Parry: Difference between revisions

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(Took out mention of a bug with brawling since it has been fixed.)
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*guarded: .8
*guarded: .8
*defensive: 1.
*defensive: 1.

There is a bug with brawling, however, where this formula evaluates to 0 if you have an open right hand and no ranks of brawling. Thus, if one typically hunts in offensive with an empty right hand (e.g., some [[pure|pures]]), it's advisable to obtain at least one rank of brawling.


==Chance to Parry==
==Chance to Parry==

Revision as of 17:53, 21 March 2011

To parry (in the context of the Evade/Block/Parry system) is to outrightly prevent a physical attack by intercepting it or knocking it aside with one's weapon, stopping the attack before the attack equation has even come into play. The check to determine whether an attack is parried occurs after the checks to determine whether the attack is evaded or blocked.

One-Handed Parry DS

Training in one-handed weapons provides a bonus to one's overall DS according to the formula [Weapon ranks + trunc(STR Bonus/4) + trunc(DEX Bonus/4) + trunc(weapon enchant/2)] * stance modifier, where stance modifier = .2+(stance/2) and stance is given by:

  • offensive: 0
  • advanced: .2
  • forward: .4
  • neutral: .6
  • guarded: .8
  • defensive: 1.

Chance to Parry

The odds for an outright parry are determined by comparing the defender's weapon skill to the attacker's level. Against a like-level foe, 2x training in the appropriate weapon skill will yield approximately a 5% chance to parry an incoming attack in stance offensive. Other factors that affect the chance to parry include:

It is not possible to outrightly parry a bolt attack, unless you are using a runestaff.

See Also

External Links