base
  2. Add powdered waxy grey caederine
  3. Boil
  4. Add 3 doses of ground green lichen
  5. Simmer
  6. Add powdered uncut diamond - Not found in guild shops.
  7. Channel
Glowing green lichen on Roomdata

Radiant dye additive

General Alchemy
Uses 1
Rank taught 58
Rank end 63
Location Travel
required
A radiant dye additive
  1. Add clear dye base
  2. Add powdered waxy grey caederine
  3. Boil
  4. Add 2 doses of ground wyrm thorn
  5. Simmer
  6. Add powdered clear glimaerstone - Not found in guild shops.
  7. Add powdered dragon's-tear diamond - Not found in guild shops.
  8. Channel
Wyrm thorn on Roomdata

Shimmering dye additive

The formula for shimmering dye additive was found in the Library; no rank information is known.

General Alchemy
Uses 1
Rank taught
Rank end
Location Travel
required
A shimmering dye additive
  1. Add clear dye base
  2. Add powdered waxy grey caederine
  3. Boil
  4. Add 2 doses of ground petrified shadowstalk
  5. Simmer
  6. Add powdered uncut diamond - Not found in guild shops.
  7. Add 3 doses of powdered shimmertine shard
  8. Channel

Soft pink haze indicates success

Petrified shadowstalk on Roomdata
Shimmertime shards are found in Elven Nations

Shining dye additive

The formula for shining dye additive was found in the Library; no rank information is known.

General Alchemy
Uses 1
Rank taught
Rank end
Location Travel
required
A shining dye additive
  1. Add clear dye base
  2. Add powdered waxy grey caederine
  3. Boil
  4. Add 2 doses of ground bloodthorn stem
  5. Simmer
  6. Add powdered yellow hyacinth - Not found in guild shops.
  7. Add powdered uncut maernstrike diamond - Not found in guild shops.
  8. Channel
Bloodthorn stem on Roomdata

Sparkling dye additive

The formula for sparkling dye additive was found in the Library; no rank information is known.

General Alchemy
Uses 1
Rank taught
Rank end
Location West
A sparkling dye additive
  1. Add clear dye base
  2. Add powdered waxy grey caederine
  3. Boil
  4. Add 2 doses of ground bone mushroom
  5. Simmer
  6. Add powdered dragon's-tear diamond - Not found in guild shops.
  7. Channel
Bone mushroom on Roomdata

Dyes

Amethyst violet dye

The amethyst violet dye can be poured onto objects to make them amethyst violet.

This color is a unique shade not available in the Dyer's tents, though amethyst purple is available. Template:Recipe card

  1. Add clear dye base
  2. Add 5 doses of mashed purple poppy
  3. Simmer
  4. Add 3 doses of powdered deep purple amethyst
  5. Boil

Template:Recipe end Purple poppy is only found on Teras Isle and River's Rest (Roomdata)

Azure dye

The azure dye can be poured onto objects to make them azure.

This color is a unique shade not available in the Dyer's tents, though azure blue is available. Template:Recipe card

  1. Add limpid dye base
  2. Add 2 doses of ground valerian root
  3. Add 2 doses of ground woad leaves
  4. Simmer
  5. Add 2 doses of powdered blue spinel
  6. Boil

Template:Recipe end Valerian root on Roomdata
Cluster of woad leaves on Roomdata

Black dye

The black dye can be poured onto objects to make them black.

This color is also available in the Dyer's tents.

It is learned at rank 2 of General Alchemy. Template:Recipe card

  1. Add translucent dye base
  2. Add ground alder bark
  3. Simmer

|} Alder bark on Roomdata

Bright yellow dye

The bright yellow dye can be poured onto objects to make them bright yellow.

This color is also available in the Dyer's tents.

It is learned at rank 5 of General Alchemy. Template:Recipe card

  1. Add translucent dye base
  2. Add mashed gorse
  3. Simmer

|} Cluster of gorse on Roomdata

Brown dye

The brown dye can be poured onto objects to make them brown.

This color is a unique color not available in the Dyer's tents.

It is learned at rank 2 of General Alchemy. Template:Recipe card

  1. Add translucent dye base
  2. Add powdered walnut
  3. Simmer

|} Handful of walnuts on Roomdata

Chartreuse yellow dye

The chartreuse yellow dye dye can be poured onto objects to make them chartreuse yellow.

This color is a unique color not available in the Dyer's tents.

This formula is learned at rank 24 of General Alchemy. Template:Recipe card

  1. Add limpid dye base
  2. Add mashed white hydrangea
  3. Add ground valerian root
  4. Simmer
  5. Add powdered yellow jade
  6. Boil

|} White hydrangea on Roomdata
Valerian root on Roomdata

Cerulean blue dye

The cerulean blue dye can be poured onto objects to make them cerulean blue.

