Lizard pet: Difference between revisions

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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.-->
Also known as Frazerarg’s lizards, these attuned pets cannot be sold or in any way transferred to another character than the one they are attuned to. Typically they are worn, weighing in at a severe 9 pounds (newer ones at 5 pounds). If you remove them, they can be placed in a locker for safekeeping.
'''Lizard pets''' (also known as ''Frazerarg's lizards'' or ''Loveable Lizards'') are a form of wearable pet that has a variety of ambient messages. Lizards are '''permanently attuned''', and thus cannot be sold or in any way transferred to another character. They can be worn, and they are safe to remove, including for storage in a locker. They generally weigh between 9lbs and 5lbs.
{{TOC limit|2}}
{{itemtiermulti <!-- Copy/Paste x #Item as needed. -->
|item=Lizard <!-- REQUIRED: Must be entered as Item Type -->
|itemsummary= <!-- Brief explanation of what this particular item does, if any. -->
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full -->
A dark-eyed pearly sanguine lizard is a Lovable Lizard. You could WEAR, REMOVE, TOUCH, TICKLE, RUB, WAVE, and SMILE at the lizard. SHOW a cricket to the lizard to feed it.


It can be altered to change the article and adjective and give it a show and/or a long, but the noun must remain "lizard".
These lizards require live crickets or they will slip into a coma and possibly die. Crickets can be obtained via the [[Wizened Gnome]] in Solhaven.
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. -->
|show= <!-- ONLY for when an item has a hard-coded show. -->
|affinity= <!-- Brief explanation of affinity for that specific item, if any. -->
|itemverbtable=Yes <!-- Answer YES if there are verbs associated with this item. If not, leave blank. -->
}}
: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader|90}}
! scope="col" style="width:5em;"|Verb
! scope="col" style="width: 45%"|First
! scope="col" style="width: 45%"|Third
|-
! scope="row" role="rowheader"|SHOW<br>(cricket to lizard)
| A lizard sees your cricket and freezes, its eyes locked on the cricket. The very tip of the lizard's tail twitches, and it emits a soft huff of excitement. Suddenly, the lizard lunges forward, grasps the cricket in its jaws and gulps it down!
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|SMILE
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader" rowspan="3"|TICKLE
| As you reach up and tickle your lizard, the little creature rears back on its hind legs and bats playfully at your fingers. It coos in delight and finally tackles your hand, gnawing gently and growling like a tiny bear.
|<!-- Third Person View --> {{addmetext}}
|-
| As you reach up and tickle your lizard, the little creature bats playfully at your fingers with its front feet.
|<!-- Third Person View --> {{addmetext}}
|-
| As you reach up and tickle your lizard, the creature scampers up on top your head, effectively eluding your fingers. You manage to shoo it back down to your shoulder, getting a thump upside your head from its tail in the process. The lizard seems to have a smug look on its face once it settles back down.
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader" rowspan="3"|TOUCH/PET
| As you pet your lizard, the little creature nuzzles your hand in response.
|<!-- Third Person View --> {{addmetext}}
|-
| You stroke your lizard behind its little eye ridges, and the creature hums contentedly. Then, just to show you how much it cares, the lizard turns its head and gives your finger an affectionate bite.
|<!-- Third Person View --> {{addmetext}}
|-
| As you scratch your lizard behind its head, it closes its eyes and huffs in delight.
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|REMOVE
| You lift your hand to remove your lizard from your shoulder. The scamp begins to dash back and forth across your shoulders in a favorite game -- the lizard's favorite, not yours. You finally corral it against your neck and lift the lizard gently, though it squirms and huffs in protest. Spoiled little beggar!
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|RUB<br>(sleep)
| As you stroke your lizard, its eyes slowly close and it drifts off to sleep.
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|RUB<br>(wake)
| As you stroke your lizard, its eyes pop open and it begins to give off little huffs of pleasure.
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|WAVE
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|WEAR
| You carefully place your lizard on your shoulder, making sure that it is balanced and comfortable. The lizard gives a hum of contentment, apparently happy at being out of confinement.
|<!-- Third Person View --> {{addmetext}}
|}
{{itemtiermulti <!-- Copy/Paste x #Item as needed. -->
|item=Cricket Box <!-- REQUIRED: Must be entered as Item Type -->
|itemsummary= <!-- Brief explanation of what this particular item does, if any. -->
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full -->
This garnet cricket box is a container that holds crickets to feed to pet lizards. While there are crickets inside, the crickets will reproduce within three days.


Inside the box: a small cricket
== Ambient Scripts ==
It is a small item, under a pound.
It is estimated to be worth about 40 silvers.
The cricket can not be worn.


