Major Cold (907): Difference between revisions

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{{spell | name = Major Cold | number = 907 | mnemonic = MAJORCOLD | duration = Instantaneous | type = Attack ([[bolt]]) }}
{{spell | name = Major Cold | number = 907 | mnemonic = MAJORCOLD | duration = Instantaneous | type = Attack ([[bolt]]) }}


'''Major Cold''' is a freezing ball of pure cold which is flung at one's foe. Occasionally, the it will break apart causing additional damage to the original target, or strike other opponents within the area.
'''Major Cold''' is a [[ball spell]] that requires training in [[Spell Aiming]] to use effectively. The damage done by this spell can be increased with training in [[Elemental Lore, Water]].


== Factors That Affect Major Cold ==
== Factors That Affect Major Cold ==
[[Elemental Lore, Water]] increases the spell's [[damage factor]] by .001 per rank, until rank 50. After the 50th rank, it increases by .0005 per rank until the 100th rank. Like other [[ball spell|ball spells]] the ball will sometimes splash to hit other targets based on [[Elemental Lore, Water]] and [[Multi-Opponent Combat]] training.
TThe [[attack strength|Attack Strength]] for this spell is determined by [[dexterity]] bonus and [[Spell Aiming]] bonus. [[Elemental Lore, Water]] increases the spell's [[damage factor]] by .001 per rank until rank 50. After the 50th rank, it increases by .0005 per rank until the 100th rank. Like other [[ball spell|ball spells]] it will sometimes splash to hit other targets based on [[Elemental Lore, Water]] and [[Multi-Opponent Combat]] training.


== Spell Usage ==
== Spell Usage ==

Revision as of 05:42, 3 April 2006

Major Cold (907)
Mnemonic [MAJORCOLD]
Duration Instantaneous
Type Attack (bolt)


Major Cold is a freezing ball of pure cold which is flung at one's foe. Occasionally, the it will break apart causing additional damage to the original target, or strike other opponents within the area.

Factors That Affect Major Cold

TThe Attack Strength for this spell is determined by dexterity bonus and Spell Aiming bonus. Elemental Lore, Water increases the spell's damage factor by .001 per rank until rank 50. After the 50th rank, it increases by .0005 per rank until the 100th rank. Like other ball spells it will sometimes splash to hit other targets based on Elemental Lore, Water and Multi-Opponent Combat training.

Spell Usage

  • CAST or INCANT this spell to hurl a ball of pure cold at your target.
Spell AG Cloth Leather Scale Chain Plate
AsG 1 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Major Cold DF .445 .350 .245 .217 .208
AvD 65 55 54 53 52 45 43 41 39 40 36 32 28 35 29 23 17


External Links

Official Spell Description: http://www.play.net/gs4/info/spells/spelllist.asp?circle=5#907