Ithzir Armor: Difference between revisions

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'''Ithzir armor''' is a combat script that is found on armor which provides several useful benefits. First introduced during [[Ebon Gate 2013]], the armor is not commonly sold and it's unlocking is usually a rare service to acquire from a merchant.
'''Ithziri armor''' is a combat script that is found on armor which provides several useful benefits. First introduced during [[Ebon Gate 2013]], the armor is not commonly sold and it's unlocking is usually a rare service to acquire from a merchant.


==Unlock Tiers==
==Unlock Tiers==
Ithzir armor consists of four different trees that can be unlocked to gain additional benefit. Off the shelf armor comes with Tier 0 Escape Flare Chance by default. When unlocking is offered, it is typically for a single unlock. The armor has a total of 16 unlocks available.
Ithziri armor consists of four different trees that can be unlocked to gain additional benefit. Off the shelf armor comes with Tier 0 Escape Flare Chance by default. When unlocking is offered, it is typically for a single unlock. The armor has a total of 16 unlocks available.


Base functionality of the armor includes:
Base functionality of the armor includes:

Revision as of 15:57, 9 May 2018

Ithziri armor is a combat script that is found on armor which provides several useful benefits. First introduced during Ebon Gate 2013, the armor is not commonly sold and it's unlocking is usually a rare service to acquire from a merchant.

Unlock Tiers

Ithziri armor consists of four different trees that can be unlocked to gain additional benefit. Off the shelf armor comes with Tier 0 Escape Flare Chance by default. When unlocking is offered, it is typically for a single unlock. The armor has a total of 16 unlocks available.

Base functionality of the armor includes:

  • 3 charges / day
  • Each unlock increases max daily armor charges by 1
  • Tier 0 Escape Flare

Escape Flare Tree

Tier Chance
Tier 0 20%
Tier 1 35%
Tier 2 50%
Tier 3 65%
Tier 4 80%

Status Condition Tree

Tier Description Charges Used
Tier 1 Remove one random condition from the following list when the armor's escape ability triggers: stunned, prone/sitting/kneeling, blind. 1
Tier 2 Add web, bind, and rooted to the list of potential conditions in Tier 1. 1
Tier 3 Manually invoke BESEECH the status clear ability to manually remove a random condition, adding sleep, poison, and disease to the above. 2
Tier 4 Manually invoke BESEECH the status clear ability to remove ALL of the above conditions. 3

Healing Tree

Tier Description Charges Used
Tier 1 Manually (SHRUG) invoke to heal an amount HPs equal to 50% of max health. 2
Tier 2 Tier 1 + reduce all bleeding effects by half, rounding down. 2
Tier 3 Tier 2 + reduce severity of worst injury by 1 rank. 3
Tier 4 Tier 2 + reduce severity of all injuries by 1 rank. 3

Charges Tree

Tier Description Charges Used
Tier 1 Additional 3 max charges to the armor n/a
Tier 2 Adds a short-duration sanctuary effect (90 seconds) to the arrival room upon a triggered escape. 1
Tier 3 Triggered escape ability takes player to safe room. 2
Tier 4 Escape ability can be manually triggered (SLAP) to escape to safe room. A new exit from the room will take the player to a local fog location. 3

Analyze

Verbs

See Also