Fantabulous UAC: Difference between revisions

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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.-->
The '''Tinker Gizwizit''' first introduced his line of '''Fantabulous unarmed combat''' items at [[Ebon Gate]].
The '''Tinker Gizwizit''' first introduced his line of '''Fantabulous unarmed combat''' items at [[Return to Coraesine Field]] in 2013. <!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.-->

{{TOC limit|2}}
==Analyze==
{{itemtiermulti <!-- Copy/Paste x #Item as needed. -->
<pre{{log2}}>
|item= Gloves<!-- REQUIRED: Must be entered as Item Type -->
You analyze your black leather handwraps and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that "The item has restrictions on changing the noun."
|itemsummary= <!-- Brief explanation of what this particular item does, if any. -->
|analyze= You analyze your black leather handwraps and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that "The item has restrictions on changing the noun."


The creator has also provided the following information:
The creator has also provided the following information:
This item can be altered, but must remain some type of hand worn item that has an approved noun for Unarmed Combat Gear.
This item can be altered, but must remain some type of hand worn item that has an approved noun for Unarmed Combat Gear.


The handwraps are fully unlocked. The verbs Raise, Nudge, Exhale, Jump, Spin, Wave (Targetable), Touch, and Turn can be used on your black leather handwraps.
The handwraps are fully unlocked. The verbs Raise, Nudge, Exhale, Jump, Spin, Wave (Targetable), Touch, and Turn can be used on your black leather handwraps.<!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full -->
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. -->
</pre>
|show= <!-- ONLY for when an item has a hard-coded show. -->

