Creature wig: Difference between revisions

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m (LTLPRPRINCESS moved page Wig to Gweedetta Wig: Moved regular wigs to Hair altering items category to allow Gweedetta wigs their own article due to creature messaging and other rules.)
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'''Creature wig''', also known as '''Gweedetta Wig''', is the name of a particular script set for wigs with living animals in them. The wigs appear rather plain off-the-shelf, but once [[Unlocking|unlocked]] can support either a snake, rodent, or bird within them. They have one verb trap and a number of ambients. Per the [[merchant]] when last sold at [[Ebon_Gate|EG]], the wigs can be [[ALTER_(verb)|altered]], but should remain "big" to reflect housing an animal, though this restriction seems to have been relaxed since then.
{{TOC limit|2}}
==Analyze==
<pre{{log2}}>
You analyze your blue sapphire band and sense that there is no recorded information on that item. It may or may not be able to be worked on by a merchant alterer.


You get no sense of whether or not the band may be further lightened.
[[Category:Item Scripts]]
</pre>
==Usage==
{| {{verbtable}}
|- {{verbtableheader}}
! style="width:5em;"|Verb
! style="width:5em;"|Type
! First
! Third
|-
! rowspan="3"|TAP
! Bird
| You tap your snow white wig, stirring the azure-crowned wren dwelling in it. The wren peeks its head out of the wig, calling cheerfully to its avian brethren before disappearing back into your voluminous, snow white hair.
| {{addmetext}}
|-
! Rodent
| You tap your wavy red-gold wig, stirring the black mouse dwelling in it. The mouse pokes its head out of the wig, sniffing the air for a moment before darting back into your voluminous, red-gold hair.
| {{addmetext}}
|-
! Snake
| You tap your ember-hued wig, stirring the flame-hued viper dwelling in it. The viper slithers out from the wig, tasting the air with its forked tongue before retreating back into your voluminous, charcoal black hair.
| {{addmetext}}
|}
==Additional Information==
===Ambient Messaging===
<blockquote>
*'''Bird'''
<pre{{log2}}>
The wren emerges from your wig and proceeds to hop atop your shoulder seeking some attention from the outside world. It matches its gaze to yours, observing all the goings-on for several moments. Amused for the time being, the wren returns to your wig.

Seemingly bored, the wren hops out of your wig and perches atop your large snow white hair for a while. After taking in enough of the sights, the wren flies back into the wig.

Startled by a noise, the wren sticks its head out of your wig and squawks angrily at something unseen. Satisfied with its rant, the wren emits one final avian barb and ducks back into your wig.

The azure-crowned wren quickly takes flight from your wig, flying about the immediate vicinity. After a short trip, the wren swoops safely back into the comfort of your snow white hair.
</pre>
*'''Rodent'''
<pre{{log2}}>
Emerging from your wig, the mouse nibbles on your red-gold hair for a just moment.

A white-striped black mouse pokes out of your wig and yawns widely.

The mouse pops its head out of your wig and begins grooming itself.

Quietly, the mouse pokes its head out of your wig. It twitches its nose a few times, smelling the air. Satisfied, the mouse slips back into your red-gold hair.
</pre>
*'''Snake'''
<pre{{log2}}>
Sensing unease, the viper emerges from your wig, baring its fangs in a threatening manner.

A spiny flame-hued viper slowly slithers out of your wig, undulating in a hypnotic fashion. Hissing softly, the viper coils back into your charcoal black hair.

The tail of the viper pokes through the back of your wig and starts sweeping across neck in a rhythmic motion.

The viper hisses softly from within your wig.

