Armored Casting: Difference between revisions

The official GemStone IV encyclopedia.
Jump to navigation Jump to search
(updated templates)
No edit summary
 
(4 intermediate revisions by 3 users not shown)
Line 7: Line 7:
}}
}}
{{PSMcosts
{{PSMcosts
|sq1 = 20|se1 = - |pu1 = -
|sq1 = 10|se1 = - |pu1 = -
|sq2 = 30
|sq2 = 15
|sq3 = 40
|sq3 = 20
|sq4 = 50
|sq4 = 25
|sq5 = 60
|sq5 = 30
}}
}}
{{TOC limit|2}}
{{TOC limit|2}}
{{PSMinfo
{{PSMinfo
|description = Adjusts a person's armor so that they can better recover from a failed spell casting attempt.
|description = Adjusts a person's armor so that they can better recover from a failed spell casting attempt.
|mechanics = Fumbling or spell hindrance will cause {{mono|(Armor Group * (6 - Rank))}} seconds of hard roundtime instead of failing the cast. Roundtime may not be reduced with haste effects, and being undertrained for your armor will increase the roundtime. This skill has a minimum RT of 3 seconds and cannot be reduced below that value.
|mechanics = Reduces the amount of mana lost when failing to cast a spell due to armor hindrance by 15% per rank (all fractions dropped) and has chance to reduce the roundtime of the failure.
|additionalinfo =
|additionalinfo = Each rank of Armored Casting returns 15% of of a failed spell's mana to the caster (rounded down) and gives a 33% chance to reduce [[cast roundtime]] by 1 second. At 3 ranks, cast roundtime is always 2 seconds for a failed spell; ranks 4 and 5 provide a chance to reduce it to 1 second. Armored Casting does not reduce the hard [[roundtime]] from {{boldmono|[[CHANNEL]]}}ing a spell, nor does it stack with [[Rapid Fire (515)]].


===Messaging===
===Messaging===

Application of the specialization:
<pre{{log2}}>
<pre{{log2}}>
>armor casting milque
>armor casting milque

Latest revision as of 11:49, 5 March 2023

Armored Casting
Mnemonic [casting]
Type Passive Buff
Requirements None
Available To Paladins
Available In Armor Specializations
Rank Square
1 10  
2 15 
3 20 
4 25 
5 30

Description

Adjusts a person's armor so that they can better recover from a failed spell casting attempt.

Mechanics

Fumbling or spell hindrance will cause (Armor Group * (6 - Rank)) seconds of hard roundtime instead of failing the cast. Roundtime may not be reduced with haste effects, and being undertrained for your armor will increase the roundtime. This skill has a minimum RT of 3 seconds and cannot be reduced below that value.

Additional Information

Messaging

>armor casting milque
You adjust Milque's gold chainmail kirtle, making it easier for her to recover from failed spell casting.
Roundtime: 5 sec.

Cumulative Benefits Table

Armored Casting Roundtime (on Fumbles and Armor Hindrance failures)
Armored Casting Cloth Leather Scale Chain Plate
Rank 1 5 10 15 20 25
Rank 2 4 8 12 16 20
Rank 3 3 6 9 12 15
Rank 4 3 4 6 8 10
Rank 5 3 3 3 4 5