One Hundred Seconds Weapons

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Temporal Weapons, The One Hundred Seconds script, were introduced by PM Wyrom at the Grand Auction of 5123/Full List.

These weapons have an enchant from +1 to +100 and flares determined by timestamp when CLENCHED.

Other information, gleaned from player posts on Discord:

Per Tsalinx:

Once a day, you can set the enchant and flare. Flares are fire, ice, electric, impact, acid, vacuum, plasma, steam, disintegration, and disruption. Enchant will be between +1 to +100. All determine by TIME, in Unix.

You can add other properties to it, like ensorcell, bless, creaturebane, weighting, etc

Base enchant will be +1, I will probably have it at the auction as +50.

Can't enchant it, flare it, or alter it. When it resets, it will always be +1

Until 8am the next day.

Wyrom noted:

"Anything scripted will take the scripted slot. So the ability to interact with it in a unique way is always a script. You cannot change the enchant, ability (flares), description, or encumbrance. You can have other services added to it...it takes the script spot, flare/defender spot, can't be enchanted, altered, or lightened. Might work with RotFlares/NotRotFlares."