Eonak Arm: Difference between revisions

The official GemStone IV encyclopedia.
Jump to navigation Jump to search
(few mechanical notes)
(Eonak Arms get the STOW ability off the shelf!)
Line 1: Line 1:
{{Announcement
<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.-->
|category=Events
'''Eonak Arm''' is a new script debuted at [[Duskruin]] in August, 2022. They're sold in [[BVShop:Eonak_Arms|Eonak Arms, Showroom]] (''Room# 8214507, Lich# L25174, go domed building'')
|subject=Eonak Arms
{{TOC limit|2}}
|author=GM Netz
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
|date=2023/02/09
|tier= Introduction<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|itemsummary= Worn on the shoulder or the belt, these limbs can be customized in different ways. Want to pick up a little more weight? Install a new cog. Want some help blocking attacks? Buy your arm a new frame. Need help climbing and swimming? A new claw will do it. Want to reduce the weight of items your limb carries? Pick up a counterweight. Each ability can be upgraded independently to suit your particular needs.
<!-- Brief explanation of what this tier does, if any. -->
|analyze=
+----------------------------==--------------------------+
THE EONAK ARM
+----------------------------==--------------------------+
This item's base and show can be altered, but it cannot have
a long description. It must remain a mechanical limb of
some type. It cannot appear to be living or non-corporeal.
It cannot appear like a magical effect. The components you
see when you look at the limb cannot be altered as they are
changed during the upgrade process. It can only be
unlocked with components purchased at Bloodriven Village.
+----------------------------==--------------------------+
You can TELL it to GET, DROP/PUT, WAVE, POKE, and TAP.
+----------------------------==--------------------------+
It has four upgrade trees with five tiers each.
LIFT: Determines how much the limb can carry.
Current Tier: 0 - It can lift 0 lbs.
INTERCEPT: Determines % to outright intercept physical attacks.
Current Tier: 0 - Intercept percentage: 0%
CLIMB & SWIM: Determines ranks added to Climbing and Swimming.
Current Tier: 0 - Ranks added: 0
REDUCE: Determines % of weight reduced of any item it holds.
Current Tier: 0 - Reduction: 0%
You determine that this item can be worn on a belt.
This item cannot be lightened any further.
+----------------------------==--------------------------+
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
}}
}}
Ever wished you had a way to snatch up that uncut diamond laying on the ground when your hands are full? Could you use a little extra help when you are climbing up that cliff to hunt the legendary fire phoenix? Wouldn't it be nice if someone or something would just block an incoming attack every once in the while?
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
|tier= Skill Tree Info<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|itemsummary= Skill trees can be upgraded independently of each other. Upgrade items are only sold at Duskruin.
|analyze=
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
}}
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader}}
! scope="col" style="width:5em;"|TIER
! scope="col"|LIFT
! scope="col"|INTERCEPT
! scope="col"|CLIMB & SWIM
! scope="col"|REDUCE
|-
! scope="row" role="rowheader"|OTS
| 1 lb
| 0%
| 0 ranks each
| 0% of held item weight
|-
! scope="row" role="rowheader"|Tier 1
| 5 lbs
| 1% chance before EBP
| 2 Ranks each
| 10% of held item weight
|-
! scope="row" role="rowheader"|Tier 2
| 10 lbs
| 2% chance before EBP
| 4 Ranks each
| 25% of held item weight
|-
! scope="row" role="rowheader"|Tier 3
| 15 lbs
| 3% chance before EBP
| 6 Ranks each
| 50% of held item weight
|-
! scope="row" role="rowheader"|Tier 4
| 20 lbs
| 4% chance before EBP
| 8 Ranks each
| 75% of held item weight
|-
! scope="row" role="rowheader"|Tier 5
| 25 lbs
| 5% chance before EBP
| 10 Ranks each
| 100% of held item weight
|-
|}
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
|tier= Verbs<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|itemsummary= Verbs are activated by TELL ARM to GET, DROP/PUT, WAVE, POKE, or TAP.
|analyze=
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
}}
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader}}
! scope="col" style="width:5em;"|Verb
! scope="col"|First
! scope="col"|Third
|-
! scope="row" role="rowheader"|TELL arm to GET item
| You pick up a dagger with your metal arm.
| <PERSON> picks up a dagger with his metal arm.
|-
! scope="row" role="rowheader"|TELL arm to DROP item
| Your arm drops a dagger on the floor.
| <PERSON>'s metal arm drops a dagger on the floor.
|-
! scope="row" role="rowheader"|TELL arm to WAVE
| Your metal arm comes to life, making a waving motion.
| A metal arm on <PERSON>'s belt comes to life, making a waving motion.
|-
! scope="row" role="rowheader"|TELL arm to WAVE item
| Your metal arm comes to life, making a waving motion at a dagger.
| The metal arm on <PERSON>'s belt comes to life, making a waving motion at a dagger.
|-
! scope="row" role="rowheader"|TELL arm to WAVE person
| Your metal arm comes to life, making a waving motion at <PERSON>.
| The metal arm on <PERSON>'s belt reaches out and pokes a dagger on the ground.
|-
! scope="row" role="rowheader"|TELL arm to POKE
| Your metal arm comes to life, poking at the air.
| A metal arm on <PERSON>'s belt comes to life, making a waving motion.
|-
! scope="row" role="rowheader"|TELL arm to POKE item
| Your metal arm reaches out and pokes a dagger on the ground.
| The metal arm on <PERSON>'s belt reaches out and pokes a dagger on the ground.
|-
! scope="row" role="rowheader"|TELL arm to POKE person
| Your metal arm reaches out and pokes <PERSON> in the ribs.
| The metal arm on <PERSON>'s belt reaches out and pokes you in the ribs!
|-
! scope="row" role="rowheader"|TELL arm to TAP
| Your arm comes to life, tapping you on the shoulder.
| A metal arm on <PERSON>'s belt comes to life, tapping him on the shoulder.
|-
! scope="row" role="rowheader"|TELL arm to TAP item
| Your metal arm reaches out and taps a dagger.
| The metal arm on <PERSON>'s belt reaches out and taps a dagger.
|-
! scope="row" role="rowheader"|TELL arm to TAP person
| Your metal arm reaches out and taps <PERSON> on the shoulder.
| The metal arm on <PERSON>'s belt reaches out and taps you on the shoulder!
|-
|}
==Additional Information==
===Show===
<pre{{log2}}>
This metal arm has an articulated iron frame with a large iron cog set in the elbow. A nimble iron claw caps the forearm, which has a spherical iron counterweight extending just past the joint at the other end. Veniom springs, mithril gears, and bronze levers pack the spaces in the frame between the arm's components, whirring and clicking as it moves about. It is not holding anything at the moment.
</pre>
===Announcement===
Ever wished you had a way to snatch up that uncut diamond laying on the ground when your hands are full? Could you use a little extra help when you are climbing up that cliff to hunt the legendary fire phoenix? Wouldn't it be nice if someone or something could just block an incoming attack every once in the while?