This is a cricket. It can be fed to a pet lizard. SHOW the cricket to the lizard to feet the cricket to the lizard.
You feel your lizard slowly edging closer to your cheek. Uncertain what the little rascal is up to (and not trusting its motives for an instant), you turn your head and glance at it. The lizard is staring intently at you. It does nothing for a moment, than leans over and rubs its little head against your chin with obvious affection. You feel yourself trying not to grin, even though you know in your heart that the scamp was probably going to try something like climbing your face.
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. -->
|show= <!-- ONLY for when an item has a hard-coded show. -->
|affinity= <!-- Brief explanation of affinity for that specific item, if any. -->
|itemverbtable= <!-- Answer YES if there are verbs associated with this item. If not, leave blank. -->
}}
==Additional Information==
===Feeding===
Lizards require live crickets to eat or they will slip into a coma and possibly die. Crickets can be obtained via the [[Wizened Gnome]] in Solhaven. Lizards can be fed by {{boldmono|SHOWing}} a cricket to them.


'''DO NOT SHOW THE CRICKET BOX TO YOUR LIZARD!''' It will eat the entire box, and you'll need to buy another.
Your lizard breaks into a furious dance, bobbing and hopping around like it has lost its senses! You scratch it behind its neck, and finally get the lizard to simmer down.
===Ambient Messages===
Lizards have a variety of ambient messages.
<pre{{log2}}>
You feel your lizard slowly edging closer to your cheek. Uncertain what the little rascal is up to (and not trusting its motives for an instant), you turn your head and glance at it. The lizard is staring intently at you. It does nothing for a moment, than leans over and rubs its little head against your chin with obvious affection. You feel yourself trying not to grin, even though you know in your heart that the scamp was probably going to try something like climbing your face.


Your lizard breaks into a furious dance, bobbing and hopping around like it has lost its senses! You scratch it behind its neck, and finally get the lizard to simmer down.
Your lizard begins to work its way down your chest, eyeing something on the ground it wants. You gently herd it back up to your shoulder with your hand. On the way past your chin, it gives you a little nip, just to let you know that it doesn't entirely agree with your intervention.

Your lizard begins to work its way down your chest, eyeing something on the ground it wants. You gently herd it back up to your shoulder with your hand. On the way past your chin, it gives you a little nip, just to let you know that it doesn't entirely agree with your intervention.


Your lizard fidgets, bobbing from side to side and clicking its jaws.
Your lizard fidgets, bobbing from side to side and clicking its jaws.
Line 15: Line 103:
Your lizard scampers across your shoulders, obviously deciding the view is better from your other side.
Your lizard scampers across your shoulders, obviously deciding the view is better from your other side.


Your lizard sways side to side, blinking stoically. Suddenly you feel its little claws dig into your shoulder as it notices something of interest ahead. Although you glance in the general direction toward which it's staring, you don't notice anything that would cause its reaction. But then, when did that ever stop the little scamp?
Your lizard sways side to side, blinking stoically. Suddenly you feel its little claws dig into your shoulder as it notices something of interest ahead. Although you glance in the general direction toward which it's staring, you don't notice anything that would cause its reaction. But then, when did that ever stop the little scamp?


Your lizard suddenly begins whining and hissing. You feel it erupt into a flurry of movement on your shoulder! Its tail smacks you several times on the side of your head. Wincing at the blows, you try to quiet the lizard by patting it reassuringly. Then you notice what caused the creature's agitation. A small black fly is winging away into the distance. The lizard follows the insect's progress, a wistful expression in its eyes.
Your lizard suddenly begins whining and hissing. You feel it erupt into a flurry of movement on your shoulder! Its tail smacks you several times on the side of your head. Wincing at the blows, you try to quiet the lizard by patting it reassuringly. Then you notice what caused the creature's agitation. A small black fly is winging away into the distance. The lizard follows the insect's progress, a wistful expression in its eyes.


Your lizard makes a little clicking sound as it smacks its jaws open and closed. You then notice it is watching a fly buzzing around a few feet away. Observant little critter!
Your lizard makes a little clicking sound as it smacks its jaws open and closed. You then notice it is watching a fly buzzing around a few feet away. Observant little critter!


Your lizard nips at the air. Whether it has glimpsed a gnat or has succumbed to a case of wishful thinking is uncertain.
Your lizard nips at the air. Whether it has glimpsed a gnat or has succumbed to a case of wishful thinking is uncertain.

Your lizard suddenly hisses at something. When you glance at it to find out what startled it, you see the lizard gazing steadily at you. It obviously has decided you are not paying it enough attention.

== Verbs ==

PET 1: As you pet your lizard, the little creature nuzzles your hand in response.

