All the Lich King's Men/saved posts

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Category: Cities, Towns and Outposts
Topic: Wehnimer's Landing
Message #: 3069
Author: BRIARFOX
Date: 12/02/2012 09:26 AM CST
Subject: Fires and lights and zombies, oh my!

Yesterday afternoon, the docks on the east side of town caught on fire. Townsfolk with buckets rushed to put them out and discovered that they were centered on the Guttin' Goods fishing shop. The shopkeeper there was screaming about how it must be the "birds," but after the fires were out, changed his story to blame unspecified "vandals." He promised to inform the mayor.

Later that night, during the fireworks that followed the Silvergate Winter Gala, white lights appeared in the sky to the northwest of town and heralded an invasion of krolvin zombies on the Black Sands. A voice in the fog typical evil-overlord comments. They were fairly easily repelled, with only a few casualties on the defenders' side, but the zombies disappeared into the fog and are likely gathering in strength nearby. The strongest of the zombies were a good bit more powerful than a grand lord, however.

~ Nuadjha, the Briar Fox


Category: Cities, Towns and Outposts
Topic: Wehnimer's Landing
Message #: 3077
Author: IRVINETOMOE
Date: 12/04/2012 08:19 PM CST
Subject: Discovery of Bandit Tunnels

After an attack on Tykel's Arms today, a group of various sorts investigated some hidden passageways in the catacombs and ultimately came upon a trapdoor in the Fishing Shop. Underneath is a network of tunnels which connects to a variety of different locations within and outside of the Landing. The tunnels are inhabited by bandits of the Adventurer's Guild sort, attacking from hiding with traps, maneuvers, and dispel crystals. This led to many deaths as seemingly capped bandits unleashed with difficult to defend-against maneuvers and AS. After a brief while, the forces were whittled down, and the tunnels were able to be explored. However, a mere few hours later, after a ghastly vision seen by most of the town, the tunnels have been reinhabited. Enter at your own risk. The most easily accessed entrance is in the fishing shop, but there are other ways in.

This map has been created for those wishing to enter and explore it fully.

[[1]]

Category: Cities, Towns and Outposts
Topic: Wehnimer's Landing
Message #: 3078
Author: GS4-KENSTROM
Date: 12/04/2012 09:00 PM CST
Subject: Wehnimer's Landing: The Burrow Way

Days ago, the half-krolvin merchant Cutlass saw his fishing shop, Guttin’ Goods, set on fire. When questioned by those who helped put out the flames, he claimed it must have been some vandals with anti-krolvin prejudices.

This evening, adventurers in town were alerted to a strike on Tykel’s Arms, where broken glass and two bricks were found inside, along with an angry Tykel. When questioned, he informed those present that he had been approached by some shadowy figures twice, offering a lucrative deal if he’d help them smuggle wares. Tykel refused on both occasions and was seemingly targeted because of it. The old weaponsmith described his “guests” as tall humanoids, who wore heavy cloaks with deep cowls, hiding their faces in darkness except for their sharp greyish-black beaks.

A few local heroes spotted a bird-looking figure outside of the shop and pursued it. Eventually, they arrived at the fishing shop, where they accessed a series of underground tunnels through a trapdoor. Bandits staged numerous attacks on any intruders through the tunnels, but eventually they retreated back into the shadows. The adventurers went on to explore the tunnels, discovering they connecting to various locales in and around Wehnimer’s Landing.

OOC note: The Wehnimer’s Landing Burrow Way has been released! There are many ways in and out of the tunnels, and I’ll leave it up to you and others to explore (many of you have, and I see a player map is already released. You guys are fast!)

That being said, these tunnels are a new permanent fixture to Wehnimer’s Landing. They serve a very big purpose during this storyline, but will remain an ongoing area to the town, which can be ideal for players to move in and around town in case say…there’s danger. HUGE thanks to GM Tamuz for the QC work on this! Enjoy exploring!

(Note: This area will go live in Plat next year, after the storyline I'm currently running in Prime is done.)

-GM Kenstrom-


Category: Cities, Towns and Outposts
Topic: Wehnimer's Landing
Message #: 3083
Author: GS4-KENSTROM
Date: 12/07/2012 11:37 AM CST
Subject: Grave Tidings

Two evenings ago, townspeople reported seeing ghostly white lights in the night sky above Wehnimer’s Landing, glowing amidst falling snow. The ethereal motes descended upon the town’s local graveyard near the Temple. As adventurers rushed to investigate, a thick white fog rolled through the streets of town and into the graveyard. Soon, the ground began to crack and tombstones crumbled as the earth shifted. From out of the ground, rose over hundreds of zombies, ghouls, skeletons, and ghastly spirits.

