Charge (weapon technique): Difference between revisions
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VANKRASN39 (talk | contribs) (RT variable based on cman charge testing saved post page) |
(Minimum RT for offensive use should be 7s.) |
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:''{{Redirect|Charge}}'' |
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{{Cman |
{{Cman |
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| cost = Base 20 (-5 rank 1, -3 rank 2) |
| cost = Base 20 (-5 rank 1, -3 rank 2) |
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| requirements = a puncturing polearm |
| requirements = a puncturing polearm |
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| prereqs = None |
| prereqs = None |
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| roundtime = |
| roundtime = 7 sec |
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| sq1 = 2 |
| sq1 = 2 |
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| sq2 = 4 |
| sq2 = 4 |
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| se5 = 15 |
| se5 = 15 |
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| pu1 = -}} |
| pu1 = -}} |
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'''Charge''' is a [[Combat maneuver|combat maneuver]] that can be used with most [[polearm]]s to damage and knock down an opponent. In some cases, it can [[stun]] an opponent and/or force them to lower [[stance]]. Poor attempts may have adverse effects on the attacker. |
'''Charge''' is a [[Combat maneuver|combat maneuver]] that can be used with most [[polearm]]s to damage and knock down an opponent. In some cases, it can [[stun]] an opponent and/or force them to lower [[stance]]. Poor attempts may have adverse effects on the attacker. |
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Charge requires a polearm (and left hand for two-handed poles) that is a puncturing weapon. |
Charge requires a polearm (and left hand for two-handed poles) that is a puncturing weapon. |
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If the endroll is -50 or below, the attacker is considered to have fumbled the attempt and may fall prone. |
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==Creatures that use this maneuver== |
==Creatures that use this maneuver== |
Revision as of 13:44, 4 April 2016
- "Charge" redirects here. For other uses, see Charge (disambiguation).
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Charge is a combat maneuver that can be used with most polearms to damage and knock down an opponent. In some cases, it can stun an opponent and/or force them to lower stance. Poor attempts may have adverse effects on the attacker.
Charge requires a polearm (and left hand for two-handed poles) that is a puncturing weapon.
If the endroll is -50 or below, the attacker is considered to have fumbled the attempt and may fall prone.
Creatures that use this maneuver
Messaging
A triton radical rushes forward at you with his silvery green trident and attempts a charge! [Roll result: 102 (open d100: 53)] A triton radical lunges at you with a sharp charge and you lose your footing. ... 5 points of damage! Minor puncture to the chest. Roundtime: 11 sec.
A triton combatant rushes forward at you with her silvery blue trident and attempts a charge! [Roll result: 166 (open d100: 91)] A triton combatant lunges at you with an expert charge and you flip through the air, landing on your head with a crash! ... 20 points of damage! Strike to temple! Saved by a thick skull! Roundtime: 21 sec. You are still stunned.
Resources
- JESSARIL's Cman charge testing (saved post)
- List of combat maneuvers by profession
- Combat Maneuvers List: Charge, on play.net