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#REDIRECT [[:Category:Materials]]
A '''material''' is the substance or substances out of which a thing is or can be made. In [[GemStone IV]], there are numerous materials that weapons, armor, shields, and other useful objects can be crafted of that may or may not have real life counterparts.

== Functional Materials ==

''Functional'' materials are those commonly used for weapons, armor, and locksmithing. These materials contribute mechanical factors such as natural [[enchantment]] bonuses. ''Decorative'' materials can be used for adornments and non-combat items but have no mechanical properties. The following table lists all of the currently available functional materials. [[:Category:Materials|Other materials]] not listed here are considered decorative.

{|
|- valign="top"
|rowspan=3|
{| border="2" cellpadding="4" cellspacing="0" style="margin: 1em 1em 1em 0; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse; text-align: center;"
|+ '''Metals'''
|-
|width=80| [[Adamantine]] ||width=80| [[Alexandrite]]
|width=80| [[Bronze]] ||width=80| [[Coraesine]]
|-
| [[Drakar]] || [[Eahnor]] || [[Eonake]] || [[Faenor]]
|-
| [[Glaes]] (Mein)|| [[Golvern]] || [[Gornar]] || [[Imflass]]
|-
|[[Invar]] || [[Iron]] || [[Kelyn]] || [[Krodera]]
|-
| [[Kroderine]] || [[Mithglin]] || [[Mithril]] || [[Ora]]
|-
| [[Black ora|Ora, Black]] || [[White ora|Ora, White]] || [[Razern]] || [[Rhimar]]
|-
| [[Rolaren]] || [[Steel]] || [[Urglaes]] || [[Urnon]]
|-
|| [[Vaalorn]] || [[Veil iron]] || [[Veniom]] || [[Vultite]]
|-
| [[Zelnorn]] || [[Zorchar]] || - || -
|}
|
{| border="2" cellpadding="4" cellspacing="0" style="margin: 1em 1em 1em 0; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse; text-align: center;"
|+ '''Woods'''
|-
|width=80| [[Carmiln]] ||width=80| [[Deringo]]
|width=80| [[Faewood]] ||width=80| [[Fireleaf]]
|-
| [[Glowbark]] || [[Hoarbeam]]
| [[Illthorn]] || [[Ipantor]]
|-
| [[Kakore]] || [[Lor]]
| [[Mesille]] || [[Mossbark]]
|-
| [[Orase]] || [[Rowan]]
| [[Ruic]] || [[Sephwir]]
|-
| [[Villswood]] || [[Witchwood]]
| [[Wyrwood]] || [[Yew]]
|}
|-
|
{| border="2" cellpadding="4" cellspacing="0" style="margin: 0em 1em 1em 0; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse; text-align: center;"
|+ '''Leathers'''
|-
|width=320| [[Leather]]
|}
|- valign="bottom"
|
{| border="2" cellpadding="4" cellspacing="0" style="margin: 0em 1em 1em 0; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse; text-align: center;"
|+ '''Lockpick Materials'''
|-
|width=80| [[Alum]]||width=80| [[Laje]]
|width=80| [[Vaalin]] ||width=80| -
|}
|}

See [[list of woods]] for more information on functional woods.

== Level Requirements ==

Characters cannot use certain materials for weapons, shields or armor until one has reached a certain training level. For example, an adventurer would have to be at least level 8 to use a glaes weapon. Basically it comes down to dividing the (positive) enchantment bonus by two, then potentially rounding the result up (glaes: +15 / 2 = 7.5 -> 8). Below is a table with examples:

