Mechanical container: Difference between revisions

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'''Mechanical containers''' are scripted containers with a steampunk theme.
'''Mechanical containers''' are scripted containers with a steampunk theme.<!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.-->

{{TOC limit|2}}
==Analyze==
==Analyze==
<pre{{log2}}>
<pre{{log2}}>
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You can try to PULL, OPEN, CLOSE, RUB, and TAP the case.
You can try to PULL, OPEN, CLOSE, RUB, and TAP the case.
</pre>
</pre>
==Usage==

{| {{verbtable}}
==Verb Traps==
{| {{prettytable}}
|- {{verbtableheader}}
! scope="col" style="width:5em;"|Verb
!VERB !!FIRST !!THIRD
! scope="col"|First
! scope="col"|Third
|-
|-
! scope="row"|OPEN
| '''OPEN'''|| As you turn the knob on the front of your invar tool case, you hear a *click* and a whirring of gears as the top of the case flips open.|| A small *click* followed by a whirring of gears can be heard as XXX opens her invar tool case.
| As you turn the knob on the front of your invar tool case, you hear a *click* and a whirring of gears as the top of the case flips open.
| A small *click* followed by a whirring of gears can be heard as XXX opens her invar tool case.
|-
|-
! scope="row"|CLOSE
| '''CLOSE'''|| You push the top of your invar tool case down, snapping it into place.|| XXX snaps the top of her invar tool case into place.
| You push the top of your invar tool case down, snapping it into place.
| XXX snaps the top of her invar tool case into place.
|-
|-
! scope="row"|PULL
| '''PULL'''|| You tug at your invar tool case, making sure that it is firmly affixed to your belt.|| XXX gives her invar tool case a little tug.
| You tug at your invar tool case, making sure that it is firmly affixed to your belt.
| XXX gives her invar tool case a little tug.
|-
|-
! scope="row"|RUB
| '''RUB'''|| You rub at your invar tool case, attempting to restore a bit of its luster.|| XXX rubs at her invar tool case, shining it up a bit.
| You rub at your invar tool case, attempting to restore a bit of its luster.
| XXX rubs at her invar tool case, shining it up a bit.
|-
|-
! scope="row"|TAP
| '''TAP'''|| You idly drum your fingers across the surface of your invar tool case.|| XXX idly drums her fingers across the surface of her invar tool case.
| You idly drum your fingers across the surface of your invar tool case.
| XXX idly drums her fingers across the surface of her invar tool case.
|}
|}
==Additional Information==

==See Also==
===See Also===
*[[Steampunk Clothing Set]]
* [[Scripted containers]]
*[[Steampunk loupe]]

</td><td>
[[Category: Scripted Items]]
{{iteminfo
|type= Fluff<!-- REQUIRED: Mechanical or Fluff. -->
|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". -->
|itemclass= Container<!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous -->
|itemclass2= <!-- OPTIONAL: If a script can be applied to more than one classification. An example would be Joola items (clothing and jewelry). -->
|itemclass3=
|itemtype= Belt-worn container<!-- REQUIRED: What items can this apply to. Up to 8 can be specified. -->
|itemtype2=
|itemtype3=
|itemtype4=
|itemtype5=
|itemtype6=
|itemtype7=
|itemtype8=
|alter= Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|ld= Yes<!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered -->
|feature2=
|feature3=
|feature4=
|feature5=
|feature6=
|feature7=
|feature8=
|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered. If the messaging is alterable, simply enter "Verb"-->
|custom2=
|custom3=
|custom4=
|custom5=
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.-->
|releasevenue= <!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. -->
|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant" or "Certificate" ONLY. If both, enter at unlock2.-->
|unlock2=
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, i.e. Bloodrunes and MoonShard Pendants. -->
|corrscript2=
|corrscript3=
|corrscript4=
|corrscript5=
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|hideable= <!-- OPTIONAL: Enter "Yes" if an item is hideable in inventory. If no, leave blank. -->
|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. -->
|spell2=
|spell3=
|spell4=
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|restrictions= Must be able to logically have gears.<!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
}}
</td></tr></table>

Revision as of 17:27, 2 August 2021

Mechanical containers are scripted containers with a steampunk theme.

Analyze

The creator has also provided the following information:
You sense that the case can be altered so long as it remains a container that logically has gears and is made of a material where that makes sense.

You can try to PULL, OPEN, CLOSE, RUB, and TAP the case.

Usage

Verb First Third
OPEN As you turn the knob on the front of your invar tool case, you hear a *click* and a whirring of gears as the top of the case flips open. A small *click* followed by a whirring of gears can be heard as XXX opens her invar tool case.
CLOSE You push the top of your invar tool case down, snapping it into place. XXX snaps the top of her invar tool case into place.
PULL You tug at your invar tool case, making sure that it is firmly affixed to your belt. XXX gives her invar tool case a little tug.
RUB You rub at your invar tool case, attempting to restore a bit of its luster. XXX rubs at her invar tool case, shining it up a bit.
TAP You idly drum your fingers across the surface of your invar tool case. XXX idly drums her fingers across the surface of her invar tool case.

Additional Information

See Also

Mechanical container Information
Type Fluff
Item Classification Container
Item(s) Applied to Belt-worn container
Alterable Yes
Light/Deep Yes
Restrictions Must be able to logically have gears.