The first undead to rise were weak and hardly a challenge to the heroes present, but soon more fearsome creatures appeared and the adventurers were overcome, many driven out of the graveyard, or killed. When the graveyard seemed on the brink of being overrun by dark spirits, Mayor Walkar appeared, charging through the gate and dragging the bodies of many heroes to safety. Witnesses claim Walkar then re-entered the graveyard, braving the horde of undead and going into a berserker rage as he worked to dispatch them. He was later joined by some other adventurers who helped purge the undead.

But the dead kept rising, pushing up from out of their age old graves. The onslaught seemed endless, until the undead creatures begin to disappear into the fog floating through the graveyard. Shortly afterwards, the fog, and the undead, were gone.

The Mayor rejoined the crowd of townspeople, but appeared exhausted and about to fall over, so he excused himself and retired for the evening. He has issued no official comment since the incident. However, a few citizens made the following observations.

“I saw bright flashes of red light through the graveyard gate, when Walkar was in there fighting. Some say it’s his armor. Whatever it was, I’m glad he helped us,” someone said.

Another citizen, who preferred to be nameless, commented, “I heard people say that the mayor was never attacked by the zombies. Makes you wonder, right?”

Battle Report 12/18

Powerful magic is at work. The entire Landing saw visions tonight before an exploratory attack by our new threat occured. As I can recount the vision was as follows:

"The world shifts before you, colors melting away as your environs change. A long cobblestone road stretches outward, its surface twisted and uneven, as well as slick from blood. Disfigured bodies are hoisted up on stakes, creating a ghastly border along both sides of the path. The vision quickly ends."

Light motes descended shortly afterwards. Scouts spread out as they were seen sparking in various directions. Eventually they were south-easterly, presumed and the caravan of the Tinkerer was scoured. Several noted why a proper burial hadn't taken place then a voice was heard over the battlefield carried by the wind, "My eternal servants...rise from your rock...embrace my call....crawl then walk."

More motes along the Northern slopes of Wehntoph were seen and our battle groups moved to engage. Mixed in with the wind witches, ogres, and thunder trolls appeared ghoulish puma's, zombie trolls, and molded ogres. (I put them around the level of the area 21-24ish on the higher end) Our battle groups were spread out in tiers along the slopes at the base, mid-slopes, and the face lead by Ardwen, Svardin, and Kerl respectively.

Once these minions proved ineffective tall ogre skeletons rose along with twised (lrn2spell Kenstrom!) troll phantoms, and huge molded ogres. (I'd place these between 45-60). Kaedra was incredibly effective with fire spirit against them (I believe, ask the cleric, but they'd melt). All battle groups were effectively warmed up and working effectively well at this point.

We must have angered the necromancer at this point because he woke the mountain spirits against us around this time (each wave was about 20 minutes long) and Wehnimer's Landing was taking casulties. The glowing-eyed spectral ogres seems to cause some havok because mixed in with the spirits, who were very hardy and resistant to targeted elimination, could engage with some effectiveness, each battle group on the field. (These were probably 75-90. If they are capped, don't quote me)

This forced us into skirmish battles eventually as the spirits were heavy. Our group did effectively use smite and engaged a lot of these waves in close unarmed combat as it worked in tandem with Rtune, Arwen, and Kaedra and our martial members, but the heavy amount of spirits caused casulties in all three groups. Once the spirits were under control and re-engaged zombie minotaurs joined the fray huge numbers and we had to use several fighting retreats to thin them out and ensure we weren't all overrun. (Zombie Minotaurs were probably capped with 540 AS and were dangerous for many). One large rushes major elemental wave was productive and our mages noted they were leachable if we see them on the field again.

After heavy fighting extending over an hour or so the undead host vanished back into the fog. As the fog dissipated the field was clear and our enemy had gone. It was noted amongst our group that they didn't seem very tactical and appeared to be testing our capabilities.

By my hand, Geijon Khyree

Category: Cities, Towns and Outposts
Topic: Wehnimer's Landing
Message #: 3090
Author: GS4-KENSTROM
Date: 12/10/2012 03:31 PM CST
Subject: Merchants Uneasy in Wehnimer’s

A string of vandalism, threats, and outright ambushes over the last two weeks have made a number of merchants in Wehnimer’s Landing uneasy. Shops have been set on fire, windows have been broken, and more than a few merchants have lost countless hours of sleep.