{| {{prettytable|text-align: left;}}
|+'''''Level Requirements of Common Materials'''''
! width="10%" | Level
! width="10%" | Bonus
! width="40%" | Metal
! width="40%" | Wood
|-
| align="right" | All
| align="right" | +0
| [[iron]], [[steel]]
| mundane wood
|-
| align="right" | 1
| align="right" | +2
| [[invar]]
| [[yew]]
|-
| align="right" | 3
| align="right" | +5
| [[drakar]], [[gornar]], [[kelyn]], [[mithril]], [[rhimar]], [[zorchar]]
| [[rowan]]
|-
| align="right" | 3
| align="right" | +6
| -
| [[carmiln]]
|-
| align="right" | 4
| align="right" | +8
| [[faenor]]
| [[deringo]]
|-
| align="right" | 5
| align="right" | +10
| [[ora]] ([[white ora|white]], [[black ora|black]]), [[razern]]
| [[kakore]]
|-
| align="right" | 6
| align="right" | +12
| [[imflass]]
| [[hoarbeam]]
|-
| align="right" | 8
| align="right" | +15
| [[glaes]], [[mithglin]]
| [[mesille]], [[mossbark]]
|-
| align="right" | 9
| align="right" | +17
| -
| [[ipantor]], [[witchwood]]
|-
| align="right" | 9
| align="right" | +18
| [[eahnor]], [[vaalorn]]
| [[villswood]]
|-
| align="right" | 10
| align="right" | +20
| [[eonake]], [[rolaren]], [[vultite]]
| [[faewood]], [[orase]], [[ruic]]
|-
| align="right" | 11
| align="right" | +22
| -
| [[fireleaf]], [[glowbark]]
|-
| align="right" | 12
| align="right" | +24
| -
| [[wyrwood]]
|-
| align="right" | 13
| align="right" | +25
| [[golvern]], [[veil iron]]
| [[illthorn]], [[lor]], [[sephwir]]
|-
|}

Note that the bonus of combat gear is often referred to in a different manner - in multiples of 5. Thus mithril could be referred to as 1x, glaes as 3x, and a +30 item as 6x. Simply take the bonus and divide by 5 (vultite: +20 / 5 = 4x).

Also, objects can have a different bonus than might seem evident. By, for example, [[Enchant Item (925)|enchanting]] an item, the bonus is increased.

Some rarer materials such as [[kroderine]] may have special restrictions. See the individual articles for more details.

== Weight Modifiers ==

Each functional material has a [[material weight modifier|weight modifier]] that determines how heavy an item made out of that material is, compared to the base weight of the item type. Item weight is a major factor in the [[encumbrance]] system.

See [[item weights (saved posts)]] for a full list of base item weights, and the individual material articles for their respective weight modifiers.

See [[lightening]] for more information about the merchant service that changes item weights.

== Enchant/Ensorcell Difficulty ==

The following table shares the modifications each material can cause when attempting to [[Enchant Item (925)|enchant]] or [[Ensorcell (735)|ensorcell]] an item primarily made of such material. This list is subject to revision as materials are added or modified. Last updated 11 April 2015.

