One Hundred Seconds Weapons

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One Hundred Second weapons (sometimes known as Temporal Weapons) are scripted weapons that have a variable enchant. They were first sold at the Grand Auction of 5123. They have an enchant that varies from +1 to +100 and flares determined by timestamp when CLENCHed.

Due to the nature of the script, it takes up both the script and the flare/defender item property slots, as well as the material slot. According to Wyrom the weapon will check that it is made of air each time it is used.

Once every 24 hours, the wielder can set the enchant and flare. Flares are fire, ice, electric, impact, acid, vacuum, plasma, steam, disintegration, and disruption. Enchant is between +1 to +100. All are determined by TIME in Unix. The base enchant is +1, and when it resets it returns to +1. Effects last until 8am the next day, however the weapon must be used before it will revert.

Some other properties can be added to it as with normal weapons, including ensorcell, bless, creaturebane, weighting, etc. It cannot be enchanted, have ability flares added or changed, or be altered or lightened.

Analyze

You analyze the temporal arming sword and sense that the creator has provided the following information:
This weapon can change its enchant and flare based on the time you CLENCH it.  It only lasts for 24 hours from the time you last used CLENCH and will revert on the next attack.  The enchant can range between +1 to +100.  You can WAVE the sword to show it off.  RAISE will also give you a temporary title of "Temporal Guardian."  You can GAZE to check if you can CLENCH again.
This cannot be altered, enchanted or have its flare changed at all.  It can, however, have other merchant and player services done.
You can tell that the sword is as light as it can get.
The sword has Custom Flare messaging that is valid for ANY flare type:
  1st person: A dark shadow quickly slithers from the hilt of the [ITEM] along the surface in a serpentine fashion.  Upon reaching the tip, it abruptly snaps towards [TARGET] in a streak of cold darkness.
  3rd person: A dark shadow quickly slithers from the hilt of [ATTACKER's] [ITEM] along the surface in a serpentine fashion.  Upon reaching the tip, it abruptly snaps towards [TARGET] in a streak of cold darkness.
  Target: A dark shadow quickly slithers from the hilt of [ATTACKER's] [ITEM] along the surface in a serpentine fashion.  Upon reaching the tip, it abruptly snaps towards you in a streak of cold darkness.

Usage

Verb First Third
CLENCH You clench your temporal arming sword and slice into the air before you, cutting into the fabric of time. As you pull back your sword, it has a white glow shrouded in black wisps. Person clenches his temporal arming sword and slices into the air before him, cutting into the fabric of time. As he pulls back his sword, it has a golden glow wavering in and out of existence.
Sets the item based on the current Unix timestamp.
GAZE You sense that you can CLENCH the sword again to absorb power from a temporal rift. N/A
Shows the time remaining until the weapon can be CLENCHed again.
RAISE You raise your temporal arming sword heavenward in triumph, causing a faint ripple in the air around you. This section has not been added yet; please add to it now!
Gives the wielder a temporary prename title of Temporal Guardian.
WAVE This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!

Additional Information

Determining Flares & Enchant

To determine flares and enchantment on temporal warpikes, the wielder must rely on a Unix timestamp format. The focus is primarily on the last three digits of the timestamp:

The third-to-last digit (X) determines the flare type (see tables below).
The last two digits (YY) determine the enchant level:
00 = +100 enchant
99 = +99 enchant
98 = +98 enchant
...
01 = +1 enchant.

For example, given the Unix timestamp: 1682485XYY:

X = Flare Type
YY = Enchant

As another example:

Timestamp: 1682485299
Flare: Ice
Enchant Level: +99
Description: A temporal warpike encased in ice with +99 enchant.

Flare Typess (0–9)

Flare Types (0–9)
Code Flare Type Description
0 Disintegration A temporal warpike wavering in and out of existence
1 Fire A temporal warpike suffused with flames
2 Ice A temporal warpike encased in ice
3 Lightning A temporal warpike crackling with lightning
4 Earth A temporal warpike camouflaged by earthy material
5 Acid A temporal warpike dripping with acid
6 Void A temporal warpike void of features
7 Disruption A temporal warpike writhing with black tendrils
8 Plasma A temporal warpike consumed by heat
9 Steam A temporal warpike enveloped in steam

Special Flare Types

Special flare types exist, and are considered easter eggs and not widely known. Good luck!

Loresong Recall

One example of how this script appears via LORESONG RECALL:

As you recall BardyMcBardBard's song, you feel a faint resonating vibration from the temporal arming sword in your hand, and you learn something about it...
It imparts a bonus of +49 more than usual.
It has been infused with the power of a dark substance.
It is a small item, under a pound.
It is estimated to be worth about 1,000,000,000 silvers.
It is very heavily weighted to inflict more critical wounds than a normal weapon of its type.
It is predominantly crafted of air.
It has been ensorcelled 5 times.
It has been sanctified 5 times.  It has permanent Holy Fire flares.
It is an overwhelming project (1,072 difficulty) for an adventurer to modify.
It has some unknown (scripted) benefit.
It has a permanently unlocked loresong by BardyMcBardBard.
One Hundred Seconds Weapons Information
Type Mechanical
Item Classification Weapon
Item(s) Applied to Weapon
Alterable No
Light/Deep No
Original Release Venue Grand Auction of 5123
Original Release Year 2023
Item Verbs
CLENCH GAZE RAISE WAVE