Charge (weapon technique): Difference between revisions

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(RT variable based on cman charge testing saved post page)
(Minimum RT for offensive use should be 7s.)
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''{{Redirect|Charge}}''
:''{{Redirect|Charge}}''
{{Cman
{{Cman
| cost = Base 20 (-5 rank 1, -3 rank 2)
| cost = Base 20 (-5 rank 1, -3 rank 2)
Line 6: Line 6:
| requirements = a puncturing polearm
| requirements = a puncturing polearm
| prereqs = None
| prereqs = None
| roundtime = Variable
| roundtime = 7 sec
| sq1 = 2
| sq1 = 2
| sq2 = 4
| sq2 = 4
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| se5 = 15
| se5 = 15
| pu1 = -}}
| pu1 = -}}

'''Charge''' is a [[Combat maneuver|combat maneuver]] that can be used with most [[polearm]]s to damage and knock down an opponent. In some cases, it can [[stun]] an opponent and/or force them to lower [[stance]]. Poor attempts may have adverse effects on the attacker.
'''Charge''' is a [[Combat maneuver|combat maneuver]] that can be used with most [[polearm]]s to damage and knock down an opponent. In some cases, it can [[stun]] an opponent and/or force them to lower [[stance]]. Poor attempts may have adverse effects on the attacker.


Charge requires a polearm (and left hand for two-handed poles) that is a puncturing weapon.
Charge requires a polearm (and left hand for two-handed poles) that is a puncturing weapon.

If the endroll is -50 or below, the attacker is considered to have fumbled the attempt and may fall prone.


==Creatures that use this maneuver==
==Creatures that use this maneuver==

Revision as of 13:44, 4 April 2016

"Charge" redirects here. For other uses, see Charge (disambiguation).
Charge (weapon technique)
Available To Warriors, Bards, Monks, Paladins
Mnemonic [CHARGE]
Cost Base 20 (-5 rank 1, -3 rank 2)
Roundtime 7 sec
Requirements a puncturing polearm
Prerequisites None
Rank Square Semi
1 2
2 4
3 6
4 8 12 
5 10 15

Charge is a combat maneuver that can be used with most polearms to damage and knock down an opponent. In some cases, it can stun an opponent and/or force them to lower stance. Poor attempts may have adverse effects on the attacker.

Charge requires a polearm (and left hand for two-handed poles) that is a puncturing weapon.

If the endroll is -50 or below, the attacker is considered to have fumbled the attempt and may fall prone.

Creatures that use this maneuver

Messaging

A triton radical rushes forward at you with his silvery green trident and attempts a charge!
[Roll result: 102 (open d100: 53)]
A triton radical lunges at you with a sharp charge and you lose your footing.
... 5 points of damage!
Minor puncture to the chest.
Roundtime: 11 sec.
A triton combatant rushes forward at you with her silvery blue trident and attempts a charge!
[Roll result: 166 (open d100: 91)]
A triton combatant lunges at you with an expert charge and you flip through the air, landing on your head with a crash!
... 20 points of damage!
Strike to temple! Saved by a thick skull!
Roundtime: 21 sec.
You are still stunned.

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