{| class="wikitable sortable" {{prettytable}}
!Material || Weapons || Shields || Armor || Bows || RuneStaves
|-
|adamantine || -500 || -500 || -500 || ||
|-
|alexandrite || -500 || 0 || || ||
|-
|black-alloy || 0 || -50 || 0 || ||
|-
|bone || -250 || 10 || -250 || ||
|-
|bronze || -50 || || -50 || ||
|-
|carmiln || || || || 10 || 10
|-
|cloth || || || 0 || ||
|-
|copper || -50 || || -50 || ||
|-
|coraesine || -999 || || || ||
|-
|deringo || || -20 || || -20 || -20
|-
|drakar || -50 || -50 || -50 || ||
|-
|drake || 0 || || || ||
|-
|eahnor || 15 || 15 || 15 || ||
|-
|eonake || -60 || || || ||
|-
|faenor || 15 || || || ||
|-
|faewood || || 10 || || || 0
|-
|feras || 0 || || || ||
|-
|fireleaf || || 15 || || || 15
|-
|glaes || -10 || -10 || -10 || ||
|-
|glass || 0 || || || ||
|-
|glowbark || || -10 || || -10 || -10
|-
|golvern || -10 || -10 || -10 || ||
|-
|gornar || -50 || -50 || -50 || ||
|-
|hoarbeam || || 5 || || 5 || 5
|-
|illthorn || || 0 || || || 0
|-
|imflass || -30 || -30 || -30 || ||
|-
|invar || 0 || 0 || 0 || ||
|-
|ipantor || || || || -40 ||
|-
|iron || -30 || -30 || -30 || ||
|-
|ironwood || || 0 || || || 0
|-
|kakore || || 0 || || || 0
|-
|kelyn || 0 || || || ||
|-
|krodera || -999 || || || ||
|-
|kroderine || -999 || -999 || -999 || ||
|-
|leather || || || -10 || ||
|-
|lor || || || || || -25
|-
|mein || -10 || -10 || -10 || ||
|-
|mesille || || 0 || || 0 || 0
|-
|mithglin || 15 || 15 || 15 || ||
|-
|mithril || 20 || 20 || 20 || ||
|-
|modwir || 0 || || || ||
|-
|mossbark || || 0 || || 0 || 0
|-
|obsidian || -500 || || || ||
|-
|ora || 0 || 0 || 0 || ||
|-
|ora-black || -75 || || || ||
|-
|ora-white || -40 || || || ||
|-
|orase || || 0 || || || 0
|-
|razern || -20 || || || ||
|-
|rhimar || -50 || -50 || -50 || ||
|-
|rolaren || -40 || -40 || -40 || ||
|-
|rowan || || || || || 20
|-
|ruby || -500 || || || ||
|-
|ruic || || || || -60 ||
|-
|sephwir || || || || -25 ||
|-
|steel || -10 || -10 || -10 || ||
|-
|urglaes || -999 || -999 || -999 || ||
|-
|urnon || -999 || || || ||
|-
|vaalorn || 10 || 10 || 10 || ||
|-
|veil-iron || -50 || -50 || -50 || ||
|-
|villswood || || 0 || || 0 || 0
|-
|vultite || 0 || 0 || 0 || ||
|-
|white-alloy || || 0 || 0 || ||
|-
|witchwood || || || || || -75
|-
|wood || -100 || -10 || -100 || -10 || -10
|-
|wyrwood || || || || -60 ||
|-
|yew || || || || -20 ||
|-
|zelnorn || -999 || -999 || -999 || ||
|-
|zorchar || -50 || -50 || -50 || ||
|}

== Behind the Scenes: History of Materials in GemStone ==
GemStone III had at least as many different types of materials in it as exist on Earth because everything from iron and steel to oak and yew can be found there. Where it gets more interesting is in the different magical materials that exist. Originally, these materials had names taken directly from [[ICE age|Iron Crown Enterprises]]' "RoleMaster" gaming products.

Until 1998, ICE had the worldwide gaming rights to the Middle-Earth world-setting created by J.R.R. Tolkien. The names that he created--mithril, eog, galvorn, and others--are therefore found throughout ICE's gaming products.

When GemStone III was written, the ''names'' of these materials were used but the ''properties'' of them were not necessarily copied over as well. For example, in "RoleMaster" the material '''eog''' has a +30 magical bonus; in GemStone III, '''eog''' was only +10.

At the end of 1995 when the [[ICE age]] came to an end, Simutronics was legally required to change all references to materials with "RoleMaster" names. Items actually in the possession of characters were allowed to retain their old material names, with the stipulation that should the item ever be handled by a [[GameMaster]], the material would be converted to whatever the corresponding new material was called. (For example, an old "galvorn" item that a GameMaster needed to work on for some reason would be returned to the player as a "[[golvern]]" item.)

== Resources ==
*[http://www.play.net/gs4/info/armory/materials.asp Official Documentation on Materials at Play.net]
*[[Material properties 01 (saved post)]]
*[[Material properties 02 (saved post)]]
*[[Item weights (saved posts)]]

[[Category:Materials| ]]
[[Category:Basic Mechanics]]

Latest revision as of 11:10, 24 July 2022

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