Greater Armor and Weapon Mood/saved posts: Difference between revisions

The official GemStone IV encyclopedia.
< Greater Armor and Weapon Mood
Jump to navigation Jump to search
(Created page with '{{saved-post | category = Quests/Sagas/Events | topic = Ebon Gate Festival | messagenum = 2077 | author = GS4-WYROM | date = 10/23/2011 04:41 AM CDT | subject = Armor and W…')
 
mNo edit summary
Line 7: Line 7:
| subject = Armor and Weapon Moods - A Primer
| subject = Armor and Weapon Moods - A Primer
}}
}}
After doing some alteration in Platinum, I think I need to put a little information up to help ease the alteration process for those that at least read the forums. Let me just say, they have a '''small chance''' to fire off the ambient messaging roughly every 6 minutes. There is a good chance you might not see them go off at all in a day. Items with no flares, weighting, sighting, padding, defender, blessing, edging, or TD bonus do not do '''any''' ambient messaging. You can bless or guiding light flares (or minor edge a 0x weapon) to cause them to be ambient though. All flare types have several generic messagings programmed into them. Padding, weighting, and sighting do not, and will '''ONLY''' go off when you get a custom ambient setting done.
After doing some alteration in Platinum, I think I need to put a little information up to help ease the alteration process for those that at least read the forums. Let me just say, they have a '''small chance''' to fire off the ambient messaging roughly every 6 minutes. There is a good chance you might not see them go off at all in a day. Items with no [[flare|flares]], [[weighting]], sighting, [[padding]], defender, blessing, edging, or TD bonus do not do '''any''' ambient messaging. You can [[Bless Item (304)|bless]] or [[Guiding Light (1608)|guiding light]] flares (or [[Minor Elemental Edging (902)|minor]] edge a 0x weapon) to cause them to be ambient though. All flare types have several generic messagings programmed into them. Padding, weighting, and sighting do not, and will '''ONLY''' go off when you get a custom ambient setting done.


When you do get a custom ambient messaging setting done, it '''does not nullify''' the programmed in ones, so it will do those '''and''' your custom one. These are suppose to be magical cantrips, illusions, and images that your items "cause." They do not cause permanent things to happen. Armor concealers may not work friendly with them, I didn't test that a heck of a lot. You can '''PROD''' your item to turn it on and off, in terms of ambient messaging. '''ANALYZE''' has a lot of this information built in. When altering the custom settings ('''RUB, CLENCH, and ambient'''), treat the alteration like you would getting an EzScript. You write the first and third person messaging. If you can only produce one (1st or 3rd) at the time of alteration, don't worry, I'll assist you. You may only get one custom setting done per alteration session, unless I work through the line another time (you know the drill). I'm also very open to working with you on these.
When you do get a custom ambient messaging setting done, it '''does not nullify''' the programmed in ones, so it will do those '''and''' your custom one. These are suppose to be magical cantrips, illusions, and images that your items "cause." They do not cause permanent things to happen. Armor concealers may not work friendly with them, I didn't test that a heck of a lot. You can '''PROD''' your item to turn it on and off, in terms of ambient messaging. '''ANALYZE''' has a lot of this information built in. When altering the custom settings ('''RUB, CLENCH, and ambient'''), treat the alteration like you would getting an EzScript. You write the first and third person messaging. If you can only produce one (1st or 3rd) at the time of alteration, don't worry, I'll assist you. You may only get one custom setting done per alteration session, unless I work through the line another time (you know the drill). I'm also very open to working with you on these.

Revision as of 09:30, 23 October 2011

Category: Quests/Sagas/Events
Topic: Ebon Gate Festival
Message #: 2077
Author: GS4-WYROM
Date: 10/23/2011 04:41 AM CDT
Subject: Armor and Weapon Moods - A Primer

After doing some alteration in Platinum, I think I need to put a little information up to help ease the alteration process for those that at least read the forums. Let me just say, they have a small chance to fire off the ambient messaging roughly every 6 minutes. There is a good chance you might not see them go off at all in a day. Items with no flares, weighting, sighting, padding, defender, blessing, edging, or TD bonus do not do any ambient messaging. You can bless or guiding light flares (or minor edge a 0x weapon) to cause them to be ambient though. All flare types have several generic messagings programmed into them. Padding, weighting, and sighting do not, and will ONLY go off when you get a custom ambient setting done.

When you do get a custom ambient messaging setting done, it does not nullify the programmed in ones, so it will do those and your custom one. These are suppose to be magical cantrips, illusions, and images that your items "cause." They do not cause permanent things to happen. Armor concealers may not work friendly with them, I didn't test that a heck of a lot. You can PROD your item to turn it on and off, in terms of ambient messaging. ANALYZE has a lot of this information built in. When altering the custom settings (RUB, CLENCH, and ambient), treat the alteration like you would getting an EzScript. You write the first and third person messaging. If you can only produce one (1st or 3rd) at the time of alteration, don't worry, I'll assist you. You may only get one custom setting done per alteration session, unless I work through the line another time (you know the drill). I'm also very open to working with you on these.

____
~Wyrom, ASGM
Host Manager
GameMaster Trainer
Platinum Lackey
Honorary QCer

>>Glitch uncertainly says, "I need pictures for this."