This Duskruin head over to the squat domed brick building along Bailey Park in Bloodriven Village to find the new shop Eonak Arms! The shop owner has combined a little gnomish ingenuity with a little sorcerous animate magic to produce super handy wearable limbs.
This Duskruin head over to the squat domed brick building along Bailey Park in Bloodriven Village to find the new shop Eonak Arms! The shop owner has combined a little gnomish ingenuity with a little sorcerous animate magic to produce super handy wearable limbs.


Worn on the shoulder or the belt, these limbs can be customized in different ways. Want to pick up a little more weight? Install a new cog. Want some help blocking attacks? Buy your arm a new frame. Need help climbing and swimming? A new claw will do it. Want to reduce the weight of items your limb carries? Pick up a counterweight. Each ability can be upgraded independently to suit your particular needs.
Worn on the shoulder or the belt, these limbs can be customized in different ways. Want to pick up a little more weight? Install a new cog. Want some help blocking attacks? Buy your arm a new frame. Need help climbing and swimming? A new claw will do it. Want to reduce the weight of items your limb carries? Pick up a counterweight. Each ability can be upgraded independently to suit your particular needs.


Stop by Eonak Arms to grab one for yourself! Who couldn't use an extra hand every now and then?
Stop by Eonak Arms to grab one for yourself! Who couldn't use an extra hand every now and then?


'''NEW FOR 5123''': In addition to all the amazing abilities these wondrous arms have they are now able to utilize the STOW ability off the shelf. No upgrade needed!
===Additional Notes===


Forums: https://discord.com/channels/226045346399256576/1073256595196231730/1073256595196231730
* The arm can DROP/PUT items into containers you are wearing.
===tldr===
* Items held by the arm do not give you enhancive benefits, as you are not holding them personally.
Eonak Arms get the STOW ability off the shelf!
* You cannot interact with items held by the arm, except through telling the arm to put them somewhere.

===Teasers from Discord chat===

Each ability can be upgraded independently of each other. All the abilities will work to the tier they are upgraded to.

====Intercept====

No shield needed. You can upgrade them for a chance to intercept incoming physical attacks. Top tier is 5%. This occurs before EBP.

====Enhancive====

Items held do not give enhancive bonuses though the limbs themselves can be if you upgrade the claws.

====Carrying====

Limbs only carry things. They cannot manipulate or use them.

It can pick up any object depending on the objects weight. OTS it can pick up 1lb. Top tier 25lbs.
</td><td>
{{iteminfo
|type= Mechanical<!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" -->
|itemclass= Container<!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" -->
|itemtype= <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". -->
|alter= Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. -->
|ld= No<!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". -->
|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".-->
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.-->
|releasevenue= Duskruin<!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. -->
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. -->
|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiersnumber= 6<!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|unlock= Certificate<!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.-->
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= -->
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|hideable= <!-- OPTIONAL: Enter "Yes" if an item is hideable in inventory. If no, leave blank. -->
|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. -->
|enhancive= Yes, if unlocked.<!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|swap= No<!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|add= No<!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|restrictions= Only one may be worn at a time.<!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
}}
{{itemverb
|verb= TELL
}}
</td></tr></table>

Revision as of 10:24, 9 February 2023

Category: Events
Subject: Eonak Arms
Author: GM Netz
Date: 2023/02/09

Ever wished you had a way to snatch up that uncut diamond laying on the ground when your hands are full? Could you use a little extra help when you are climbing up that cliff to hunt the legendary fire phoenix? Wouldn't it be nice if someone or something would just block an incoming attack every once in the while?

This Duskruin head over to the squat domed brick building along Bailey Park in Bloodriven Village to find the new shop Eonak Arms! The shop owner has combined a little gnomish ingenuity with a little sorcerous animate magic to produce super handy wearable limbs.

Worn on the shoulder or the belt, these limbs can be customized in different ways. Want to pick up a little more weight? Install a new cog. Want some help blocking attacks? Buy your arm a new frame. Need help climbing and swimming? A new claw will do it. Want to reduce the weight of items your limb carries? Pick up a counterweight. Each ability can be upgraded independently to suit your particular needs.

Stop by Eonak Arms to grab one for yourself! Who couldn't use an extra hand every now and then?

NEW FOR 5123: In addition to all the amazing abilities these wondrous arms have they are now able to utilize the STOW ability off the shelf. No upgrade needed!

Forums: https://discord.com/channels/226045346399256576/1073256595196231730/1073256595196231730

tldr

Eonak Arms get the STOW ability off the shelf!