The flame-hued viper writhes out of your wig unexpectedly, coiling around your voluminous charcoal black hair. Moments later, it relaxes and retreats back into the wig.
</pre>
</blockquote>
===See Also===
*[[Wig]]
</td><td>
{{iteminfo
|type= Fluff<!-- REQUIRED: Mechanical or Fluff. -->
|type2= Feature altering<!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". -->
|itemclass= Accessory<!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. -->
|itemclass2= <!-- OPTIONAL: If a script can be applied to more than one classification. An example would be scripts that can be applied to clothing and accessories. -->
|itemclass3=
|itemtype= Wig<!-- REQUIRED: What items can this apply to. Up to 8 can be specified. -->
|itemtype2=
|itemtype3=
|itemtype4=
|itemtype5=
|itemtype6=
|itemtype7=
|itemtype8=
|alter= Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|ld= No<!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|feature= Hair<!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered -->
|feature2=
|feature3=
|feature4=
|feature5=
|feature6=
|feature7=
|feature8=
|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered. If the messaging is alterable, simply enter "Verb"-->
|custom2=
|custom3=
|custom4=
|custom5=
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.-->
|releasevenue= <!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. -->
|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant" or "Certificate" ONLY. If both, enter at unlock2.-->
|unlock2=
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|hideable= <!-- OPTIONAL: Enter "Yes" if an item is hideable in inventory. If no, leave blank. -->
|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. -->
|spell2=
|spell3=
|spell4=
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|restrictions= Hair style must be big enough to support an animal.<!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
}}
</td></tr></table>

Latest revision as of 10:00, 17 December 2021

Creature wig, also known as Gweedetta Wig, is the name of a particular script set for wigs with living animals in them. The wigs appear rather plain off-the-shelf, but once unlocked can support either a snake, rodent, or bird within them. They have one verb trap and a number of ambients. Per the merchant when last sold at EG, the wigs can be altered, but should remain "big" to reflect housing an animal, though this restriction seems to have been relaxed since then.

Analyze

You analyze your blue sapphire band and sense that there is no recorded information on that item.  It may or may not be able to be worked on by a merchant alterer.

You get no sense of whether or not the band may be further lightened.

Usage

Verb Type First Third
TAP Bird You tap your snow white wig, stirring the azure-crowned wren dwelling in it. The wren peeks its head out of the wig, calling cheerfully to its avian brethren before disappearing back into your voluminous, snow white hair. This section has not been added yet; please add to it now!
Rodent You tap your wavy red-gold wig, stirring the black mouse dwelling in it. The mouse pokes its head out of the wig, sniffing the air for a moment before darting back into your voluminous, red-gold hair. This section has not been added yet; please add to it now!
Snake You tap your ember-hued wig, stirring the flame-hued viper dwelling in it. The viper slithers out from the wig, tasting the air with its forked tongue before retreating back into your voluminous, charcoal black hair. This section has not been added yet; please add to it now!

Additional Information

Ambient Messaging

  • Bird
The wren emerges from your wig and proceeds to hop atop your shoulder seeking some attention from the outside world. It matches its gaze to yours, observing all the goings-on for several moments. Amused for the time being, the wren returns to your wig.

Seemingly bored, the wren hops out of your wig and perches atop your large snow white hair for a while. After taking in enough of the sights, the wren flies back into the wig.

Startled by a noise, the wren sticks its head out of your wig and squawks angrily at something unseen. Satisfied with its rant, the wren emits one final avian barb and ducks back into your wig.

The azure-crowned wren quickly takes flight from your wig, flying about the immediate vicinity. After a short trip, the wren swoops safely back into the comfort of your snow white hair.
  • Rodent
Emerging from your wig, the mouse nibbles on your red-gold hair for a just moment.

A white-striped black mouse pokes out of your wig and yawns widely.

The mouse pops its head out of your wig and begins grooming itself.

Quietly, the mouse pokes its head out of your wig. It twitches its nose a few times, smelling the air. Satisfied, the mouse slips back into your red-gold hair.
  • Snake
Sensing unease, the viper emerges from your wig, baring its fangs in a threatening manner.

A spiny flame-hued viper slowly slithers out of your wig, undulating in a hypnotic fashion.  Hissing softly, the viper coils back into your charcoal black hair.

The tail of the viper pokes through the back of your wig and starts sweeping across neck in a rhythmic motion.

The viper hisses softly from within your wig.

The flame-hued viper writhes out of your wig unexpectedly, coiling around your voluminous charcoal black hair.  Moments later, it relaxes and retreats back into the wig.

See Also

Creature wig Information
Type Fluff
Feature altering
Item Classification Accessory
Item(s) Applied to Wig
Alterable Yes
Light/Deep No
Feature(s) Altered Hair
Restrictions Hair style must be big enough to support an animal.