This color is a unique color not available in the Dyer's tents.

This formula is learned at rank 24 of General Alchemy. Template:Recipe card

  1. Add limpid dye base
  2. Add 2 doses of mashed yellow clover
  3. Add 2 doses of ground woad leaves
  4. Simmer
  5. Add 2 doses of powdered blue lapis lazuli
  6. Boil

|} Yellow clover blossom on Roomdata
Woad leaves on Roomdata

Cobalt blue dye

The cobalt blue dye can be poured onto objects to make them cobalt blue.

This color is also available in the Dyer's tents.

This formula is learned at rank 24 of General Alchemy. Template:Recipe card

  1. Add limpid dye base
  2. Add 2 doses of ground woad leaves
  3. Add 2 doses of ground alder bark
  4. Simmer
  5. Add two doses of powdered blue lapis lazuli
  6. Boil

|} Woad leaves on Roomdata
Alder bark on Roomdata

Coppery dye

The coppery dye can be poured onto objects to make them coppery.

This color is also available in the Dyer's tents.

The formula was discovered in the Library, so no rank information is available. Template:Recipe card

  1. Add clear dye base
  2. Add 5 doses of mashed coppery rain lily
  3. Simmer
  4. Add powdered copper fang
  5. Boil

|} Coppery rain lily on Roomdata

Cranberry red dye

The cranberry red dye can be poured onto objects to make them cranberry red.

This is a unique color not available in the Dyer's tents.

This formula is learned at rank 24 of General Alchemy. Template:Recipe card

  1. Add limpid dye base
  2. Add mashed red cranberry
  3. Simmer

|} Bright red cranberry on Roomdata

Cream white dye

The cream white dye can be poured onto objects to make them cream white.

This color is a unique color not available in the Dyer's tents.

This formula is learned at rank 4 of General Alchemy. Template:Recipe card

  1. Add translucent dye base
  2. Add ground longgrass
  3. Simmer

|} Longgrass on Roomdata

Dark blue dye

The dark blue dye can be poured onto objects to make them dark blue.

This color is a unique color not available in the Dyer's tents.

This formula is learned at rank 2 of General Alchemy. Template:Recipe card

  1. Add translucent dye base
  2. Add mashed bluebells
  3. Simmer

|} Stalk of bluebells on Roomdata

Dark green dye

The Dark green dye can be poured onto objects to make them dark green.

This color is also available in the Dyer's tents.

It is learned at rank 2 of General Alchemy. Template:Recipe card

  1. Add translucent dye base
  2. Add ground blackened moss
  3. Simmer

|} Blackened moss on Roomdata

Dark red dye

The dark red dye can be poured onto objects to make them dark red.

This color is also available in the Dyer's tents.

This formula is learned at rank 2 of General Alchemy. Template:Recipe card

  1. Add translucent dye base
  2. Add ground oxblood lily
  3. Simmer

|} Oxblood lily on Roomdata

Emerald green dye

The emerald green dye can be poured onto objects to make them emerald green.

This color is a unique color not available in the Dyer's tents.

This formula was discovered in the Library; no rank information is available. Template:Recipe card

  1. Add clear dye base
  2. Add 2 doses of ground green fungus
  3. Simmer
  4. Add powdered uncut emerald
  5. Boil

|} Luminescent green fungus on Roomdata

Golden dye

The golden dye can be poured onto objects to make them golden.

This color is a unique color not available in the Dyer's tents.

This formula was discovered in the Library; no rank information is available. Template:Recipe card

  1. Add clear dye base
  2. Add 5 doses of mashed flaeshorn berry
  3. Simmer
  4. Add 3 doses of pinch of gold dust
  5. Boil

|} Golden flaeshorn berry on Roomdata

Goldenrod yellow dye

The goldenrod yellow dye can be poured onto objects to make them goldenrod yellow.

This color is a unique color not available in the Dyer's tents. Template:Recipe card

  1. Add limpid dye base
  2. Add mashed goldenrod
  3. Simmer

|} Goldenrod on Roomdata

Grey dye

The grey dye can be poured onto objects to make them grey.

This color is also available in the Dyer's tents.

This formula is learned at rank 7 of General Alchemy. Template:Recipe card

  1. Add translucent dye base
  2. Add mashed alligator lily
  3. Simmer

|} Alligator lily on Roomdata

Honey yellow dye

The honey yellow dye can be poured onto objects to make them honey yellow.

This color is also available in the Dyer's tents.