|affinity= <!-- Brief explanation of affinity for that specific item, if any. -->
==Usage==
|itemverbtable=yes <!-- Answer YES if there are verbs associated with this item. If not, leave blank. -->
===Gloves===
}}
{| {{prettytable|background:#F0F8FF;height:15px;}}
:<h4>OTS/Tier 1</h4>
|- style="background:#000080; vertical-align: top; font-size: larger; color:white;"
: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
! style="width:5em"|TIER
|- {{verbtableheader}}
! style="width:5em"|VERB
! style="width:35em"|FIRST
! scope="col" style="width:5em;"|Verb
! style="width:35em"|THIRD
! scope="col"|First
! scope="col"|Third
|-
|-
! scope="row" role="rowheader"| NUDGE
! rowspan="2"|''Off-the-Shelf<br>Tier 1''
| You punch one <glove>-covered fist into your other open hand, and then rub your <glove>-covered hand over your fist.
! RAISE
| PERSON punches one <glove>-covered fist into his other open hand, then rubs his <glove>-covered hand over his fist.
| You raise your glove-covered fists and assume a fighting stance.
| PERSON raises his glove-covered fists and assumes a fighting stance.
|-
|-
! scope="row" role="rowheader"| RAISE
! NUDGE
| You punch one glove-covered fist into your other open hand, and then rub your glove-covered hand over your fist.
| You raise your <glove>-covered fists and assume a fighting stance.
| PERSON punches one glove-covered fist into his other open hand, then rubs his glove-covered hand over his fist.
| PERSON raises his <glove>-covered fists and assumes a fighting stance.
|}
:<h4>Tier 2</h4>
: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader}}
! scope="col" style="width:5em;"|Verb
! scope="col"|First
! scope="col"|Third
|-
|-
! scope="row" role="rowheader"| EXHALE
! rowspan="3"|''Tier 2''
! EXHALE
| You lift and flex your hands into fists, then blow upon the knuckles of your <gloves>.
| You lift and flex your hands into fists, then blow upon the knuckles of your <gloves>.
| PERSON lifts and flexes his hands, then blows upon the knuckles of his <gloves>.
| XXX lifts and flexes his hands, then blows upon the knuckles of his <gloves>.
|-
|-
! scope="row" role="rowheader"| JUMP
! JUMP
| You jump up into the air, thrust your <gloves> above your head, and let out a victorious cry!
| You jump up into the air, thrust your <gloves> above your head, and let out a victorious cry!
| PERSON jumps up into the air, thrusts his <gloves> above his head, and lets out a victorious cry!
| XXX jumps up into the air, thrusts his <gloves> above his head, and lets out a victorious cry!
|-
|-
! scope="row" role="rowheader"| SPIN
! SPIN
| You spin one arm around in a circle for several rotations before throwing an exaggerated uppercut with a glove-covered fist through the air in front of you.
| You spin one arm around in a circle for several rotations before throwing an exaggerated uppercut with a <glove>-covered fist through the air in front of you.
| PERSON spins one of his arms around in a circle for several rotations before throwing an exaggerated uppercut with one glove-covered fist through the air in front of him.
| XXX spins one of his arms around in a circle for several rotations before throwing an exaggerated uppercut with one <glove>-covered fist through the air in front of him.
|}
:<h4>Tier 3</h4>
: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader}}
! scope="col" style="width:5em;"|Verb
! scope="col" style="width:5em;"|Target
! scope="col"|First
! scope="col"|Third
|-
|-
! scope="row" role="rowheader"| TOUCH
! rowspan="4" | ''Tier 3''
! scope="row" role="rowheader"|
! TOUCH
| You lean your forehead against the heel of one of your palms as you slowly shake your head, then bang one glove-covered hand against your head several times.
| You lean your forehead against the heel of one of your palms as you slowly shake your head, then bang one <glove>-covered hand against your head several times.
| PERSON leans his forehead against the heel of one of his palms as he slowly shakes his head, before banging his glove-covered hand against his head several times.
| XXX leans his forehead against the heel of one of his palms as he slowly shakes his head, before banging his <glove>-covered hand against his head several times.
|-
|-
! scope="row" role="rowheader"| TURN
! TURN
! scope="row" role="rowheader"|
| You clench your <gloves>, then methodically work your way through several jabs and punches as you spar an imaginary opponent, before ending with a series of uppercuts.
| You clench your <gloves>, then methodically work your way through several jabs and punches as you spar an imaginary opponent, before ending with a series of uppercuts.
| PERSON clenches his <gloves>, then methodically works his way through several jabs and punches as he spars an imaginary opponent, before ending with a series of uppercuts.
| XXX clenches his <gloves>, then methodically works his way through several jabs and punches as he spars an imaginary opponent, before ending with a series of uppercuts.
|-
! scope="row" role="rowheader" rowspan="3"| WAVE
! scope="row" role="rowheader"|
| You extend one <glove>-covered hand forward and wave your fingers back toward your body, beckoning any challenger to come at you.
| XXX extends one <glove>-covered hand forward and waves his fingers back toward his body, beckoning any challenger to come at him.
|-
|-
! scope="row" role="rowheader"| Targeted at person
! WAVE
| You extend one glove-covered hand forward and wave your fingers back toward your body, beckoning any challenger to come at you.
| You extend one <glove>-covered hand in TARGET's direction and wave your fingers back toward your body, inviting him to come at you.
| PERSON extends one glove-covered hand forward and waves his fingers back toward his body, beckoning any challenger to come at him.
| PERSON extends one <glove>-covered hand in TARGET's direction and waves his fingers back toward his body, beckoning TARGET to come at him.
|-
|-
! scope="row" role="rowheader"| Targeted at self
! WAVE<br>(targeted)
| You extend one glove-covered hand in TARGET's direction and wave your fingers back toward your body, inviting him to come at you.
| You whirl around with one <glove>-covered hand extended forward and wave your fingers back toward your body, beckoning all challengers to come at you.
| PERSON extends one glove-covered hand in TARGET's direction and waves his fingers back toward his body, beckoning TARGET to come at him.
