Difference between revisions of "Magical workshop/saved posts"
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Latest revision as of 11:01, 13 March 2017
Saved posts relating to magical workshops.
Private workshops are best, but are only of benefit to their owners and useless to anyone else (i.e. not a workshop for non-owners.)
Guild and CHE workshops are the next best, and are equally great.
Public workshops are least great, but still great.
The sense messaging for mana pool stuff is a relic of the old enchanting system, and actually doesn't mean anything anymore in terms of Enchanting or anything else.
The presence of a mana pool DOES, however, indicate that a room is an enchanting workshop.
>Around the time that imbed got hosed, a few GMs posted you got bonuses for doing work in workshops, and I believe they gave a hierarchy. This may be what you're thinking of. - Dgry
Yes, it was in reference to imbedding. This may also be the same bonus structure for enchanting, but I don't recall Naos confirming or even commenting on it.
Level of Character Level of Spell Number of Charges Material of Item Being in a workshop provides a bonus to imbedding.
That's it. Period. Nothing else has anything to do with imbedding. Additionally , the tiers of workshop , top to bottom , are as follows : private, guild / che , public.
The material modifier can only help imbedding chances, and never harm them. The only materials that are currently considered by imbedding are mithril, ora, imflass, and vultite. Anything else is 'normal'. I'll let you experiment to figure out how these materials effect changes in imbedding success rate.
Ranger imbued items are no better or worse (mana capacity aside) from other items. The type, form, shape, color, size or the item doesn't make any difference. - NAOS</div>
The magical workshops in most Sorcerer guilds (all except Zul Logoth and Ta'Vaalor) are now functioning as magical workshops such that they now will provide bonuses to appropriate spells, such as Scroll Infusion (714).
>>Good add, team! One more standing ask closed and in good fashion. :) Quick question -- Zul and TV left out intentionally (because of nasty sorc feelings) or in process but delayed due to challenges?
None of the existing rooms were obvious candidates for magical workshops like the other guilds had. The town gurus have been notified and they may add a room to their guilds in the future.
Private workshops are attuned to an owner, they provide no workshop bonus except to that owner. This includes enchanting and ensorcelling, plus whatever other spells may also check for workshops. If a sorcerer gets a workshop attuned to them, they can get the benefits.
Do we actually have evidence that public workshops differ from CHE/Guild workshops for ensorcell?
There is no difference. For the purposes of Ensorcell, all active workshops provide the same bonus.
>>yes, but addons to simucoin purchased houses, or addons to both the simucoin purchased houses AND the existing private homes that rent is paid on?(I think we all know which one Methais has) It seemed to me like if you picked the enchanting workshop option on the simucoin purchased home, there will likely be a future option to add a fishing pond or summoning chamber, but nothing was said about existing private homes.
We will be looking at likely both. Two properties can take us awhile to get through though. And this is a new venture, so I'm sure there will be a lot of questions and concerns as we move on. I'd like to hold off on the addon discussion for the time being, because that's getting a little too ahead and we need to hammer a few things down yet.
One thing to mention about an enchanting workshop is it's tooled to a specific wizard or it's a public workshop. So yes, an enchanting workshop is great if you can find a specific person to use it, but it's not a good generalized thing to get. There are already easy ways to get into a public one, so that would be a waste (in my opinion). We wanted to offer choices to start.