This formula is learned at rank 24 of General Alchemy. Template:Recipe card

|}

Indigo dye

The indigo dye can be poured onto objects to make them indigo.

This color is also available in the Dyer's tents.

This formula was learned in the Library; no rank information is known. Template:Recipe card

  1. Add translucent dye base
  2. Add mashed sprig of wild lilac
  3. Add ground woad leaves
  4. Simmer

|} Wild lilac on Roomdata
Woad leaves on Roomdata

Lavender blue dye

The lavender blue dye can be poured onto objects to make them lavender blue.

This color is also available in the Dyer's tents.

This formula is learned at rank 4 of General Alchemy. Template:Recipe card

  1. Add translucent dye base
  2. Add powdered purple-cap cowrie shell
  3. Boil

|}

Light blue dye

The light blue dye can be poured onto objects to make them light blue.

This color is a unique color not available in the Dyer's tents.

It is learned at rank 2 of General Alchemy. Template:Recipe card

  1. Add translucent dye base
  2. Add ground woad leaves
  3. Simmer

|} Woad leave on Roomdata

Light ginger dye

The light ginger dye can be poured onto objects to make them light ginger.

This color is a unique color not available in the Dyer's tents.

This formula was learned in the Library, so no rank information is available. Template:Recipe card

  1. Add limpid dye base
  2. Add mashed red clover blossom
  3. Add ground ginger root
  4. Simmer

|} Red clover blossom on Roomdata
Ginger root on Roomdata

Light green dye

The light green dye can be poured onto objects to make them light green.

This color is a unique color not available in the Dyer's tents.

It is learned at rank 2 of General Alchemy. Template:Recipe card

  1. Add translucent dye base
  2. Add ground arctic moss
  3. Simmer

|} Arctic moss on Roomdata

Light red dye

The light red dye can be poured onto objects to make them light red.

This color is also available in the Dyer's tents.

It is learned at rank 3 of General Alchemy. Template:Recipe card

  1. Add translucent dye base
  2. Add ground red lichen
  3. Simmer

|} Red lichen on Roomdata

Olivine dye

The olivine dye can be poured onto objects to make them olivine.

This color is a unique color not available in the Dyer's tents. Template:Recipe card

  1. Add clear dye base
  2. Add 3 doses of ground shadowlace moss
  3. Simmer
  4. Add 3 doses of powdered olivine faenor-bloom
  5. Boil

|} Shadowlace moss on Roomdata

Orange dye

The orange dye can be poured onto objects to make them orange.

This color is a unique color not available in the Dyer's tents.

It is learned at rank 3 of General Alchemy. Template:Recipe card

  1. Add translucent dye base
  2. Add mashed coppery rain lily
  3. Simmer

|} Coppery rain lily on Roomdata

Pale yellow dye

The pale yellow dye can be poured onto objects to make them pale yellow.

This color is also available in the Dyer's tents. Template:Recipe card

  1. Add translucent dye base
  2. Add mashed yellow clover blossom
  3. Simmer

|} Yellow clover blossom on Roomdata

Periwinkle blue dye

The periwinkle blue dye can be poured onto objects to make them periwinkle blue.

This color is also available in the Dyer's tents.

This formula is learned at rank 24 of General Alchemy. Template:Recipe card

  1. Add limpid dye base
  2. Add 2 doses of ground woad leaves
  3. Add 2 doses of ground orchil lichen
  4. Simmer
  5. Add two doses of powdered polished red coral
  6. Boil

|} Woad leaves on Roomdata
Orchil lichen on Roomdata

Pink dye

The pink dye can be poured onto objects to make them pink.

This color is a unique color not available in the Dyer's tents.

It is learned at rank 3 of General Alchemy. Template:Recipe card

  1. Add translucent dye base
  2. Add ground orchil lichen
  3. Simmer

|} Orchil lichen on Roomdata

Purple dye

The purple dye can be poured onto objects to make them purple.

This color is also available in the Dyer's tents. Template:Recipe card

  1. Add translucent dye base
  2. Add mashed wood violet
  3. Simmer

|} Wood violet on Roomdata

Rainbow dye

This color is a unique color not available in the Dyer's tents.

This formula was learned in the Library; no rank information is available. Template:Recipe card

  1. Add clear dye base
  2. Add 3 doses of mashed stargazer lily
  3. Simmer
  4. Add 2 doses of powdered swirling aetherstone
  5. Boil

|} Stargazer lily on Roomdata

Rosy pink dye

The rosy pink dye can be poured onto objects to make them rosy pink.

This color is also available in the Dyer's tents. Template:Recipe card

  1. Add limpid dye base
  2. Add mashed primrose
  3. Simmer

|} Primrose on Roomdata
Note: The primrose used is not yellow primrose.