Tykel, the local weaponsmith, was heard complaining about those who had attacked his shop. “Birdmen, best I can describe ‘em as. Faces were all dark from their hoods, except for them damn grey beaks sticking out, lookin’ as sharp as any o’ me blades. Man, bird, demon? They can threaten me all they want, but I’ll die before I work with ‘em.”

A number of representatives among the merchant’s guild filed complaints with the mayor’s office, demanding action to address the escalating crimes in town. Mayor Walkar issued a statement, claiming he would hold a town hall meeting this week, where merchants and townspeople could attend, so they could discuss any potential solutions to dealing with the so-called “Brotherhood of Rooks.”

The town hall meeting with the mayor is scheduled for Niiman, the 13th of Eorgaen at 6:30pm Elven. (Thurs, Dec 13th, 6:30pm Eastern.)

Standing in the showroom in solidarity with the weaponsmith Tykel, Geijon shakes his head and raises his voice, "Tykel, while gruff and coarse at times, has met a great deal of hardship in the last few months, including the loss of his daughter. I salute his resolve as he's stood stoicly with Wehnimer's through its troubling time and his own personal tragedy. If for any reason besides company I'll do my best to keep an eye on things at his shop with him. I'll be found in his showroom as extra lookout for continued behavior for those looking for me"

Geijon draws a breath and continues, "After taking a mixed beating tonight in the burrows and getting a taste for shooting gallery turkey shoots, with us being the turkeys, I'm doubly motivated to put an end to this problem with the so called "Rooks", indeed."
Category: Cities, Towns and Outposts
Topic: Wehnimer's Landing
Message #: 4196
Author: GS4-KENSTROM
Date: 04/30/2013 10:36 AM CDT
Subject:

Since the final battle with the Lich King almost two months ago, Mayor Walkar has seldom made any public appearances. This morning, with barely a glimmer of sunlight on the horizon, the mayor gathered before a small crowd outside of Moot Hall to make an announcement.

“Months ago, we defeated Barnom Slim and severely crushed the Brotherhood of Rooks. While the shadowy birdmen and their bandits still exist, a great measure of peace has returned to our town and our merchants are not drowning in fear. I understand that without the loyal citizens of Wehnimer’s Landing, and the brave adventurers who came to our aid from all over, we never would have prevailed over our enemies.”

“Years ago, after a successful victory against some of Grishom Stone’s minions, I commended a handful of adventurers as Defenders of Wehnimer’s Landing, and condemned others who allied with evil. Today, I do so again. While I am grateful for everyone’s sacrifice for our town, there are a few I would like to recognize as Defenders for their roles in supporting others, protecting the town and its people, and keeping the community and our heroes informed. I bestow this honor upon Arpelli, Maags, Kiske, Kerl, Sarvia, Clunk, Puptilian, Ravashaak, Geijon, and Ewin.”

“However, those who align with darkness shall not slip silently away, and may your actions and rotting hearts forever haunt you. From this point forward, Cruxophim, Yinh, Yangh, Semiera, Xoryl, Bellaja, Raincail and Dayko shall be known as Disciples of the Lich. We will not forget the pacts you have made. Lastly, I bring attention to Kastrel, the Dark Scholar, who while never raised a hand against the town, may not have the luxury of neutrality next time.”

Without further comments, or taking any questions about his arm or the murky black pools in town, Mayor Walkar returned inside of Moot Hall.



OOC Note:

Back in 2010, I handed out some titles for some heroes and villains involved in parts of my storyline. This year I wanted to do the same with some players who were part of the Lich King storyline. Giving out titles is always a blessing and a curse. I love to recognize player’s efforts, but in order to maintain the rarity of titles, I’m limited in how many I can do. Then of course, there’s always some I can never please. But I’d rather do something, than nothing. Below is an official breakdown of the players and their titles. I will be tracking each of you down over the next few weeks to grant you access to them. I’m very fortunate to be the guru of the best town and a great player base and I appreciate all of the time and deeds every one puts into my storylines. It’s incredibly rewarding on my end. Thank you all again, and can’t wait for the end of the year when the final chapter begins…

Title: Defender of Wehnimer’s Landing

Arpelli
Maags
Kiske
Kerl
Sarvia
Clunk
Puptilian
Ravashaak
Geijon
Ewin

Title: Dark Scholar

Kastrel

Title: Disciple of the Lich

Cruxophim
Yinh
Yangh
Semiera
Xoryl
Bellaja
Raincail
Dayko

-GM Kenstrom-