Disarming Kit: Difference between revisions

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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.-->
Player locksmiths can visit the local town locksmith shop (or occasionally festival shops) to purchase these kits containing many of the tools needed to disarm trapped boxes via the {{boldmono|[[DISARM]]}} verb.
Player locksmiths can visit the local town locksmith shop (or occasionally festival shops) to purchase a '''disarm kit''' containing many of the tools needed to disarm trapped boxes via the {{boldmono|[[DISARM]]}} verb.
{{TOC limit|2}}
==Analyze==
<pre{{log2}}>You analyze your locksmith's toolkit and sense that the creator has provided the following information:
This locksmith's toolkit is a locksmith's disarming kit, used to store the various implements and tools locksmiths utilize while disarming trapped treasure boxes. You can BUNDLE MY TOOLKIT WITH MY <SECOND KIT NOUN> to move the the putty, cotton balls, and vials from the second kit into your TOOLKIT, up to a maximum of 100 of each. You can LOOK IN MY TOOLKIT to see the totals of each.

It may be freely altered, with a long and/or show description, but should remain some kind of relatively small tool kit.

You can tell that the toolkit is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.
</pre>
==Usage==
: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader}}
! scope="col" style="width:5em;"|Verb
! scope="col"|First
! scope="col"|Third
|-
! scope="rowgroup" role="rowheader" rowspan="2"|BUNDLE
|colspan="2"| <div style="text-align: center;">The kit you wish to keep full must be in your right hand.</div>
|-
|<!-- First Person View --> You transfer 67 lumps of putty from your tool kit to a dark leather locksmith's toolkit.
You transfer 80 cotton balls from your tool kit to a dark leather locksmith's toolkit.
|<!-- Third Person View --> N/A
|-
! scope="row" role="rowheader"|LOOK in toolkit
|<!-- First Person View --> Peering into the locksmith's toolkit, you see a lump of squishy white putty with about 67 pinches left, 100 little balls of cotton, a set of narrow metal grips, a thin metal file and a thick steel needle.
|<!-- Third Person View --> N/A
|}
==Additional Information==
*A disarming kit can have the noun ''kit'' as well as the noun ''toolkit''.
*None of the items in the kit as usable as a stand-alone tool.
*Tools can only be used from the kit when it is open.
*The kit can be inside another container as long as both are open.
===Tools===
The tools in the kit, and their uses, are:
*a lump of squishy white putty - [[Trap#Poison_Needle|poison needle]], [[Trap#Spores|spore]], and [[Trap#Boomer|boomer]] traps
*little balls of cotton - [[Trap#Acid_Vial|acid vial trap]]
*a set of narrow metal grips - [[Trap#Jaws|jaw]], [[Trap#Rods|rod]], [[Trap#Fire_Vial|fire vial]] and [[Trap#Gas_Cloud|gas cloud]] traps
*a thin metal file - [[Trap#Dark_Crystal|dark crystal]] and [[Trap#Sulphur|sulphur]] traps
*a thick steel needle [[Trap#Sulphur|sulphur]] trap
</td><td>
{{iteminfo
|type= Mechanical<!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" -->
|itemclass= Accessory <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" -->
|itemtype= Kit<!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". -->
|alter= Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. -->
|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". -->
|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".-->
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.-->
|releasevenue= <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. -->
|releaseyear= <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. -->
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. -->
|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.-->
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= -->
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. -->
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|restrictions= Should remain some kind of relatively small tool kit<!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
}}
{{itemverb
|verb= BUNDLE
|verb2= LOOK<!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.-->
}}
</td></tr></table>

Latest revision as of 09:34, 28 November 2022

Player locksmiths can visit the local town locksmith shop (or occasionally festival shops) to purchase a disarm kit containing many of the tools needed to disarm trapped boxes via the DISARM verb.

Analyze

You analyze your locksmith's toolkit and sense that the creator has provided the following information:
This locksmith's toolkit is a locksmith's disarming kit, used to store the various implements and tools locksmiths utilize while disarming trapped treasure boxes.  You can BUNDLE MY TOOLKIT WITH MY <SECOND KIT NOUN> to move the the putty, cotton balls, and vials from the second kit into your TOOLKIT, up to a maximum of 100 of each.  You can LOOK IN MY TOOLKIT to see the totals of each.

It may be freely altered, with a long and/or show description, but should remain some kind of relatively small tool kit.

You can tell that the toolkit is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.

Usage

Verb First Third
BUNDLE
The kit you wish to keep full must be in your right hand.
You transfer 67 lumps of putty from your tool kit to a dark leather locksmith's toolkit.

You transfer 80 cotton balls from your tool kit to a dark leather locksmith's toolkit.

N/A
LOOK in toolkit Peering into the locksmith's toolkit, you see a lump of squishy white putty with about 67 pinches left, 100 little balls of cotton, a set of narrow metal grips, a thin metal file and a thick steel needle. N/A

Additional Information

  • A disarming kit can have the noun kit as well as the noun toolkit.
  • None of the items in the kit as usable as a stand-alone tool.
  • Tools can only be used from the kit when it is open.
  • The kit can be inside another container as long as both are open.

Tools

The tools in the kit, and their uses, are:

Disarming Kit Information
Type Mechanical
Item Classification Accessory
Item(s) Applied to Kit
Alterable Yes
Light/Deep
Restrictions Should remain some kind of relatively small tool kit
Item Verbs
BUNDLE LOOK