Parry: Difference between revisions

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==Chance to Parry==
==Chance to Parry==
The odds for an outright parry are determined by comparing the defender's weapon skill to the attacker's [[level]]. Against a like-level foe, 2x training in the appropriate weapon skill will yield approximately a 5% chance to parry an incoming attack in [[stance]] offensive. Other factors that affect the chance to parry include:
The odds for an outright parry are determined by comparing the defender's weapon skill to the attacker's [[level]]. Against a like-level foe, 2x training in the appropriate weapon skill will yield approximately a 5% chance to parry an incoming attack in [[stance]] offensive. Other factors that affect the chance to parry include:
* The passive [[combat maneuver]] [[Parry Mastery]] will increase the chance to parry by 5% per rank known.
* The passive [[combat maneuver]] [[Parry Mastery]] will increase the chance to parry by 5% per rank known (15% max).
* certain [[stat]]s (most likely [[strength]] and [[dexterity]])
* certain [[stat]]s (most likely [[strength]] and [[dexterity]])
* [[stance]]
* [[stance]]

Revision as of 02:29, 31 March 2008

To parry (in the context of the Evade/Block/Parry system) is to outrightly prevent a physical attack by intercepting it or knocking it aside with one's weapon, stopping the attack before the attack equation has even come into play. The check to determine whether an attack is parried occurs after the checks to determine whether the attack is evaded or blocked.

Chance to Parry

The odds for an outright parry are determined by comparing the defender's weapon skill to the attacker's level. Against a like-level foe, 2x training in the appropriate weapon skill will yield approximately a 5% chance to parry an incoming attack in stance offensive. Other factors that affect the chance to parry include:

It is not possible to outrightly parry a bolt attack.

See Also

Links

Categories:Basic Mechanics