Leafiara (prime)/Mechanical Musings/Ascension Considerations: Difference between revisions

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||500k||950k||Spell Aiming||5||+5 AS||100k per AS
||500k||950k||Spell Aiming||5||+5 AS||100k per AS
|-
|-
||750k||1.7m||Spell Aiming||5||+5 AS||150k per AS
||150k||1.1m||Dexterity||2||+1 AS||150k per AS
|-
|-
||150k||1.85m||Dexterity||2||+1 AS||150k per AS
||750k||1.85m||Spell Aiming||5||+5 AS||150k per AS
|-
|-
||400k||2.25m||Dexterity||4||+2 AS||200k per AS
||400k||2.25m||Dexterity||4||+2 AS||200k per AS
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Basically the same math as above except now there are two things on the Dexterity scale...
Basically the same math as above except now there are two things on the Dexterity scale...


:{| {{prettytable}} align="center"
250k into weapon ranks = +5 AS (50k per)
||'''Exp'''||'''Cumulative'''||'''Skill'''||'''Ranks'''||'''Benefit'''||'''Rate'''
200k into Strength = +2 AS (100k per)
|-
200k into Combat Maneuvers = +2 AS (100k per)
||250k||250k||Weapon||5||+5 AS||50k per AS
500k into weapon ranks = +5 AS (100k per)
|-
150k into Combat Maneuvers= +1 AS (150k per)
||200k||450k||Strength||4||+2 AS||100k per AS
150k into Combat Maneuvers = +1 AS (150k per)
|-
750k into weapon ranks = +5 AS (150k per)
||200k||650k||Combat Maneuvers||4||+2 AS||100k per AS
400k into Strength = +2 AS (200k per)
|-
400k into Combat Maneuvers = +2 AS (200k per)
||500k||1.15m||Weapon||5||+5 AS||100k per AS
1.25m into weapon ranks = +5 AS (250k per)
|-
||150k||1.3m||Strength||2||+1 AS||150k per AS
|-
||150k||1.45m||Combat Maneuvers||2||+1 AS||150k per AS
|-
||750k||2.2m||Weapon||5||+5 AS||150k per AS
|-
||400k||2.6m||Strength||4||+2 AS||200k per AS
|-
||400k||3m||Combat Maneuvers||4||+2 AS||200k per AS
|-
||1.25m||4.25m||Weapon||5||+5 AS||250k per AS
|}



And so on.
And so on.

Revision as of 04:25, 19 June 2020

Recording my musings on how to most effectively train ATPs as the thoughts come to me.


Should I take 10 ranks of Logic Training first to make everything else faster?

Nope.

At 750,000 exp to take that much Logic Training and a rate of one exp pulse per minute, someone would need to play for 750,001 minutes before this plan becomes a net benefit. Even someone who threw their initial 10 milestone ATPs at this and then added the other 5 over time would still need to play 250,001 minutes for it to pay off, which is equal to playing 24/7 for about 0.4756 years.

That's also not even factoring in the opportunity cost of not putting those points elsewhere. For the same amount of ATPs you could have an additional 10 AS, 5 CS for most professions, +5% chance for another damage cycle on Spike Thorn, etc.


How do I most efficiently become the best bolter (or locksmith) ever?

Exp Cumulative Skill Ranks Benefit Rate
250k 250k Spell Aiming 5 +5 AS 50k per AS
200k 450k Dexterity 4 +2 AS 100k per AS
500k 950k Spell Aiming 5 +5 AS 100k per AS
150k 1.1m Dexterity 2 +1 AS 150k per AS
750k 1.85m Spell Aiming 5 +5 AS 150k per AS
400k 2.25m Dexterity 4 +2 AS 200k per AS
1.25m 3.5m Spell Aiming 5 +5 AS 250k per AS

And so on. (The same math also applies to improving Picking Locks or Dexterity.)

When rates are equal, I'd give Dexterity precedence because it also improves SMRv2 defense or mstrike RT. SA does offer runestaff DS or spellburst protection, though.


I want to boost melee AS and nothing but melee AS, so how do I do it?

Basically the same math as above except now there are two things on the Dexterity scale...

Exp Cumulative Skill Ranks Benefit Rate
250k 250k Weapon 5 +5 AS 50k per AS
200k 450k Strength 4 +2 AS 100k per AS
200k 650k Combat Maneuvers 4 +2 AS 100k per AS
500k 1.15m Weapon 5 +5 AS 100k per AS
150k 1.3m Strength 2 +1 AS 150k per AS
150k 1.45m Combat Maneuvers 2 +1 AS 150k per AS
750k 2.2m Weapon 5 +5 AS 150k per AS
400k 2.6m Strength 4 +2 AS 200k per AS
400k 3m Combat Maneuvers 4 +2 AS 200k per AS
1.25m 4.25m Weapon 5 +5 AS 250k per AS


And so on.

When they're at the same rate, you can flip them around however you like. The AS benefits are equal, but Strength offers encumbrance benefits, CM offers maneuver defense, and weapon bonus (to my understanding) decreases enemy EBP.


What if my melee weapon is a katar?

200k into Strength = +2 AS (100k per)
200k into Combat Maneuvers = +2 AS (100k per)
500k split into Edged and Brawling = +5 AS (100k per)
150k into Strength = +1 AS (150k per)
150k into Combat Maneuvers = +1 AS (150k per)
400k into Strength = +2 AS (200k per)
400k into Combat Maneuvers = +2 AS (200k per)
1m split into Edged and Brawling = +5 AS (200k per)
600k into Strength = +2 AS (300k per)
600k into Combat Maneuvers = +2 AS (300k per)
1.5m split into Edged and Brawling = +5 AS (300k per)
350k into Strength = +1 AS (350k per)
350k into Combat Maneuvers = +1 AS (350k per)
800k into Strength = +2 AS (400k per)
800k into Combat Maneuvers = +2 AS (400k per)
2m split into Edged and Brawling = +5 AS (400k per)