PET 2: You stroke your lizard behind its little eye ridges, and the creature hums contentedly. Then, just to show you how much it cares, the lizard turns its head and gives your finger an affectionate bite.

PET 3: As you scratch your lizard behind its head, it closes its eyes and huffs in delight.

TICKLE 1: As you reach up and tickle your lizard, the little creature rears back on its hind legs and bats playfully at your fingers. It coos in delight and finally tackles your hand, gnawing gently and growling like a tiny bear.

TICKLE 2: As you reach up and tickle your lizard, the little creature bats playfully at your fingers with its front feet.

TICKLE 3: As you reach up and tickle your lizard, the creature scampers up on top your head, effectively eluding your fingers. You manage to shoo it back down to your shoulder, getting a thump upside your head from its tail in the process. The lizard seems to have a smug look on its face once it settles back down.

RUB (sleep): As you stroke your lizard, its eyes slowly close and it drifts off to sleep.<br>
RUB (wake): As you stroke your lizard, its eyes pop open and it begins to give off little huffs of pleasure.

REMOVE: You lift your hand to remove your lizard from your shoulder. The scamp begins to dash back and forth across your shoulders in a favorite game -- the lizard's favorite, not yours. You finally corral it against your neck and lift the lizard gently, though it squirms and huffs in protest. Spoiled little beggar!

WEAR: You carefully place your lizard on your shoulder, making sure that it is balanced and comfortable. The lizard gives a hum of contentment, apparently happy at being out of confinement.

== Feeding ==

SHOW CRICKET TO LIZARD: A lizard sees your cricket and freezes, its eyes locked on the cricket. The very tip of the lizard's tail twitches, and it emits a soft huff of excitement. Suddenly, the lizard lunges forward, grasps the cricket in its jaws and gulps it down!

'''DO NOT SHOW THE CRICKET BOX TO YOUR LIZARD!''' It will eat the entire box, and you'll need to buy another.


Your lizard suddenly hisses at something. When you glance at it to find out what startled it, you see the lizard gazing steadily at you. It obviously has decided you are not paying it enough attention.
</pre>
===Grand Auction of 5123===
A lizard pet, teased as a "loveable lizard", was sold sold at the [[Grand Auction of 5123]]. It was ''a dark-eyed pearly sanguine lizard''.
==See Also==
==See Also==
*[[List of ambient pets]]
* [[List of ambient pets]]
</td><td>

{{iteminfo
[[Category:Pets]]
|type=Fluff <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" -->
|itemclass=Creature <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" -->
|itemtype=Lizard <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". -->
|alter=Yes <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. -->
|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". -->
|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".-->
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.-->
|releasevenue= <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. -->
|releaseyear= <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. -->
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. -->
|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.-->
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= -->
|attune=Permanent <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attunement=Character <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. -->
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|restrictions=Must remain a lizard. <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
}}
{{itemverb
|verb=SHOW <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.-->
|verb2=SMILE
|verb3=TICKLE
|verb4=TOUCH
|verb5=REMOVE
|verb6=RUB
|verb7=WAVE
|verb8=WEAR
}}
</td></tr></table>

Revision as of 11:23, 3 May 2023

Lizard pets (also known as Frazerarg's lizards or Loveable Lizards) are a form of wearable pet that has a variety of ambient messages. Lizards are permanently attuned, and thus cannot be sold or in any way transferred to another character. They can be worn, and they are safe to remove, including for storage in a locker. They generally weigh between 9lbs and 5lbs.

Lizard

Analyze

A dark-eyed pearly sanguine lizard is a Lovable Lizard.  You could WEAR, REMOVE, TOUCH, TICKLE, RUB, WAVE, and SMILE at the lizard.  SHOW a cricket to the lizard to feed it.

It can be altered to change the article and adjective and give it a show and/or a long,  but the noun must remain "lizard".

