One Hundred Seconds Weapons: Difference between revisions
(Someone needed to make this page. I'm turning it over to anyone else now to make it say what it should. L&K, ~L.L.) |
(No difference)
|
Revision as of 16:37, 3 May 2024
Please fill in with more information as you can!
Temporal Weapons, The One Hundred Seconds script, were introduced by PM Wyrom at the Grand Auction of 5123/Full List.
These weapons have an enchant from +1 to +100 and flares determined by timestamp when CLENCHED.
Other information, gleaned from player posts on Discord:
Per Tsalinx:
Once a day, you can set the enchant and flare. Flares are fire, ice, electric, impact, acid, vacuum, plasma, steam, disintegration, and disruption. Enchant will be between +1 to +100. All determine by TIME, in Unix.
You can add other properties to it, like ensorcell, bless, creaturebane, weighting, etc
Base enchant will be +1, I will probably have it at the auction as +50.
Can't enchant it, flare it, or alter it. When it resets, it will always be +1
Until 8am the next day.
Wyrom noted:
"Anything scripted will take the scripted slot. So the ability to interact with it in a unique way is always a script. You cannot change the enchant, ability (flares), description, or encumbrance. You can have other services added to it...it takes the script spot, flare/defender spot, can't be enchanted, altered, or lightened. Might work with RotFlares/NotRotFlares."