Energy Weapon: Difference between revisions

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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.-->
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'''Energy Weapons''' were introduced at [[Duskruin Arena]] in February 2019 in the shop [[BVShop:Stay Awhile and Glisten|Stay Awhile and Glisten]] by [[User:GS4-RETSER|GM Retser]]. These were originally limited to runestaves and lances, similar to [[Shock Weapon]]s, but opened to other weapon bases in August 2020.

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==Analyze==
==Analyze==
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</nowiki></pre>
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==Affinity Levels==
Every time the weapon handles its script flare the bond increases. The strength of the flares increase with the affinity of the weapon, and maximum affinity is limited by unlock tier.

{| {{prettytable|background:#F0F8FF;height:15px;}}
|- style="background:#000080; vertical-align: top; font-size: larger; color:white;"
!TIER !!AFFINITY<br>LEVEL !!style="white-space:nowrap"| ENERGY BOUND !!NOTES
|-
!rowspan=2 style="white-space:nowrap;"| ''Tier 0<br>Off-the-Shelf
!Level 0
!0
|
|-
!Level 1
!1,000?
|
|-
!rowspan=2|''Tier 1
!Level 2
!2,500
|
|-
!Level 3
!5,000
|
|-
!rowspan=3|''Tier 2
!Level 4
!10,000
| Unleash/Point
|-
!Level 5
!25,000
|
|-
!Level 6
!40,000
|
|-
!rowspan=3|''Tier 3
!Level 7
!60,000
| Reactive Armor
|-
!Level 8
!80,000
|
|-
!Level 9
!100,000
|
|-
|}

{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
|tier= Tier 0/OTS<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|itemsummary= Energy Flares: Turn them on to let your weapon flare.<br>
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot store mana during surged flares.<br>
Drained Flares: These reduce the strength of your flare to bond and store energy.<!-- Brief explanation of what this tier does, if any. -->
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. -->
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. -->
|affinity= TBD<!-- Brief explanation of affinity for that specific tier, if any. -->
|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
}}
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader}}
! scope="col" style="width:5em;"|Verb
! scope="col"|First
! scope="col"|Third
|-
! scope="row" role="rowheader"|Verb
| {{addmetext}}
| {{addmetext}}
|-
! scope="row" role="rowheader"|Verb
| {{addmetext}}
| {{addmetext}}
|}

{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
|tier= Tier 1<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|itemsummary= TBD<!-- Brief explanation of what this tier does, if any. -->
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. -->
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. -->
|affinity= TBD<!-- Brief explanation of affinity for that specific tier, if any. -->
|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
}}
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader}}
! scope="col" style="width:5em;"|Verb
! scope="col"|First
! scope="col"|Third
|-
! scope="row" role="rowheader"|Verb
| {{addmetext}}
| {{addmetext}}
|-
! scope="row" role="rowheader"|Verb
| {{addmetext}}
| {{addmetext}}
|}

{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
|tier= Tier 3<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|itemsummary= TBD<!-- Brief explanation of what this tier does, if any. -->
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. -->
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. -->
|affinity= TBD<!-- Brief explanation of affinity for that specific tier, if any. -->
|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
}}
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader}}
! scope="col" style="width:5em;"|Verb
! scope="col"|First
! scope="col"|Third
|-
! scope="row" role="rowheader"|Verb
| {{addmetext}}
| {{addmetext}}
|-
! scope="row" role="rowheader"|Verb
| {{addmetext}}
| {{addmetext}}
|}

{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
|tier= Tier 4<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|itemsummary= TBD<!-- Brief explanation of what this tier does, if any. -->
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. -->
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. -->
|affinity= TBD<!-- Brief explanation of affinity for that specific tier, if any. -->
|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
}}
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader}}
! scope="col" style="width:5em;"|Verb
! scope="col"|First
! scope="col"|Third
|-
! scope="row" role="rowheader"|Verb
| {{addmetext}}
| {{addmetext}}
|-
! scope="row" role="rowheader"|Verb
| {{addmetext}}
| {{addmetext}}
|}


