Critical divisor: Difference between revisions

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A '''critical divisor''' or '''crit divisor''' refers to a property of armor that determines the rank of a [[critical]] when struck. The critical divisor for an unarmored opponent is 5, so in order to inflict a level 1 critical, an attacker must deal 5 to 9 [[raw damage]] in the absence of weighting. Achieving ten raw damage can cause a level 2 critical, though the actual level of a critical will vary due to [[critical randomization]]. See also [[damage factor]] and [[armor]].
A '''critical divisor''' or '''crit divisor''' refers to a property of armor that determines the rank of a [[critical]] when struck. The critical divisor for an unarmored opponent is 5, so in order to inflict a level 1 critical, an attacker must deal 5 to 9 [[raw damage]] in the absence of weighting. Achieving ten raw damage can cause a level 2 critical, though the actual level of a critical will vary due to [[critical randomization]]. See also [[damage factor]] and [[armor]].<noinclude>


[[Category:Advanced Mechanics]]
[[Category:Advanced Mechanics]]</noinclude>

Revision as of 14:40, 16 January 2016

Armor Group Critical Divisor
Robes 5
Leather 6
Scale 7
Chain 9
Plate 11

A critical divisor or crit divisor refers to a property of armor that determines the rank of a critical when struck. The critical divisor for an unarmored opponent is 5, so in order to inflict a level 1 critical, an attacker must deal 5 to 9 raw damage in the absence of weighting. Achieving ten raw damage can cause a level 2 critical, though the actual level of a critical will vary due to critical randomization. See also damage factor and armor.