Light (205): Difference between revisions

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| number = 205
| number = 205
| mnemonic = LIGHT
| mnemonic = LIGHT
| duration = 60 sec per level
| duration = 1200+ 60 sec per Major Spirit Rank
| type = Bonus / Utility
| type = Bonus / Utility
| navigation = {{Major spiritual navigation}}
| navigation = {{Major spiritual navigation}}
}}
}}

The spiritual forces are used to invoke the Spirits of Light, influencing them to provide greater illumination in the immediate area where the spell is cast. The additional illumination may enhance or make possible actions that could not be performed in darkness, and may enhance the combat ability of everyone in the illuminated area.

The sudden illumination of an otherwise dark area may reveal hidden persons or creatures. This illumination lowers the Defensive Strength (DS) of everyone in the room by -30, including the caster.

If the caster leaves the local area for a while, the spell will dissipate early.

The light spell can also activate Truthie's [[glimaerstone]]s.

[[Alchemy]] can create [[softly glowing crystal]]s, which have four rubs of the Light spell in them.


== External Links ==
== External Links ==

Revision as of 14:24, 19 April 2008

Light (205)
Mnemonic [LIGHT]
Duration 1200+ 60 sec per Major Spirit Rank
Type Bonus / Utility
Major Spiritual Spells
Calm (201) Attack
Spirit Shield (202) Defensive
Manna (203) Utility
Unpresence (204) Utility
Light (205) Utility
Tend Lore (206) Utility
Purify Air (207) Defensive
Living Spell (208) Utility
Untrammel (209) Utility
Silence (210) Attack
Bravery (211) Offensive
Interference (212) Attack
Minor Sanctuary (213) Utility
Bind (214) Attack
Heroism (215) Offensive
Frenzy (216) Attack
Mass Interference (217) Attack
Spirit Servant (218) Utility
Spell Shield (219) Defensive
Major Sanctuary (220) Utility
Transference (225) Utility
Spiritual Abolition (230) Attack
Spirit Slayer (240) Offensive


The spiritual forces are used to invoke the Spirits of Light, influencing them to provide greater illumination in the immediate area where the spell is cast. The additional illumination may enhance or make possible actions that could not be performed in darkness, and may enhance the combat ability of everyone in the illuminated area.

The sudden illumination of an otherwise dark area may reveal hidden persons or creatures. This illumination lowers the Defensive Strength (DS) of everyone in the room by -30, including the caster.

If the caster leaves the local area for a while, the spell will dissipate early.

The light spell can also activate Truthie's glimaerstones.

Alchemy can create softly glowing crystals, which have four rubs of the Light spell in them.

External Links