Usage

Verb First Third
SHOW
(cricket to lizard)
A lizard sees your cricket and freezes, its eyes locked on the cricket. The very tip of the lizard's tail twitches, and it emits a soft huff of excitement. Suddenly, the lizard lunges forward, grasps the cricket in its jaws and gulps it down! This section has not been added yet; please add to it now!
SMILE This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
TICKLE As you reach up and tickle your lizard, the little creature rears back on its hind legs and bats playfully at your fingers. It coos in delight and finally tackles your hand, gnawing gently and growling like a tiny bear. This section has not been added yet; please add to it now!
As you reach up and tickle your lizard, the little creature bats playfully at your fingers with its front feet. This section has not been added yet; please add to it now!
As you reach up and tickle your lizard, the creature scampers up on top your head, effectively eluding your fingers. You manage to shoo it back down to your shoulder, getting a thump upside your head from its tail in the process. The lizard seems to have a smug look on its face once it settles back down. This section has not been added yet; please add to it now!
TOUCH/PET As you pet your lizard, the little creature nuzzles your hand in response. This section has not been added yet; please add to it now!
You stroke your lizard behind its little eye ridges, and the creature hums contentedly. Then, just to show you how much it cares, the lizard turns its head and gives your finger an affectionate bite. This section has not been added yet; please add to it now!
As you scratch your lizard behind its head, it closes its eyes and huffs in delight. This section has not been added yet; please add to it now!
REMOVE You lift your hand to remove your lizard from your shoulder. The scamp begins to dash back and forth across your shoulders in a favorite game -- the lizard's favorite, not yours. You finally corral it against your neck and lift the lizard gently, though it squirms and huffs in protest. Spoiled little beggar! This section has not been added yet; please add to it now!
RUB
(sleep)
As you stroke your lizard, its eyes slowly close and it drifts off to sleep. This section has not been added yet; please add to it now!
RUB
(wake)
As you stroke your lizard, its eyes pop open and it begins to give off little huffs of pleasure. This section has not been added yet; please add to it now!
WAVE This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
WEAR You carefully place your lizard on your shoulder, making sure that it is balanced and comfortable. The lizard gives a hum of contentment, apparently happy at being out of confinement. This section has not been added yet; please add to it now!

Cricket Box

Analyze

This garnet cricket box is a container that holds crickets to feed to pet lizards.  While there are crickets inside, the crickets will reproduce within three days.

Inside the box: a small cricket
It is a small item, under a pound.
It is estimated to be worth about 40 silvers.
The cricket can not be worn.

This is a cricket.  It can be fed to a pet lizard.  SHOW the cricket to the lizard to feet the cricket to the lizard.

Additional Information

Feeding

Lizards require live crickets to eat or they will slip into a coma and possibly die. Crickets can be obtained via the Wizened Gnome in Solhaven. Lizards can be fed by SHOWing a cricket to them.

DO NOT SHOW THE CRICKET BOX TO YOUR LIZARD! It will eat the entire box, and you'll need to buy another.

Ambient Messages

Lizards have a variety of ambient messages.

You feel your lizard slowly edging closer to your cheek. Uncertain what the little rascal is up to (and not trusting its motives for an instant), you turn your head and glance at it. The lizard is staring intently at you. It does nothing for a moment, than leans over and rubs its little head against your chin with obvious affection. You feel yourself trying not to grin, even though you know in your heart that the scamp was probably going to try something like climbing your face.

Your lizard breaks into a furious dance, bobbing and hopping around like it has lost its senses! You scratch it behind its neck, and finally get the lizard to simmer down.

Your lizard begins to work its way down your chest, eyeing something on the ground it wants. You gently herd it back up to your shoulder with your hand. On the way past your chin, it gives you a little nip, just to let you know that it doesn't entirely agree with your intervention.

Your lizard fidgets, bobbing from side to side and clicking its jaws.

Your lizard scampers across your shoulders, obviously deciding the view is better from your other side.

Your lizard sways side to side, blinking stoically. Suddenly you feel its little claws dig into your shoulder as it notices something of interest ahead. Although you glance in the general direction toward which it's staring, you don't notice anything that would cause its reaction. But then, when did that ever stop the little scamp?

Your lizard suddenly begins whining and hissing. You feel it erupt into a flurry of movement on your shoulder! Its tail smacks you several times on the side of your head. Wincing at the blows, you try to quiet the lizard by patting it reassuringly. Then you notice what caused the creature's agitation. A small black fly is winging away into the distance. The lizard follows the insect's progress, a wistful expression in its eyes.

Your lizard makes a little clicking sound as it smacks its jaws open and closed. You then notice it is watching a fly buzzing around a few feet away. Observant little critter!

Your lizard nips at the air. Whether it has glimpsed a gnat or has succumbed to a case of wishful thinking is uncertain.

Your lizard suddenly hisses at something. When you glance at it to find out what startled it, you see the lizard gazing steadily at you. It obviously has decided you are not paying it enough attention.

Grand Auction of 5123

A lizard pet, teased as a "loveable lizard", was sold sold at the Grand Auction of 5123. It was a dark-eyed pearly sanguine lizard.

See Also

Lizard pet Information
Type Fluff
Item Classification Creature
Item(s) Applied to Lizard
Alterable Yes
Light/Deep
Attunement Permanent
Attunes to Character
Restrictions Must remain a lizard.
Item Verbs
SHOW SMILE TICKLE TOUCH
REMOVE RUB WAVE WEAR