Critical divisor: Difference between revisions

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#redirect [[Armor#Critical Divisor]]
{| {{prettytable|float:right;}}
|- bgcolor="lightgrey"
! Armor Group || Critical Divisor
|-
| Robes ||align=center| 5
|-
| Leather ||align=center| 6
|-
| Scale ||align=center| 7
|-
| Chain ||align=center| 9
|-
| Plate ||align=center| 11
|}

A '''critical divisor''' or '''crit divisor''' refers to a property of armor that determines the rank of a [[critical]] when struck. The critical divisor for an unarmored opponent is 5, so in order to inflict a level 1 critical, an attacker must deal 5 to 9 [[raw damage]] in the absence of weighting. Achieving ten raw damage can cause a level 2 critical, though the actual level of a critical will vary due to [[critical randomization]]. See also [[damage factor]] and [[armor]].<noinclude>

[[Category:Advanced Mechanics]]</noinclude>

Latest revision as of 11:29, 6 October 2016