Maximum Animatable Level: Difference between revisions

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#redirect [[Animate_Dead_(730)#Maximum_Animatable_Level]]
Maximum Animatable Level, or "MAL," is the term for the highest level of critter which a sorcerer is able to animate using the [[Animate Dead (730)]] spell.

== Necromancy and MAL ==
MAL is used to determine the highest level of creature a sorcerer can animate. Previously, the quality of crimson salts used when casting Animate Dead had the ability to boost a sorcerer's MAL, but this is no longer the case. The following formula is used to determine a sorcerer's MAL (note: a player's MAL is capped at their level + 15):

*(700s ranks, capped at level) - 10 + (700s ranks over level / 10, max of 5) + (WIS Bonus / 5) + (Necromancy Lore Ranks / 10)= MAL

== Calculating A Specific Creature's Actual Level ==

Now we've discussed how to calculate your character's MAL, but you also need to be able to calculate a creature’s exact level. Fortunately, [[Corrupt Essence (703)]] has a TD pushdown that is partially based on creature level relative to the sorcerer’s level. ([[BCS]] creatures will generate on a range of levels centered around the creature’s base level. Example: Shan are a base level of 42, though you may find individual Shan to range from the high 30's to mid 40's.) If you’re animating near your MAL, it’s important to keep track of the individual creature you’re trying to animate so you don’t accidentally blow off a hand. To determine the level of a creature using [[Corrupt Essence (703)]], use the following equation:

*TD Pushdown = (Wisdom bonus -1) + (Sorcerer's level - Creature's level)

First, you must determine the creature's normal TD vs. sorcerous magic. [[Mind Jolt (706)]] is generally the best choice for this purpose, because it will not damage the potential animate's body, and will also immobilize the target for you. Next, cast [[Corrupt Essence (703)]] at it. The TD pushdown is the original TD used against the first spell minus the corrected TD against [[Corrupt Essence (703)]]. Your level and Wisdom bonus values can be displayed by entering the INFO command in the game.

Example:
'Sorcerer A' casts [[Pain (711)]] at the creature whose level is to be determined, resulting in a TD of 189. 'Sorcerer B' then immediately casts [[Corrupt Essence (703)]] at the same creature, and the resulting TD is 156. Sorcerer B is level 44 and their Wisdom bonus is 30. Solve for 'C' which is the value of the creature's level. (189-156)=(30-1)+(44-C); 33 = 29 + 44 - C; C = 40. This tells us that the creature in question is level 40, or 4 levels below Sorcerer B. Now the sorcerer may determine, based on their MAL, whether or not they will be able to animate that particular creature.


[[Category:Sorcerer]]

Latest revision as of 17:20, 22 September 2015