| XXX whirls around with one <glove>-covered hand extended forward and waves his fingers back toward his body, beckoning all challengers to come at him.
|}
|}
{{itemtiermulti <!-- Copy/Paste x #Item as needed. -->
===Boots===
|item= Boots <!-- REQUIRED: Must be entered as Item Type -->
{| {{prettytable|background:#F0F8FF;height:15px;}}
|itemsummary= <!-- Brief explanation of what this particular item does, if any. -->
{| {{prettytable|background:#F0F8FF;height:15px;}}
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full -->
|- style="background:#000080; vertical-align: top; font-size: larger; color:white;"
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. -->
! style="width:5em"|TIER
|show= <!-- ONLY for when an item has a hard-coded show. -->
! style="width:5em"|VERB
|affinity= <!-- Brief explanation of affinity for that specific item, if any. -->
! style="width:35em"|FIRST
|itemverbtable=yes <!-- Answer YES if there are verbs associated with this item. If not, leave blank. -->
! style="width:35em"|THIRD
}}
:<h4>OTS/Tier 1</h4>
: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader}}
! scope="col" style="width:5em;"|Verb
! scope="col"|First
! scope="col"|Third
|-
|-
! scope="row" role="rowheader"| NUDGE
! rowspan="2"|''Off-the-Shelf<br>Tier 1''
! RAISE
| You raise one foot, then the other, checking the soles of your <footworn UAC> for any rocks or debris.
| PERSON raises one foot, then the other, checking the soles of his <footworn UAC> for any rocks or debris.
|-
! NUDGE
| You kick the sole of one of your <footworn UAC> with the toe of the other, trying to dislodge some debris or rocks from it.
| You kick the sole of one of your <footworn UAC> with the toe of the other, trying to dislodge some debris or rocks from it.
| PERSON kicks the sole of one of his <footworn UAC> with the toe of the other, trying to dislodge some debris or rocks from it.
| XXX kicks the sole of one of his <footworn UAC> with the toe of the other, trying to dislodge some debris or rocks from it.
|-
! scope="row" role="rowheader"| RAISE
| You raise one foot, then the other, checking the soles of your <footworn UAC> for any rocks or debris.
| XXX raises one foot, then the other, checking the soles of his <footworn UAC> for any rocks or debris.
|}
:<h4>Tier 2</h4>
: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader}}
! scope="col" style="width:5em;"|Verb
! scope="col"|First
! scope="col"|Third
|-
|-
! scope="row" role="rowheader"| EXHALE
! rowspan="3"|''Tier 2''
! EXHALE
| You lean over and blow down at your <footworn UAC>, then reach down and brush them off.
| You lean over and blow down at your <footworn UAC>, then reach down and brush them off.
| PERSON leans over and blows down at his <footworn UAC>, then reaches down and brushes them off.
| PERSON leans over and blows down at his <footworn UAC>, then reaches down and brushes them off.
|-
|-
! scope="row" role="rowheader"| JUMP
! JUMP
| You leap up into the air and kick out one of your <footworn UAC> in front of you.
| You leap up into the air and kick out one of your <footworn UAC> in front of you.
| PERSON leaps up into the air and kicks out one of his <footworn UAC> in front of him.
| PERSON leaps up into the air and kicks out one of his <footworn UAC> in front of him.
|-
|-
! scope="row" role="rowheader"| SPIN
! SPIN
| You wheel around in a spinning kick, one of your <footworn UAC> flashing at head level.
| You wheel around in a spinning kick, one of your <footworn UAC> flashing at head level.
| PERSON wheels around in a spinning kick, one of his <footworn UAC> flashing at head level.
| PERSON wheels around in a spinning kick, one of his <footworn UAC> flashing at head level.
|}
:<h4>Tier 3</h4>
: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader}}
! scope="col" style="width:5em;"|Verb
! scope="col"|First
! scope="col"|Third
|-
|-
! scope="row" role="rowheader"| TOUCH
! rowspan="4"|''Tier 3''
! WAVE
| You move your legs quickly in a series of kicks, flashing your <footworn UAC> through the air.
| PERSON moves his legs quickly in a series of kicks, flashing his <footworn UAC> through the air.
|-
! TOUCH
| You drag the toe of one of your <footworn UAC> along the floor to create an imaginary line.
| You drag the toe of one of your <footworn UAC> along the floor to create an imaginary line.
| PERSON drags the toe of one of his <footworn UAC> along the floor to create an imaginary line.
| PERSON drags the toe of one of his <footworn UAC> along the floor to create an imaginary line.
|-
|-
! scope="row" role="rowheader"| TOUCH AT (target)
! TOUCH targetted
| You drag the toe of one of your <footworn UAC> along the floor to create an imaginary line, then look directly at PERSON, daring him to cross it.
| You drag the toe of one of your <footworn UAC> along the floor to create an imaginary line, then look directly at PERSON, daring him to cross it.
| PERSON drags the toe of one of his <footworn UAC> along the floor to create an imaginary line, then looks directly at you, daring you to cross it.
| PERSON drags the toe of one of his <footworn UAC> along the floor to create an imaginary line, then looks directly at you, daring you to cross it.
|-
|-
! scope="row" role="rowheader"| TOUCH AT (self)
! TURN
| You drag the toe of one of your <footworn UAC> along the floor to create an imaginary line, then stand behind it and gaze around looking for anyone willing to cross it.
| PERSON drags the toe of one of his <footworn UAC> along the floor to create an imaginary line, then stands behind it and gazes around looking for anyone willing to cross it.
|-
! scope="row" role="rowheader"| TURN
| Standing on the balls of your feet, you bounce between them, focusing on the punches and kicks you would use on an opponent.
| Standing on the balls of your feet, you bounce between them, focusing on the punches and kicks you would use on an opponent.
| Standing on the balls of his feet, PERSON bounces between them, moving his arms and legs as if preparing for an opponent.
| Standing on the balls of his feet, PERSON bounces between them, moving his arms and legs as if preparing for an opponent.
|-
! scope="row" role="rowheader"| WAVE
| You move your legs quickly in a series of kicks, flashing your <footworn UAC> through the air.
| PERSON moves his legs quickly in a series of kicks, flashing his <footworn UAC> through the air.
|}
|}

