Mass spells: Difference between revisions

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Mass spells are spells that are able to be cast on an entire [[group]] at once. Originally three spells - [[414|Elemental Defense III]], [[611|Mass Colors]], and [[911|Mass Blur]] - were mass spells (known colloquially as "massies") and formed the basis of many adventurer's defense. Some other spells are able to be cast on groups (e.g., [[215|Heroism]]), but since these spells generally have a short duration and require substantial lore training they are less common. Mass spells are distinct from [[group focus]] spells (e.g., [[1216|Focus Barrier]]) since they have a limited duration and do not require the caster to remain in the group.
'''Mass spells''' are defensive spells that are able to be cast on an entire [[group]] at once. Originally three spells - [[419|Mass Elemental Defense]], [[611|Mass Colors]], and [[911|Mass Blur]] - were mass spells (known colloquially as "massies") and formed the basis of many adventurer's defense. Some other spells are able to be cast on groups (e.g., [[215|Heroism]]), but since these spells generally have a short duration and require substantial lore training they are less common. Mass spells are distinct from [[group focus]] spells (e.g., [[1216|Focus Barrier]]) since they have a limited duration and do not require the caster to remain in the group.

==See Also==
*[[Mass spells and pets (saved post)]]

[[Category:Spells]]
[[Category:Defensive Spells]]

Revision as of 18:41, 25 February 2015

Mass spells are defensive spells that are able to be cast on an entire group at once. Originally three spells - Mass Elemental Defense, Mass Colors, and Mass Blur - were mass spells (known colloquially as "massies") and formed the basis of many adventurer's defense. Some other spells are able to be cast on groups (e.g., Heroism), but since these spells generally have a short duration and require substantial lore training they are less common. Mass spells are distinct from group focus spells (e.g., Focus Barrier) since they have a limited duration and do not require the caster to remain in the group.

See Also