Headbutt: Difference between revisions

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| cost = Base 12 (-6 Rank 1, -4 Rank 2, -2 Rank 3)
| cost = Base 12 (-6 Rank 1, -4 Rank 2, -2 Rank 3)
| mnemonic =HEADBUTT
| mnemonic =HEADBUTT
| roundtime = 5
| available = [[Warrior]]s, [[Monk]]s
| available = [[Warrior]]s, [[Monk]]s
| requirements = A solid head<br>(head protection helps)
| requirements = A solid head<br>(head protection helps)

Revision as of 21:00, 31 January 2016

Headbutt
Available To Warriors, Monks
Mnemonic [HEADBUTT]
Cost Base 12 (-6 Rank 1, -4 Rank 2, -2 Rank 3)
Roundtime 5
Requirements A solid head
(head protection helps)
Prerequisites None
Rank Square Semi
1 2
2 3
3 4
4 5
5 6 9

The Combat Maneuver Headbutt is used to slam your head into your opponent's head to damage/stun them.

Head protection (including armor, not just armor accessories) that has flares or spikes has a chance to activate when using this maneuver.

The target must be standing to use the Headbutt maneuver.

Messaging

[Roll result: 193 (open d100: 90) Penalties: 13]
You charge towards an Ithzir adept and attempt to headbutt her!
You slam your head into an Ithzir adept!
  ... 5 points of damage!
  Blow to the head causes the Ithzir adept's ears to ring!
The adept slumps to the ground in an unconscious heap.
Roundtime: 5 sec.
[Roll result: 156 (open d100: 55)]
A Grimswarm troll marauder charges towards you and attempts a headbutt!
A Grimswarm troll marauder slams her head into you!
As a Grimswarm troll marauder's brigandine armor connects with your scale mail, it emits an awful ringing sound that throws you off balance a bit.
  ... 5 points of damage!
  You hear a buzzing in your ears from that blow!
Roundtime: 4 sec.

Resources