==See Also==
==See Also==
* [[Anfelt weapons]]
* [[Anfelt weapons]]
* [[EGShop:Fantabulous]]

</td><td>
{{stub}}
{{iteminfo
[[Category:Item Scripts]]
|type= Mechanical
[[Category:Scripted Items]]
|type2= Fluff<!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" -->
[[Category:Scripted Weapons]]
|itemclass= Weapon<!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" -->
|itemtype= Unarmed combat gear<!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". -->
|alter= <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. -->
|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". -->
|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".-->
|origmerch= Gizwizit<!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.-->
|releasevenue= Return to Coraesine Field <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. -->
|releaseyear= 2013<!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. -->
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. -->
|tiered= Yes <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiersnumber=2 <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|unlock=Merchant <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.-->
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= -->
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. -->
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
}}
{{itemverb
|verb= EXHALE
|verb2= JUMP
|verb3= NUDGE
|verb4= RAISE
|verb5= RUB
|verb6= SPIN
|verb7= TOUCH
|verb8= TURN
|verb9= WAVE<!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.-->
}}
</td></tr></table>
[[Category:Unarmed combat]]

Latest revision as of 09:59, 22 November 2022

The Tinker Gizwizit first introduced his line of Fantabulous unarmed combat items at Return to Coraesine Field in 2013.

Gloves

Analyze

You analyze your black leather handwraps and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that "The item has restrictions on changing the noun."

The creator has also provided the following information:
This item can be altered, but must remain some type of hand worn item that has an approved noun for Unarmed Combat Gear.

The handwraps are fully unlocked.  The verbs Raise, Nudge, Exhale, Jump, Spin, Wave (Targetable), Touch, and Turn can be used on your black leather handwraps.

Usage

OTS/Tier 1

Verb First Third
NUDGE You punch one <glove>-covered fist into your other open hand, and then rub your <glove>-covered hand over your fist. PERSON punches one <glove>-covered fist into his other open hand, then rubs his <glove>-covered hand over his fist.
RAISE You raise your <glove>-covered fists and assume a fighting stance. PERSON raises his <glove>-covered fists and assumes a fighting stance.

Tier 2

Verb First Third
EXHALE You lift and flex your hands into fists, then blow upon the knuckles of your <gloves>. XXX lifts and flexes his hands, then blows upon the knuckles of his <gloves>.
JUMP You jump up into the air, thrust your <gloves> above your head, and let out a victorious cry! XXX jumps up into the air, thrusts his <gloves> above his head, and lets out a victorious cry!
SPIN You spin one arm around in a circle for several rotations before throwing an exaggerated uppercut with a <glove>-covered fist through the air in front of you. XXX spins one of his arms around in a circle for several rotations before throwing an exaggerated uppercut with one <glove>-covered fist through the air in front of him.

