Area of effect: Difference between revisions

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(work in progress, yes I know some are missing)
 
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Area of Effect spells (AoE) target an entire room, and sometimes adjoining rooms. Both immediate damage or [[Damage Over Time]] results may occur.
Area of Effect spells (AoE) target an entire room, and sometimes adjoining rooms. Both immediate damage or [[Damage Over Time]] results may occur.

Area of Effect (AoE) spells are spells that effect an entire room (and sometimes adjacent rooms) without a visible warding roll.


==Spells==
==Spells==
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*[[435|Major Elemental Wave]] - immediate knockdown/damage, only group safe
*[[435|Major Elemental Wave]] - immediate knockdown/damage, only group safe
*[[512|Ice Patch]] - leaves ice, player safe for movement? group safe for attacks
*[[512|Ice Patch]] - leaves ice, player safe for movement? group safe for attacks
*[[518|Cone of Lightning]] - player/hidden/invisible safe
*[[525|Meteor Swarm]] - adjacent rooms, only group safe
*[[525|Meteor Swarm]] - adjacent rooms, only group safe
*[[609|Sunburst]] - all hidden will be revealed
*[[609|Sunburst]] - all hidden will be revealed

Revision as of 15:45, 15 November 2013

Area of Effect spells (AoE) target an entire room, and sometimes adjoining rooms. Both immediate damage or Damage Over Time results may occur.

Area of Effect (AoE) spells are spells that effect an entire room (and sometimes adjacent rooms) without a visible warding roll.

Spells

  • Web - leaves area web, player safe for movement, group safe for attacks
  • Elemental Wave - immediate knockdown, only group safe
  • Major Elemental Wave - immediate knockdown/damage, only group safe
  • Ice Patch - leaves ice, player safe for movement? group safe for attacks
  • Meteor Swarm - adjacent rooms, only group safe
  • Sunburst - all hidden will be revealed
  • Quake - adjacent rooms, immediate knockdown, only group safe
  • Energy Maelstrom - only group safe
  • Implosion - adjacent rooms, only group safe
  • Tremors - immediate and subsequent knockdowns, only group safe
  • Call Wind - leaves vortex, only group safe
  • Stun Cloud - only group safe
  • Death Cloud - can move to adjacent rooms, only group safe
  • Firestorm - only group safe