==See Also==
==See Also==
* [[/saved posts|Saved posts]]
* [[/saved posts|Saved posts]]
* [[Energy Shield]]
* [[Shock Weapon]]

</td><td>
{{iteminfo
|type= Mechanical<!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" -->
|itemclass= Weapon<!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" -->
|itemtype= Weapon<!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". -->
|alter= Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. -->
|ld= Yes<!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". -->
|customize= Yes<!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|custom= Colors<!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".-->
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.-->
|releasevenue= Duskruin Arena<!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. -->
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. -->
|tiered= Yes<!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiersnumber= 4<!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|unlock= Certificate<!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.-->
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= -->
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|hideable= <!-- OPTIONAL: Enter "Yes" if an item is hideable in inventory. If no, leave blank. -->
|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. -->
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
}}
{{itemverb
|verb= NUZZLE
|verb2= POINT
|verb3= PRAY
|verb4= PROD
|verb5= PULL
|verb6= PUNCH
|verb7= PUSH
|verb8= RUB
<!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.-->
}}
</td></tr></table>

Revision as of 16:53, 20 August 2022

Energy Weapons were introduced at Duskruin Arena in February 2019 in the shop Stay Awhile and Glisten by GM Retser. These were originally limited to runestaves and lances, similar to Shock Weapons, but opened to other weapon bases in August 2020.

Analyze

You take a closer look at a thick golden lance with a leather-wrapped haft.
You analyze the golden lance and sense that the item is largely free from merchant alteration restrictions.

The creator has also provided the following information:
                           ENERGY WEAPONS
  Energy Flares:  Turn them on to let your weapon flare.
  Surged Flares:  These drain mana and stored energy to increase flare strength.  You cannot
                  store mana during surged flares.
  Drained Flares: These reduce the strength of your flare to bond and store energy.
--------------------------------------------------------------------------------------------------
 Verb
  PROD     ON/OFF Energy Flares
   Currently: ON
  PULL     ON/OFF Drained Flares (Store Mana/Bonding)
   Currently: OFF
  PUSH     ON/OFF Surged Flares (Increases flare strength)
   Currently: OFF
  PRAY     Increases Affinity if you are ready.
  PUNCH    UnAttunes

Unlocked Abilities

General Information
 Tier: 0                                  Affinity Level: 0
 Total Energy Bound (Bonding): 0
 Total Energy Stored: 0/100
 Flare Type: Electrical
 Daily Energy Cap: 0/1000
 22 Hour Energy Tracker: Expired
 Flared Blasts: Locked
 Reactive Flare Armor: Locked

Customization
 Custom Color: white         Custom Color 2: black
--------------------------------------------------------------------------------------------------

Affinity Levels

Every time the weapon handles its script flare the bond increases. The strength of the flares increase with the affinity of the weapon, and maximum affinity is limited by unlock tier.

TIER AFFINITY
LEVEL
ENERGY BOUND NOTES
Tier 0
Off-the-Shelf
Level 0 0
Level 1 1,000?
Tier 1 Level 2 2,500
Level 3 5,000
Tier 2 Level 4 10,000 Unleash/Point
Level 5 25,000
Level 6 40,000
Tier 3 Level 7 60,000 Reactive Armor
Level 8 80,000
Level 9 100,000

Tier 0/OTS

Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot store mana during surged flares.

Drained Flares: These reduce the strength of your flare to bond and store energy.

Affinity

TBD

Usage

Verb First Third
Verb This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
Verb This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!

Tier 1

TBD

Affinity

TBD

Usage

Verb First Third
Verb This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
Verb This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!

Tier 3

TBD

Affinity

TBD

Usage

Verb First Third
Verb This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
Verb This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!

Tier 4

TBD

Affinity

TBD

Usage

Verb First Third
Verb This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
Verb This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!

See Also

Energy Weapon Information
Type Mechanical
Item Classification Weapon
Item(s) Applied to Weapon
Alterable Yes
Light/Deep Yes
Customizable Yes
Custom Colors
Original Release Venue Duskruin Arena
Tiered Yes
Number of Tiers 4
How to Unlock Certificate
Item Verbs
NUZZLE POINT PRAY PROD
PULL PUNCH PUSH RUB