Tier 3

Verb Target First Third
TOUCH You lean your forehead against the heel of one of your palms as you slowly shake your head, then bang one <glove>-covered hand against your head several times. XXX leans his forehead against the heel of one of his palms as he slowly shakes his head, before banging his <glove>-covered hand against his head several times.
TURN You clench your <gloves>, then methodically work your way through several jabs and punches as you spar an imaginary opponent, before ending with a series of uppercuts. XXX clenches his <gloves>, then methodically works his way through several jabs and punches as he spars an imaginary opponent, before ending with a series of uppercuts.
WAVE You extend one <glove>-covered hand forward and wave your fingers back toward your body, beckoning any challenger to come at you. XXX extends one <glove>-covered hand forward and waves his fingers back toward his body, beckoning any challenger to come at him.
Targeted at person You extend one <glove>-covered hand in TARGET's direction and wave your fingers back toward your body, inviting him to come at you. PERSON extends one <glove>-covered hand in TARGET's direction and waves his fingers back toward his body, beckoning TARGET to come at him.
Targeted at self You whirl around with one <glove>-covered hand extended forward and wave your fingers back toward your body, beckoning all challengers to come at you. XXX whirls around with one <glove>-covered hand extended forward and waves his fingers back toward his body, beckoning all challengers to come at him.

Boots

Usage

OTS/Tier 1

Verb First Third
NUDGE You kick the sole of one of your <footworn UAC> with the toe of the other, trying to dislodge some debris or rocks from it. XXX kicks the sole of one of his <footworn UAC> with the toe of the other, trying to dislodge some debris or rocks from it.
RAISE You raise one foot, then the other, checking the soles of your <footworn UAC> for any rocks or debris. XXX raises one foot, then the other, checking the soles of his <footworn UAC> for any rocks or debris.

Tier 2

Verb First Third
EXHALE You lean over and blow down at your <footworn UAC>, then reach down and brush them off. PERSON leans over and blows down at his <footworn UAC>, then reaches down and brushes them off.
JUMP You leap up into the air and kick out one of your <footworn UAC> in front of you. PERSON leaps up into the air and kicks out one of his <footworn UAC> in front of him.
SPIN You wheel around in a spinning kick, one of your <footworn UAC> flashing at head level. PERSON wheels around in a spinning kick, one of his <footworn UAC> flashing at head level.

Tier 3

Verb First Third
TOUCH You drag the toe of one of your <footworn UAC> along the floor to create an imaginary line. PERSON drags the toe of one of his <footworn UAC> along the floor to create an imaginary line.
TOUCH AT (target) You drag the toe of one of your <footworn UAC> along the floor to create an imaginary line, then look directly at PERSON, daring him to cross it. PERSON drags the toe of one of his <footworn UAC> along the floor to create an imaginary line, then looks directly at you, daring you to cross it.
TOUCH AT (self) You drag the toe of one of your <footworn UAC> along the floor to create an imaginary line, then stand behind it and gaze around looking for anyone willing to cross it. PERSON drags the toe of one of his <footworn UAC> along the floor to create an imaginary line, then stands behind it and gazes around looking for anyone willing to cross it.
TURN Standing on the balls of your feet, you bounce between them, focusing on the punches and kicks you would use on an opponent. Standing on the balls of his feet, PERSON bounces between them, moving his arms and legs as if preparing for an opponent.
WAVE You move your legs quickly in a series of kicks, flashing your <footworn UAC> through the air. PERSON moves his legs quickly in a series of kicks, flashing his <footworn UAC> through the air.

See Also

Fantabulous UAC Information
Type Mechanical
Fluff
Item Classification Weapon
Item(s) Applied to Unarmed combat gear
Alterable
Light/Deep
Original Release Merchant Gizwizit
Original Release Venue Return to Coraesine Field
Original Release Year 2013
Tiered Yes
Number of Tiers 2
How to Unlock Merchant
Item Verbs
EXHALE JUMP NUDGE RAISE
RUB SPIN TOUCH TURN
WAVE