Charge (weapon technique): Difference between revisions
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{{Cman |
{{Cman |
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| cost = Base 20 (-5 rank 1, -3 rank 2) |
| cost = Base 20 (-5 rank 1, -3 rank 2) |
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| se5 = 15 |
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| pu1 = -}} |
| pu1 = -}} |
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'''Charge''' is a [[Combat maneuver|combat maneuver]] that can be used with most [[polearm]]s to damage and knock down an opponent. In some cases, it can [[stun]] an opponent and/or force them to lower [[stance]]. Poor attempts may have adverse effects on the attacker. |
'''Charge''' is a [[Combat maneuver|combat maneuver]] that can be used with most [[polearm]]s to damage and knock down an opponent. In some cases, it can [[stun]] an opponent and/or force them to lower [[stance]]. Poor attempts may have adverse effects on the attacker. |
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==Messaging== |
==Messaging== |
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<pre{{log2|margin-right=350px}}> |
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<div {{log}}> |
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A triton radical rushes forward at you with his silvery green trident and attempts a charge! |
A triton radical rushes forward at you with his silvery green trident and attempts a charge! |
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[Roll result: 102 (open d100: 53)] |
[Roll result: 102 (open d100: 53)] |
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A triton radical lunges at you with a sharp charge and you lose your footing. |
A triton radical lunges at you with a sharp charge and you lose your footing. |
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... 5 points of damage! |
... 5 points of damage! |
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Minor puncture to the chest. |
Minor puncture to the chest. |
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Roundtime: 11 sec. |
Roundtime: 11 sec. |
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</ |
</pre> |
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< |
<pre{{log2}}> |
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A triton combatant rushes forward at you with her silvery blue trident and attempts a charge! |
A triton combatant rushes forward at you with her silvery blue trident and attempts a charge! |
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[Roll result: 166 (open d100: 91)] |
[Roll result: 166 (open d100: 91)] |
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A triton combatant lunges at you with an expert charge and you flip through the air, landing on your head with a crash! |
A triton combatant lunges at you with an expert charge and you flip through the air, landing on your head with a crash! |
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... 20 points of damage! |
... 20 points of damage! |
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Strike to temple! Saved by a thick skull! |
Strike to temple! Saved by a thick skull! |
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Roundtime: 21 sec. |
Roundtime: 21 sec. |
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You are still stunned. |
You are still stunned. |
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</ |
</pre> |
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==Resources== |
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==External Sources== |
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*JESSARIL's [[Cman charge testing (saved post)]] |
*JESSARIL's [[Cman charge testing (saved post)]] |
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[[Category:Combat Maneuvers]] |
[[Category:Combat Maneuvers]] |
Revision as of 13:42, 27 May 2015
"Charge" redirects here. For other uses, see Charge (disambiguation).
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Charge is a combat maneuver that can be used with most polearms to damage and knock down an opponent. In some cases, it can stun an opponent and/or force them to lower stance. Poor attempts may have adverse effects on the attacker.
Charge requires a polearm (and left hand for two-handed poles) that is a puncturing weapon.
Creatures that use this maneuver
Messaging
A triton radical rushes forward at you with his silvery green trident and attempts a charge! [Roll result: 102 (open d100: 53)] A triton radical lunges at you with a sharp charge and you lose your footing. ... 5 points of damage! Minor puncture to the chest. Roundtime: 11 sec.
A triton combatant rushes forward at you with her silvery blue trident and attempts a charge! [Roll result: 166 (open d100: 91)] A triton combatant lunges at you with an expert charge and you flip through the air, landing on your head with a crash! ... 20 points of damage! Strike to temple! Saved by a thick skull! Roundtime: 21 sec. You are still stunned.
Resources
- JESSARIL's Cman charge testing (saved post)
- Combat Maneuvers List: Charge, on play.net