Ruby red dye

The ruby red dye can be poured onto objects to make them ruby red.

This color is also available in the Dyer's tents.

A ruby red dye
  1. Add clear dye base
  2. Add 5 doses of mashed red passionflower
  3. Simmer
  4. Add powdered uncut ruby
  5. Boil

Red passionflower on Roomdata

Sapphire blue dye

The sapphire blue dye can be poured onto objects to make them sapphire blue. It can be made by those with 54 ranks in General Alchemy.

This color is also available in the Dyer's tents.

A sapphire blue dye
  1. Add clear dye base
  2. Add two doses of ground blue moss
  3. Simmer
  4. Add powdered blue sapphire
  5. Boil

Blue moss on Roomdata

Scarlet dye

This formula can be completed by an Alchemist with 24 ranks of General Alchemy.

This color is a unique color not available in the Dyer's tents.

A scarlet dye
  1. Add limpid dye base
  2. Add mashed orange begonia
  3. Simmer
  4. Add powdered ruby-lined nassa shell
  5. Boil

Orange begonia on Roomdata

Silvery dye

This color is a unique color not available in the Dyer's tents.

A silvery dye
  1. Add clear dye base
  2. Add 3 doses of mashed moonlight cactus-bloom
  3. Simmer
  4. Add powdered silver fang
  5. Boil

Moonlight cactus-bloom on Roomdata

Slate grey dye

The slate grey dye can be poured onto objects to make them slate grey.

This color is also available in the Dyer's tents.

This formula is learned at rank 24 of General Alchemy.

A slate grey dye
Eastern version Western version
  1. Add limpid dye base
  2. Add 2 doses of ground valerian root
  3. Add 3 doses of ground alder bark
  4. Simmer
  5. Add 2 doses of powdered white chalcedony
  6. Boil
  1. Add limpid dye base
  2. Add 2 doses of ground valerian root
  3. Add 3 doses of ground alder bark
  4. Simmer
  5. Add two doses of powdered white clam shell
  6. Boil

Valerian root on Roomdata Alder bark on Roomdata

Tan dye

The tan dye can be poured onto objects to make them tan.

This color is a unique color not available in the Dyer's tents.

This formula is learned at rank 4 of General Alchemy.

A tan dye
  1. Add translucent dye base
  2. Add ground onion skin
  3. Simmer

Onion skin on Roomdata

Tawny brown dye

The tawny brown dye can be poured onto objects to make them tawny brown.

This color is a unique color not available in the Dyer's tents.

This formula is learned at rank 24 of General Alchemy.

A tawny brown dye
  1. Add limpid dye base
  2. Add 2 doses powdered walnuts
  3. Add 2 doses mashed onion skin
  4. Simmer
  5. Add 2 doses ruff of raptor feathers from dreadnought raptors
  6. Boil

Walnuts on Roomdata
Onion skin on Roomdata

Turquoise blue dye

The turquoise blue dye can be poured onto objects to make them turquoise blue.

This color is also available in the Dyer's tents.

This formula is learned at rank 24 of General Alchemy.

A turquoise blue dye
  1. Add limpid dye base
  2. Add 2 doses of mashed bluebells
  3. Add 2 doses of ground woad leaves
  4. Simmer
  5. Add two doses of powdered turquoise stone
  6. Boil

Bluebells on Roomdata
Woad leaves on Roomdata

White dye

The white dye can be poured onto objects to make them white.

This color is also available in the Dyer's tents.

This formula is learned at rank 5 of General Alchemy.

A white dye
  1. Add translucent dye base
  2. Add ground valerian root
  3. Simmer

Valerian root on Roomdata

Recipes by Dye Base

Translucent dye base Limpid dye base Clear dye base
Black dye Azure dye Brilliant dye additive
Bright yellow dye Chartreuse yellow dye Glimmering dye additive
Brown dye Cerulean blue dye Glittering dye additive
Cream white dye Cobalt blue dye Glowing dye additive
Dark blue dye Cranberry red dye Radiant dye additive
Dark green dye Goldenrod yellow dye Shimmering dye additive
Dark red dye Light ginger dye Shining dye additive
Grey dye Periwinkle blue dye Sparkling dye additive
Indigo dye Rosy pink dye Amethyst violet dye
Lavender blue dye Scarlet dye Coppery dye
Light blue dye Slate grey dye Emerald green dye
Light green dye Tawny brown dye Golden dye
Light red dye Turquoise blue dye Olivine dye
Orange dye Rainbow dye
Pale yellow dye Ruby red dye
Pink dye Sapphire blue dye
Purple dye Silvery dye
Tan dye
White dye