Difference between revisions of "Non-corporeal"

The official GemStone IV encyclopedia.
Jump to: navigation, search
m (See Also: update link)
(Merged information onto Category:Non-corporeal creatures page. Created redirect to that page. Maintained link for combat mechanics.)
Line 1: Line 1:
'''Non-corporeal''' refers to creatures that do not possess material substance in the physical plane. In the context of GemStone, it is usually in reference to  [[undead]] creatures that are insubstantial and possess only a spiritual or ghostly form.  Coding-wise, the creature has no body parts that are corporeal and has several body parts which are specifically marked as non-corporeal.  Creatures such as this have a number of factors that cause them to be different in combat than regular creatures. They cannot be killed by a standard melee critical injury, nor do they receive wounds from damage, and some types of attack are less effective or entirely ineffective at injuring them. 
#REDIRECT [[Category:Non-corporeal undead creatures]]
Two definitive characteristics of non-corporeal creatures are that (1) they can be affected by [[Phase (704)]], a [[Sorcerer Base|sorcerer spell]] that can be used to force a non-corporeal creature into physical form upon a successful warding roll, which then subjects the the creature to the normal limitations and weaknesses that corporeal creatures have; and (2) [[Kai's Smite]], which is obtained at the twenty-first step of the [[Order of Voln]], will temporarily corporealize the creature (use the [[SMITE (verb)|SMITE]] verb). These two characteristics differentiate non-corporeal creatures from creatures that have no body parts (e.g. [[elemental family creatures|elemental creatures]]), as the latter is not affected by Phase or Kai's Smite.
[[Category:Combat Mechanics]]
A vast majority of non-corporeal creatures will evaporate quickly after death, much faster than the usual natural creature decay, but that is a per-creature setting.  These creatures are [[LOOT]]-able while they are unable to move as a result of the [[creature action timer]] or [[roundtime]], which continue even after they are killed, but at the end of the combined time they will immediately evaporate.
Non-corporeal creatures have their own critical table which overrides the critical table for the attack type used on them (e.g. using an arrow will give results from the [[non-corporeal critical table]] rather than the [[puncture critical table]]).  However, non-corporeal living creatures will not have the special messaging.
There is no restriction preventing the existence of living non-corporeal ''creatures'', but none currently exist.  Voln members using [[Symbol of Transcendence]] (see below), can be considered non-corporeal living.
''For the list of non-corporeal undead creatures, see the [[:Category:Non-corporeal undead creatures|category page]].''
===Additional [[Order of Voln]] Information===
The [[Symbol of Transcendence]] will allow a character to step into the space between the corporeal and ethereal realms for 30 seconds. While in this state, characters will take damage as if they were a non-corporeal creature (obtained at the twelfth step).
The [[Symbol of Disruption]] will cause a character and all group members to be surrounded by a churning spectral aura. Any non-corporeal undead struck while under this symbol's effect will be dealt roundtime based on the critical rank of the attack and will suffer a temporary penalty to AS/DS/CS/TD/CMAN while disrupted (obtained at the twentieth step).
===Additional [[Sorcerer]] Information===
[[Disintegrate (705)]] is particularly powerful when used against non-corporeal creatures, stronger than when normally used against corporeal creatures.
Non-corporeal creatures cannot be animated with [[Animate Dead (730)]].
==See Also==
*[[Noncorporeal critical table]]
*[[/saved posts|Saved posts]]
[[category:Non-corporeal undead creatures| ]]
[[category:Combat Mechanics]]

Latest revision as of 21:45, 21 March 2020